STORM_LOG_INFO("Abstraction in iteration "<<iterations<<" has "<<game.getNumberOfStates()<<" player 1 states, "<<game.getNumberOfPlayer2States()<<" player 2 states, "<<game.getNumberOfTransitions()<<" transitions, "<<game.getBottomStates().getNonZeroCount()<<" bottom states, "<<abstractor->getNumberOfPredicates()<<" predicate(s), "<<game.getTransitionMatrix().getNodeCount()<<" nodes (transition matrix) (computed in "<<std::chrono::duration_cast<std::chrono::milliseconds>(abstractionEnd-abstractionStart).count()<<"ms).");
STORM_LOG_INFO("Abstraction in iteration "<<iterations<<" has "<<game.getNumberOfStates()<<" player 1 states ("<<game.getInitialStates().getNonZeroCount()<<" initial), "<<game.getNumberOfPlayer2States()<<" player 2 states, "<<game.getNumberOfTransitions()<<" transitions, "<<game.getBottomStates().getNonZeroCount()<<" bottom states, "<<abstractor->getNumberOfPredicates()<<" predicate(s), "<<game.getTransitionMatrix().getNodeCount()<<" nodes (transition matrix) (computed in "<<std::chrono::duration_cast<std::chrono::milliseconds>(abstractionEnd-abstractionStart).count()<<"ms).");
// (2) Prepare initial, constraint and target state BDDs for later use.