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#pragma once
#include <cstdint>
#include <vector>
#include <boost/optional.hpp>
#include "storm/storage/expressions/Expression.h"
namespace storm { namespace abstraction {
class RefinementCommand { public: /*!
* Creates a new refinement command for the given player 1 choice. */ RefinementCommand(uint64_t referencedPlayer1Choice, std::vector<storm::expressions::Expression> const& predicates);
/*!
* Creates a new refinement command for all player 1 choices. */ RefinementCommand(std::vector<storm::expressions::Expression> const& predicates);
/// Access to the details of this refinement commands.
bool refersToPlayer1Choice() const; uint64_t getReferencedPlayer1Choice() const; std::vector<storm::expressions::Expression> const& getPredicates() const; private: boost::optional<uint64_t> referencedPlayer1Choice; std::vector<storm::expressions::Expression> predicates; }; } }
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