5 changed files with 213 additions and 0 deletions
			
			
		- 
					5examples/dft/and_approx.dft
- 
					6examples/dft/and_approx_param.dft
- 
					6examples/dft/nonmonoton.dft
- 
					156src/generator/DftNextStateGenerator.cpp
- 
					40src/generator/DftNextStateGenerator.h
| @ -0,0 +1,5 @@ | |||||
|  | toplevel "A"; | ||||
|  | "A" and "B" "C" "D"; | ||||
|  | "B" lambda=1 dorm=0; | ||||
|  | "C" lambda=100 dorm=0; | ||||
|  | "D" lambda=50 dorm=0; | ||||
| @ -0,0 +1,6 @@ | |||||
|  | param x; | ||||
|  | toplevel "A"; | ||||
|  | "A" and "B" "C" "D"; | ||||
|  | "B" lambda=1 dorm=0; | ||||
|  | "C" lambda=100 dorm=0; | ||||
|  | "D" lambda=100*x dorm=0; | ||||
| @ -0,0 +1,6 @@ | |||||
|  | toplevel "A"; | ||||
|  | "A" or "B" "Z"; | ||||
|  | "B" pand "D" "S"; | ||||
|  | "Z" lambda=1 dorm=0; | ||||
|  | "D" lambda=100 dorm=0; | ||||
|  | "S" lambda=50 dorm=0; | ||||
| @ -0,0 +1,156 @@ | |||||
|  | #include "src/generator/DftNextStateGenerator.h"
 | ||||
|  | 
 | ||||
|  | #include "src/utility/constants.h"
 | ||||
|  | #include "src/utility/macros.h"
 | ||||
|  | #include "src/exceptions/WrongFormatException.h"
 | ||||
|  | 
 | ||||
|  | namespace storm { | ||||
|  |     namespace generator { | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         DftNextStateGenerator<ValueType, StateType>::DftNextStateGenerator(storm::storage::DFT<ValueType> const& dft) : mDft(dft), state(nullptr), comparator() { | ||||
|  |             // Intentionally left empty.
 | ||||
|  |         } | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         bool DftNextStateGenerator<ValueType, StateType>::isDeterministicModel() const { | ||||
|  |             assert(false); | ||||
|  |             return true; | ||||
|  |         } | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         std::vector<StateType> DftNextStateGenerator<ValueType, StateType>::getInitialStates(StateToIdCallback const& stateToIdCallback) { | ||||
|  |             // FIXME: This only works for models with exactly one initial state. We should make this more general.
 | ||||
|  |             /*CompressedState initialState(variableInformation.getTotalBitOffset());
 | ||||
|  |              | ||||
|  |             // We need to initialize the values of the variables to their initial value.
 | ||||
|  |             for (auto const& booleanVariable : variableInformation.booleanVariables) { | ||||
|  |                 initialState.set(booleanVariable.bitOffset, booleanVariable.initialValue); | ||||
|  |             } | ||||
|  |             for (auto const& integerVariable : variableInformation.integerVariables) { | ||||
|  |                 initialState.setFromInt(integerVariable.bitOffset, integerVariable.bitWidth, static_cast<uint_fast64_t>(integerVariable.initialValue - integerVariable.lowerBound)); | ||||
|  |             } | ||||
|  | 
 | ||||
|  |             // Register initial state and return it.
 | ||||
|  |             StateType id = stateToIdCallback(initialState); | ||||
|  |             return {id};*/ | ||||
|  |         } | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         void DftNextStateGenerator<ValueType, StateType>::load(std::shared_ptr<storm::storage::DFTState<ValueType>> const& state) { | ||||
|  |             /*// Since almost all subsequent operations are based on the evaluator, we load the state into it now.
 | ||||
|  |             unpackStateIntoEvaluator(state, variableInformation, evaluator); | ||||
|  |              | ||||
|  |             // Also, we need to store a pointer to the state itself, because we need to be able to access it when expanding it.
 | ||||
|  |             this->state = &state;*/ | ||||
|  |         } | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         bool DftNextStateGenerator<ValueType, StateType>::satisfies(storm::expressions::Expression const& expression) const { | ||||
|  |            /* if (expression.isTrue()) {
 | ||||
|  |                 return true; | ||||
|  |             } | ||||
|  |             return evaluator.asBool(expression);*/ | ||||
|  |         } | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType> | ||||
|  |         StateBehavior<ValueType, StateType> DftNextStateGenerator<ValueType, StateType>::expand(StateToIdCallback const& stateToIdCallback) { | ||||
|  |             /*// Prepare the result, in case we return early.
