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fix for the NativeMultiplier in case of having coalitionStates (games)

tempestpy_adaptions
Lukas Posch 3 years ago
committed by Stefan Pranger
parent
commit
2064cbb0a9
  1. 8
      src/storm/storage/SparseMatrix.cpp

8
src/storm/storage/SparseMatrix.cpp

@ -1754,6 +1754,7 @@ namespace storm {
template<typename ValueType>
void SparseMatrix<ValueType>::multiplyAndReduceForward(OptimizationDirection const& dir, std::vector<uint64_t> const& rowGroupIndices, std::vector<ValueType> const& vector, std::vector<ValueType> const* summand, std::vector<ValueType>& result, std::vector<uint_fast64_t>* choices, storm::storage::BitVector const* dirOverride) const {
std::cout << *dirOverride << std::endl;
if(dirOverride && !dirOverride->empty()) {
if (dir == OptimizationDirection::Minimize) {
multiplyAndReduceForward<storm::utility::ElementLess<ValueType>, true>(rowGroupIndices, vector, summand, result, choices, dirOverride);
@ -1848,11 +1849,11 @@ namespace storm {
// Finally write value to target vector.
*resultIt = currentValue;
if(dirOverridden) {
if (choices && dirOverride->get(currentRowGroup) ? compare(oldSelectedChoiceValue, currentValue) : compare(currentValue, oldSelectedChoiceValue)) {
if (choices && (dirOverride->get(currentRowGroup) ? compare(oldSelectedChoiceValue, currentValue) : compare(currentValue, oldSelectedChoiceValue))) {
*choiceIt = selectedChoice;
}
} else {
if (choices && compare(currentValue, oldSelectedChoiceValue)) {
if (choices && (compare(currentValue, oldSelectedChoiceValue))) {
*choiceIt = selectedChoice;
}
}
@ -2129,8 +2130,7 @@ namespace storm {
} else {
target = &result;
}
this->multiplyAndReduceForward(dir, rowGroupIndices, vector, summand, *target, choices);
this->multiplyAndReduceForward(dir, rowGroupIndices, vector, summand, *target, choices, dirOverride);
if (target == &temporary) {
std::swap(temporary, result);

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