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first step for fixing MEC decomposition: making SCC decomposition accept a bit vector of subsystem choices

tempestpy_adaptions
dehnert 7 years ago
parent
commit
03707f0234
  1. 85
      src/storm/storage/StronglyConnectedComponentDecomposition.cpp
  2. 24
      src/storm/storage/StronglyConnectedComponentDecomposition.h

85
src/storm/storage/StronglyConnectedComponentDecomposition.cpp

@ -23,30 +23,35 @@ namespace storm {
template <typename RewardModelType> template <typename RewardModelType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) { StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) {
storm::storage::BitVector subsystem(model.getNumberOfStates(), block.begin(), block.end()); storm::storage::BitVector subsystem(model.getNumberOfStates(), block.begin(), block.end());
performSccDecomposition(model.getTransitionMatrix(), subsystem, dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(model.getTransitionMatrix(), &subsystem, nullptr, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
template <typename RewardModelType> template <typename RewardModelType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) { StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) {
performSccDecomposition(model.getTransitionMatrix(), subsystem, dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(model.getTransitionMatrix(), &subsystem, nullptr, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) { StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, StateBlock const& block, bool dropNaiveSccs, bool onlyBottomSccs) {
storm::storage::BitVector subsystem(transitionMatrix.getRowGroupCount(), block.begin(), block.end()); storm::storage::BitVector subsystem(transitionMatrix.getRowGroupCount(), block.begin(), block.end());
performSccDecomposition(transitionMatrix, subsystem, dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(transitionMatrix, &subsystem, nullptr, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, bool dropNaiveSccs, bool onlyBottomSccs) { StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, bool dropNaiveSccs, bool onlyBottomSccs) {
performSccDecomposition(transitionMatrix, storm::storage::BitVector(transitionMatrix.getRowGroupCount(), true), dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(transitionMatrix, nullptr, nullptr, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) { StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) {
performSccDecomposition(transitionMatrix, subsystem, dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(transitionMatrix, &subsystem, nullptr, dropNaiveSccs, onlyBottomSccs);
}
template <typename ValueType>
StronglyConnectedComponentDecomposition<ValueType>::StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices, bool dropNaiveSccs, bool onlyBottomSccs) {
performSccDecomposition(transitionMatrix, &subsystem, &choices, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
@ -72,7 +77,10 @@ namespace storm {
} }
template <typename ValueType> template <typename ValueType>
void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs) {
void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const* subsystem, storm::storage::BitVector const* choices, bool dropNaiveSccs, bool onlyBottomSccs) {
STORM_LOG_ASSERT(!choices || subsystem, "Expecting subsystem if choices are given.");
uint_fast64_t numberOfStates = transitionMatrix.getRowGroupCount(); uint_fast64_t numberOfStates = transitionMatrix.getRowGroupCount();
// Set up the environment of the algorithm. // Set up the environment of the algorithm.
@ -94,17 +102,31 @@ namespace storm {
// Start the search for SCCs from every state in the block. // Start the search for SCCs from every state in the block.
uint_fast64_t currentIndex = 0; uint_fast64_t currentIndex = 0;
for (auto state : subsystem) {
if (subsystem) {
for (auto state : *subsystem) {
if (!hasPreorderNumber.get(state)) {
performSccDecompositionGCM(transitionMatrix, state, statesWithSelfLoop, subsystem, choices, currentIndex, hasPreorderNumber, preorderNumbers, s, p, stateHasScc, stateToSccMapping, sccCount);
}
}
} else {
for (uint64_t state = 0; state < transitionMatrix.getRowGroupCount(); ++state) {
if (!hasPreorderNumber.get(state)) { if (!hasPreorderNumber.get(state)) {
performSccDecompositionGCM(transitionMatrix, state, statesWithSelfLoop, subsystem, currentIndex, hasPreorderNumber, preorderNumbers, s, p, stateHasScc, stateToSccMapping, sccCount);
performSccDecompositionGCM(transitionMatrix, state, statesWithSelfLoop, subsystem, choices, currentIndex, hasPreorderNumber, preorderNumbers, s, p, stateHasScc, stateToSccMapping, sccCount);
}
} }
} }
// After we obtained the state-to-SCC mapping, we build the actual blocks. // After we obtained the state-to-SCC mapping, we build the actual blocks.