 | ||||
|  |             StateBehavior<ValueType, StateType> result; | ||||
|  |              | ||||
|  |             // First, construct the state rewards, as we may return early if there are no choices later and we already
 | ||||
|  |             // need the state rewards then.
 | ||||
|  |             for (auto const& rewardModel : selectedRewardModels) { | ||||
|  |                 ValueType stateRewardValue = storm::utility::zero<ValueType>(); | ||||
|  |                 if (rewardModel.get().hasStateRewards()) { | ||||
|  |                     for (auto const& stateReward : rewardModel.get().getStateRewards()) { | ||||
|  |                         if (evaluator.asBool(stateReward.getStatePredicateExpression())) { | ||||
|  |                             stateRewardValue += ValueType(evaluator.asRational(stateReward.getRewardValueExpression())); | ||||
|  |                         } | ||||
|  |                     } | ||||
|  |                 } | ||||
|  |                 result.addStateReward(stateRewardValue); | ||||
|  |             } | ||||
|  |              | ||||
|  |             // If a terminal expression was set and we must not expand this state, return now.
 | ||||
|  |             if (terminalExpression && evaluator.asBool(terminalExpression.get())) { | ||||
|  |                 return result; | ||||
|  |             } | ||||
|  |              | ||||
|  |             // Get all choices for the state.
 | ||||
|  |             std::vector<Choice<ValueType>> allChoices = getUnlabeledChoices(*this->state, stateToIdCallback); | ||||
|  |             std::vector<Choice<ValueType>> allLabeledChoices = getLabeledChoices(*this->state, stateToIdCallback); | ||||
|  |             for (auto& choice : allLabeledChoices) { | ||||
|  |                 allChoices.push_back(std::move(choice)); | ||||
|  |             } | ||||
|  |              | ||||
|  |             std::size_t totalNumberOfChoices = allChoices.size(); | ||||
|  |              | ||||
|  |             // If there is not a single choice, we return immediately, because the state has no behavior (other than
 | ||||
|  |             // the state reward).
 | ||||
|  |             if (totalNumberOfChoices == 0) { | ||||
|  |                 return result; | ||||
|  |             } | ||||
|  |              | ||||
|  |             // If the model is a deterministic model, we need to fuse the choices into one.
 | ||||
|  |             if (program.isDeterministicModel() && totalNumberOfChoices > 1) { | ||||
|  |                 Choice<ValueType> globalChoice; | ||||
|  |                  | ||||
|  |                 // For CTMCs, we need to keep track of the total exit rate to scale the action rewards later. For DTMCs
 | ||||
|  |                 // this is equal to the number of choices, which is why we initialize it like this here.
 | ||||
|  |                 ValueType totalExitRate = program.isDiscreteTimeModel() ? static_cast<ValueType>(totalNumberOfChoices) : storm::utility::zero<ValueType>(); | ||||
|  |                  | ||||
|  |                 // Iterate over all choices and combine the probabilities/rates into one choice.
 | ||||
|  |                 for (auto const& choice : allChoices) { | ||||
|  |                     for (auto const& stateProbabilityPair : choice) { | ||||
|  |                         if (program.isDiscreteTimeModel()) { | ||||
|  |                             globalChoice.addProbability(stateProbabilityPair.first, stateProbabilityPair.second / totalNumberOfChoices); | ||||
|  |                         } else { | ||||
|  |                             globalChoice.addProbability(stateProbabilityPair.first, stateProbabilityPair.second); | ||||
|  |                         } | ||||
|  |                     } | ||||
|  |                      | ||||
|  |                     if (hasStateActionRewards && !program.isDiscreteTimeModel()) { | ||||
|  |                         totalExitRate += choice.getTotalMass(); | ||||
|  |                     } | ||||
|  |                      | ||||
|  |                     if (buildChoiceLabeling) { | ||||
|  |                         globalChoice.addChoiceLabels(choice.getChoiceLabels()); | ||||
|  |                     } | ||||
|  |                 } | ||||
|  |                  | ||||
|  |                 // Now construct the state-action reward for all selected reward models.
