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ExplicitModelAdapter now labels updates for synchronizing commands correctly.

Former-commit-id: ae9e6c9bda
tempestpy_adaptions
dehnert 11 years ago
parent
commit
121cbb7610
  1. 73
      src/adapters/ExplicitModelAdapter.h

73
src/adapters/ExplicitModelAdapter.h

@ -63,7 +63,7 @@ namespace storm {
}; };
/*! /*!
* A helper class that provides the functionality to compare states of the model.
* A helper class that provides the functionality to compare states of the model wrt. equality.
*/ */
class StateCompare { class StateCompare {
public: public:
@ -72,8 +72,30 @@ namespace storm {
} }
}; };
/*!
* A helper class that provides the functionality to compare states of the model wrt. the relation "<".
*/
class StateLess {
public:
bool operator()(StateType* state1, StateType* state2) const {
// Compare boolean variables.
for (uint_fast64_t i = 0; i < state1->first.size(); ++i) {
if (!state1->first.at(i) && state2->first.at(i)) {
return true;
}
}
// Then compare integer variables.
for (uint_fast64_t i = 0; i < state1->second.size(); ++i) {
if (!state1->second.at(i) && state2->second.at(i)) {
return true;
}
}
return false;
}
};
// A structure holding information about a particular choice. // A structure holding information about a particular choice.
template<typename ValueType>
template<typename ValueType, typename KeyType=uint_fast64_t, typename Compare=std::less<uint_fast64_t>>
struct Choice { struct Choice {
public: public:
Choice(std::string const& actionLabel) : distribution(), actionLabel(actionLabel), choiceLabels() { Choice(std::string const& actionLabel) : distribution(), actionLabel(actionLabel), choiceLabels() {
@ -85,7 +107,7 @@ namespace storm {
* *
* @return An iterator to the first element of this choice. * @return An iterator to the first element of this choice.
*/ */
typename std::map<uint_fast64_t, ValueType>::iterator begin() {
typename std::map<KeyType, ValueType>::iterator begin() {
return distribution.begin(); return distribution.begin();
} }
@ -94,7 +116,7 @@ namespace storm {
* *
* @return An iterator to the first element of this choice. * @return An iterator to the first element of this choice.
*/ */
typename std::map<uint_fast64_t, ValueType>::const_iterator begin() const {
typename std::map<KeyType, ValueType>::const_iterator begin() const {
return distribution.cbegin(); return distribution.cbegin();
} }
@ -103,7 +125,7 @@ namespace storm {
* *
* @return An iterator that points past the elements of this choice. * @return An iterator that points past the elements of this choice.
*/ */
typename std::map<uint_fast64_t, ValueType>::iterator end() {
typename std::map<KeyType, ValueType>::iterator end() {
return distribution.end(); return distribution.end();
} }
@ -112,7 +134,7 @@ namespace storm {
* *
* @return An iterator that points past the elements of this choice. * @return An iterator that points past the elements of this choice.
*/ */
typename std::map<uint_fast64_t, ValueType>::const_iterator end() const {
typename std::map<KeyType, ValueType>::const_iterator end() const {
return distribution.cend(); return distribution.cend();
} }
@ -123,7 +145,7 @@ namespace storm {
* @param value The value to find. * @param value The value to find.
* @return An iterator to the element with the given key, if there is one. * @return An iterator to the element with the given key, if there is one.
*/ */
typename std::map<uint_fast64_t, ValueType>::iterator find(uint_fast64_t value) {
typename std::map<KeyType, ValueType>::iterator find(uint_fast64_t value) {
return distribution.find(value); return distribution.find(value);
} }
@ -213,7 +235,7 @@ namespace storm {
private: private:
// The distribution that is associated with the choice. // The distribution that is associated with the choice.
std::map<uint_fast64_t, ValueType> distribution;
std::map<KeyType, ValueType, Compare> distribution;
// The label of the choice. // The label of the choice.
std::string actionLabel; std::string actionLabel;
@ -749,9 +771,9 @@ namespace storm {
// As long as there is one feasible combination of commands, keep on expanding it. // As long as there is one feasible combination of commands, keep on expanding it.
bool done = false; bool done = false;
while (!done) { while (!done) {
std::unordered_map<StateType*, double, StateHash, StateCompare>* currentTargetStates = new std::unordered_map<StateType*, double, StateHash, StateCompare>();
std::unordered_map<StateType*, double, StateHash, StateCompare>* newTargetStates = new std::unordered_map<StateType*, double, StateHash, StateCompare>();
(*currentTargetStates)[new StateType(*currentState)] = 1.0;