this->blocks.resize(sccCount); this->blocks.resize(sccCount);
for (auto state : subsystem) {
if (subsystem) {
for (auto state : *subsystem) {
this->blocks[stateToSccMapping[state]].insert(state);
}
} else {
for (uint64_t state = 0; state < transitionMatrix.getRowGroupCount(); ++state) {
this->blocks[stateToSccMapping[state]].insert(state); this->blocks[stateToSccMapping[state]].insert(state);
} }
}
// Now flag all trivial SCCs as such. // Now flag all trivial SCCs as such.
for (uint_fast64_t sccIndex = 0; sccIndex < sccCount; ++sccIndex) { for (uint_fast64_t sccIndex = 0; sccIndex < sccCount; ++sccIndex) {
@ -132,11 +154,16 @@ namespace storm {
// If requested, we need to drop all non-bottom SCCs. // If requested, we need to drop all non-bottom SCCs.
if (onlyBottomSccs) { if (onlyBottomSccs) {
for (uint_fast64_t state = 0; state < numberOfStates; ++state) {
if (subsystem) {
for (uint64_t state : *subsystem) {
// If the block of the state is already known to be dropped, we don't need to check the transitions. // If the block of the state is already known to be dropped, we don't need to check the transitions.
if (!blocksToDrop.get(stateToSccMapping[state])) { if (!blocksToDrop.get(stateToSccMapping[state])) {
for (typename storm::storage::SparseMatrix<ValueType>::const_iterator successorIt = transitionMatrix.getRowGroup(state).begin(), successorIte = transitionMatrix.getRowGroup(state).end(); successorIt != successorIte; ++successorIt) {
if (subsystem.get(successorIt->getColumn()) && stateToSccMapping[state] != stateToSccMapping[successorIt->getColumn()]) {
for (uint64_t row = transitionMatrix.getRowGroupIndices()[state], endRow = transitionMatrix.getRowGroupIndices()[state + 1]; row != endRow; ++row) {
if (choices && !choices->get(row)) {
continue;
}
for (auto const& entry : transitionMatrix.getRow(row)) {
if (subsystem->get(entry.getColumn()) && stateToSccMapping[state] != stateToSccMapping[entry.getColumn()]) {
blocksToDrop.set(stateToSccMapping[state]); blocksToDrop.set(stateToSccMapping[state]);
break; break;
} }
@ -144,6 +171,22 @@ namespace storm {
} }
} }
} }
} else {
for (uint64_t state = 0; state < transitionMatrix.getRowGroupCount(); ++state) {
// If the block of the state is already known to be dropped, we don't need to check the transitions.
if (!blocksToDrop.get(stateToSccMapping[state])) {
for (uint64_t row = transitionMatrix.getRowGroupIndices()[state], endRow = transitionMatrix.getRowGroupIndices()[state + 1]; row != endRow; ++row) {
for (auto const& entry : transitionMatrix.getRow(row)) {
if (stateToSccMapping[state] != stateToSccMapping[entry.getColumn()]) {
blocksToDrop.set(stateToSccMapping[state]);
break;
}
}
}
}
}
}
}
// Create the new set of blocks by moving all the blocks we need to keep into it. // Create the new set of blocks by moving all the blocks we need to keep into it.
std::vector<block_type> newBlocks((~blocksToDrop).getNumberOfSetBits()); std::vector<block_type> newBlocks((~blocksToDrop).getNumberOfSetBits());
@ -163,15 +206,11 @@ namespace storm {
template <typename ValueType> template <typename ValueType>
template <typename RewardModelType> template <typename RewardModelType>
void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, bool dropNaiveSccs, bool onlyBottomSccs) { void StronglyConnectedComponentDecomposition<ValueType>::performSccDecomposition(storm::models::sparse::Model<ValueType, RewardModelType> const& model, bool dropNaiveSccs, bool onlyBottomSccs) {
// Prepare a block that contains all states for a call to the other overload of this function.
storm::storage::BitVector fullSystem(model.getNumberOfStates(), true);
// Call the overloaded function.