 | ||||
|  |                 for (auto const& rewardModel : selectedRewardModels) { | ||||
|  |                     ValueType stateActionRewardValue = storm::utility::zero<ValueType>(); | ||||
|  |                     if (rewardModel.get().hasStateActionRewards()) { | ||||
|  |                         for (auto const& stateActionReward : rewardModel.get().getStateActionRewards()) { | ||||
|  |                             for (auto const& choice : allChoices) { | ||||
|  |                                 if (stateActionReward.getActionIndex() == choice.getActionIndex() && evaluator.asBool(stateActionReward.getStatePredicateExpression())) { | ||||
|  |                                     stateActionRewardValue += ValueType(evaluator.asRational(stateActionReward.getRewardValueExpression())) * choice.getTotalMass() / totalExitRate; | ||||
|  |                                 } | ||||
|  |                             } | ||||
|  |                              | ||||
|  |                         } | ||||
|  |                     } | ||||
|  |                     globalChoice.addChoiceReward(stateActionRewardValue); | ||||
|  |                 } | ||||
|  |                  | ||||
|  |                 // Move the newly fused choice in place.
 | ||||
|  |                 allChoices.clear(); | ||||
|  |                 allChoices.push_back(std::move(globalChoice)); | ||||
|  |             } | ||||
|  |              | ||||
|  |             // Move all remaining choices in place.
 | ||||
|  |             for (auto& choice : allChoices) { | ||||
|  |                 result.addChoice(std::move(choice)); | ||||
|  |             } | ||||
|  |              | ||||
|  |             result.setExpanded(); | ||||
|  |             return result;*/ | ||||
|  |         } | ||||
|  |          | ||||
|  |          | ||||
|  |         template class DftNextStateGenerator<double>; | ||||
|  |         template class DftNextStateGenerator<storm::RationalFunction>; | ||||
|  |     } | ||||
|  | } | ||||
| @ -0,0 +1,40 @@ | |||||
|  | #ifndef STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ | ||||
|  | #define STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ | ||||
|  | 
 | ||||
|  | #include "src/generator/NextStateGenerator.h" | ||||
|  | #include "src/storage/dft/DFT.h" | ||||
|  | 
 | ||||
|  | #include "src/utility/ConstantsComparator.h" | ||||
|  | 
 | ||||
|  | namespace storm { | ||||
|  |     namespace generator { | ||||
|  |          | ||||
|  |         template<typename ValueType, typename StateType = uint32_t> | ||||
|  |         class DftNextStateGenerator : public NextStateGenerator<ValueType, std::shared_ptr<storm::storage::DFTState<ValueType>>, StateType> { | ||||
|  |         public: | ||||
|  |             typedef typename NextStateGenerator<ValueType, std::shared_ptr<storm::storage::DFTState<ValueType>>, StateType>::StateToIdCallback StateToIdCallback; | ||||
|  |              | ||||
|  |             DftNextStateGenerator(storm::storage::DFT<ValueType> const& dft); | ||||
|  |                          | ||||
|  |             virtual bool isDeterministicModel() const override; | ||||
|  |             virtual std::vector<StateType> getInitialStates(StateToIdCallback const& stateToIdCallback) override; | ||||
|  | 
 | ||||
|  |             virtual void load(std::shared_ptr<storm::storage::DFTState<ValueType>> const& state) override; | ||||
|  |             virtual StateBehavior<ValueType, StateType> expand(StateToIdCallback const& stateToIdCallback) override; | ||||
|  |             virtual bool satisfies(storm::expressions::Expression const& expression) const override; | ||||
|  | 
 | ||||
|  |         private: | ||||
|  |              | ||||
|  |             // The program used for the generation of next states. | ||||
|  |             storm::storage::DFT<ValueType> const& mDft; | ||||
|  |              | ||||
|  |             CompressedState const* state; | ||||
|  |              | ||||
|  |             // A comparator used to compare constants. | ||||
|  |             storm::utility::ConstantsComparator<ValueType> comparator; | ||||
|  |         }; | ||||
|  |          | ||||
|  |     } | ||||
|  | } | ||||
|  | 
 | ||||
|  | #endif /* STORM_GENERATOR_DFTNEXTSTATEGENERATOR_H_ */ | ||||
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