std::unordered_map<StateType*, storm::storage::LabeledValues<double>, StateHash, StateCompare>* currentTargetStates = new std::unordered_map<StateType*, storm::storage::LabeledValues<double>, StateHash, StateCompare>();
std::unordered_map<StateType*, storm::storage::LabeledValues<double>, StateHash, StateCompare>* newTargetStates = new std::unordered_map<StateType*, storm::storage::LabeledValues<double>, StateHash, StateCompare>();
(*currentTargetStates)[new StateType(*currentState)] = storm::storage::LabeledValues<double>(1.0);
// FIXME: This does not check whether a global variable is written multiple times. While the // FIXME: This does not check whether a global variable is written multiple times. While the
// behaviour for this is undefined anyway, a warning should be issued in that case. // behaviour for this is undefined anyway, a warning should be issued in that case.
@ -763,12 +785,24 @@ namespace storm {
for (auto const& stateProbabilityPair : *currentTargetStates) { for (auto const& stateProbabilityPair : *currentTargetStates) {
StateType* newTargetState = applyUpdate(variableInformation, stateProbabilityPair.first, currentState, update); StateType* newTargetState = applyUpdate(variableInformation, stateProbabilityPair.first, currentState, update);
storm::storage::LabeledValues<double> newProbability;
double updateProbability = update.getLikelihoodExpression()->getValueAsDouble(currentState);
for (auto const& valueLabelSetPair : stateProbabilityPair.second) {
// Copy the label set, so we can modify it.
std::set<uint_fast64_t> newLabelSet = valueLabelSetPair.second;
newLabelSet.insert(update.getGlobalIndex());
newProbability.addValue(valueLabelSetPair.first * updateProbability, newLabelSet);
}
auto existingStateProbabilityPair = newTargetStates->find(newTargetState); auto existingStateProbabilityPair = newTargetStates->find(newTargetState);
if (existingStateProbabilityPair == newTargetStates->end()) { if (existingStateProbabilityPair == newTargetStates->end()) {
(*newTargetStates)[newTargetState] = stateProbabilityPair.second * update.getLikelihoodExpression()->getValueAsDouble(currentState);
} else {
existingStateProbabilityPair->second += stateProbabilityPair.second * update.getLikelihoodExpression()->getValueAsDouble(currentState);
(*newTargetStates)[newTargetState] = newProbability;
} else {
existingStateProbabilityPair->second += newProbability;
// If the state was already seen in one of the other updates, we need to delete this copy. // If the state was already seen in one of the other updates, we need to delete this copy.
delete newTargetState; delete newTargetState;
} }
@ -780,9 +814,10 @@ namespace storm {
for (auto const& stateProbabilityPair : *currentTargetStates) { for (auto const& stateProbabilityPair : *currentTargetStates) {
delete stateProbabilityPair.first; delete stateProbabilityPair.first;
} }
delete currentTargetStates; delete currentTargetStates;
currentTargetStates = newTargetStates; currentTargetStates = newTargetStates;
newTargetStates = new std::unordered_map<StateType*, double, StateHash, StateCompare>();
newTargetStates = new std::unordered_map<StateType*, storm::storage::LabeledValues<double>, StateHash, StateCompare>();
} }
} }
@ -808,8 +843,10 @@ namespace storm {
stateQueue.push(flagTargetStateIndexPair.second); stateQueue.push(flagTargetStateIndexPair.second);
} }
addProbabilityToChoice(choice, flagTargetStateIndexPair.second, stateProbabilityPair.second, std::set<uint_fast64_t>());
probabilitySum += stateProbabilityPair.second;
for (auto const& probabilityLabelPair : stateProbabilityPair.second) {
addProbabilityToChoice(choice, flagTargetStateIndexPair.second, probabilityLabelPair.first, probabilityLabelPair.second);
probabilitySum += probabilityLabelPair.first;
}
} }
// Check that the resulting distribution is in fact a distribution. // Check that the resulting distribution is in fact a distribution.
@ -986,7 +1023,7 @@ namespace storm {
choiceLabels.emplace_back(std::move(choice.getChoiceLabels())); choiceLabels.emplace_back(std::move(choice.getChoiceLabels()));
for (auto const& stateProbabilityPair : choice) { for (auto const& stateProbabilityPair : choice) {
transitionMatrix.insertNextValue(currentRow, stateProbabilityPair.first, stateProbabilityPair.second);
transitionMatrix.insertNextValue(currentRow, stateProbabilityPair.first, stateProbabilityPair.second, true);
// Now add all rewards that match this choice. // Now add all rewards that match this choice.
for (auto const& transitionReward : transitionRewards) { for (auto const& transitionReward : transitionRewards) {

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