performSccDecomposition(model.getTransitionMatrix(), fullSystem, dropNaiveSccs, onlyBottomSccs);
performSccDecomposition(model.getTransitionMatrix(), nullptr, nullptr, dropNaiveSccs, onlyBottomSccs);
} }
template <typename ValueType> template <typename ValueType>
void StronglyConnectedComponentDecomposition<ValueType>::performSccDecompositionGCM(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, uint_fast64_t startState, storm::storage::BitVector& statesWithSelfLoop, storm::storage::BitVector const& subsystem, uint_fast64_t& currentIndex, storm::storage::BitVector& hasPreorderNumber, std::vector<uint_fast64_t>& preorderNumbers, std::vector<uint_fast64_t>& s, std::vector<uint_fast64_t>& p, storm::storage::BitVector& stateHasScc, std::vector<uint_fast64_t>& stateToSccMapping, uint_fast64_t& sccCount) {
void StronglyConnectedComponentDecomposition<ValueType>::performSccDecompositionGCM(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, uint_fast64_t startState, storm::storage::BitVector& statesWithSelfLoop, storm::storage::BitVector const* subsystem, storm::storage::BitVector const* choices, uint_fast64_t& currentIndex, storm::storage::BitVector& hasPreorderNumber, std::vector<uint_fast64_t>& preorderNumbers, std::vector<uint_fast64_t>& s, std::vector<uint_fast64_t>& p, storm::storage::BitVector& stateHasScc, std::vector<uint_fast64_t>& stateToSccMapping, uint_fast64_t& sccCount) {
// Prepare the stack used for turning the recursive procedure into an iterative one. // Prepare the stack used for turning the recursive procedure into an iterative one.
std::vector<uint_fast64_t> recursionStateStack; std::vector<uint_fast64_t> recursionStateStack;
@ -190,8 +229,13 @@ namespace storm {
s.push_back(currentState); s.push_back(currentState);
p.push_back(currentState); p.push_back(currentState);
for (auto const& successor : transitionMatrix.getRowGroup(currentState)) {
if (subsystem.get(successor.getColumn()) && successor.getValue() != storm::utility::zero<ValueType>()) {
for (uint64_t row = transitionMatrix.getRowGroupIndices()[currentState], rowEnd = transitionMatrix.getRowGroupIndices()[currentState + 1]; row != rowEnd; ++row) {
if (choices && !choices->get(row)) {
continue;
}
for (auto const& successor : transitionMatrix.getRow(row)) {
if ((!subsystem || subsystem->get(successor.getColumn())) && successor.getValue() != storm::utility::zero<ValueType>()) {
if (currentState == successor.getColumn()) { if (currentState == successor.getColumn()) {
statesWithSelfLoop.set(currentState); statesWithSelfLoop.set(currentState);
} }
@ -209,6 +253,7 @@ namespace storm {
} }
} }
} }
}
} else { } else {
// In this case, we have searched all successors of the current state and can exit the "recursion" // In this case, we have searched all successors of the current state and can exit the "recursion"
// on the current state. // on the current state.

24
src/storm/storage/StronglyConnectedComponentDecomposition.h

@ -103,6 +103,20 @@ namespace storm {
*/ */
StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs = false, bool onlyBottomSccs = false); StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs = false, bool onlyBottomSccs = false);
/*
* Creates an SCC decomposition of the given subsystem in the given system (whose transition relation is
* given by a sparse matrix).
*
* @param transitionMatrix The transition matrix of the system to decompose.
* @param subsystem A bit vector indicating which subsystem to consider for the decomposition into SCCs.
* @param choices A bit vector indicating which choices of the states are contained in the subsystem.
* @param dropNaiveSccs A flag that indicates whether trivial SCCs (i.e. SCCs consisting of just one state
* without a self-loop) are to be kept in the decomposition.
* @param onlyBottomSccs If set to true, only bottom SCCs, i.e. SCCs in which all states have no way of
* leaving the SCC), are kept.
*/
StronglyConnectedComponentDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& choices, bool dropNaiveSccs = false, bool onlyBottomSccs = false);
/*! /*!
* Creates an SCC decomposition by copying the given SCC decomposition. * Creates an SCC decomposition by copying the given SCC decomposition.
* *
@ -158,13 +172,14 @@ namespace storm {
* the vector of blocks of the decomposition. * the vector of blocks of the decomposition.
* *
* @param transitionMatrix The transition matrix of the system to decompose. * @param transitionMatrix The transition matrix of the system to decompose.
* @param subsystem A bit vector indicating which subsystem to consider for the decomposition into SCCs.
* @param subsystem An optional bit vector indicating which subsystem to consider.
* @param choices An optional bit vector indicating which choices belong to the subsystem.
* @param dropNaiveSccs A flag that indicates whether trivial SCCs (i.e. SCCs consisting of just one state * @param dropNaiveSccs A flag that indicates whether trivial SCCs (i.e. SCCs consisting of just one state
* without a self-loop) are to be kept in the decomposition. * without a self-loop) are to be kept in the decomposition.
* @param onlyBottomSccs If set to true, only bottom SCCs, i.e. SCCs in which all states have no way of * @param onlyBottomSccs If set to true, only bottom SCCs, i.e. SCCs in which all states have no way of
* leaving the SCC), are kept. * leaving the SCC), are kept.
*/ */
void performSccDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& subsystem, bool dropNaiveSccs, bool onlyBottomSccs);
void performSccDecomposition(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const* subsystem, storm::storage::BitVector const* choices, bool dropNaiveSccs, bool onlyBottomSccs);
/*! /*!
* Uses the algorithm by Gabow/Cheriyan/Mehlhorn ("Path-based strongly connected component algorithm") to * Uses the algorithm by Gabow/Cheriyan/Mehlhorn ("Path-based strongly connected component algorithm") to
@ -175,7 +190,8 @@ namespace storm {
* @param startState The starting state for the search of Tarjan's algorithm. * @param startState The starting state for the search of Tarjan's algorithm.
* @param statesWithSelfLoop A bit vector that is to be filled with all states that have a self-loop. This * @param statesWithSelfLoop A bit vector that is to be filled with all states that have a self-loop. This
* is later needed for identification of the naive SCCs. * is later needed for identification of the naive SCCs.
* @param subsystem The subsystem to search.
* @param subsystem An optional bit vector indicating which subsystem to consider.
* @param choices An optional bit vector indicating which choices belong to the subsystem.
* @param currentIndex The next free index that can be assigned to states. * @param currentIndex The next free index that can be assigned to states.
* @param hasPreorderNumber A bit that is used to keep track of the states that already have a preorder number. * @param hasPreorderNumber A bit that is used to keep track of the states that already have a preorder number.
* @param preorderNumbers A vector storing the preorder number for each state. * @param preorderNumbers A vector storing the preorder number for each state.
@ -187,7 +203,7 @@ namespace storm {
* @param sccCount The number of SCCs that have been computed. As a side effect of this function, this count * @param sccCount The number of SCCs that have been computed. As a side effect of this function, this count
* is increased. * is increased.
*/ */
void performSccDecompositionGCM(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, uint_fast64_t startState, storm::storage::BitVector& statesWithSelfLoop, storm::storage::BitVector const& subsystem, uint_fast64_t& currentIndex, storm::storage::BitVector& hasPreorderNumber, std::vector<uint_fast64_t>& preorderNumbers, std::vector<uint_fast64_t>& s, std::vector<uint_fast64_t>& p, storm::storage::BitVector& stateHasScc, std::vector<uint_fast64_t>& stateToSccMapping, uint_fast64_t& sccCount);
void performSccDecompositionGCM(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, uint_fast64_t startState, storm::storage::BitVector& statesWithSelfLoop, storm::storage::BitVector const* subsystem, storm::storage::BitVector const* choices, uint_fast64_t& currentIndex, storm::storage::BitVector& hasPreorderNumber, std::vector<uint_fast64_t>& preorderNumbers, std::vector<uint_fast64_t>& s, std::vector<uint_fast64_t>& p, storm::storage::BitVector& stateHasScc, std::vector<uint_fast64_t>& stateToSccMapping, uint_fast64_t& sccCount);
}; };
} }
} }

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