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#include <iostream>
#include <StormEigen/Core>
using namespace StormEigen;
#ifndef SCALAR
#define SCALAR float
#endif
#ifndef SIZE
#define SIZE 10000
#endif
#ifndef REPEAT
#define REPEAT 10000
#endif
typedef Matrix<SCALAR, StormEigen::Dynamic, 1> Vec;
using namespace std;
SCALAR E_VDW(const Vec &interactions1, const Vec &interactions2) { return (interactions2.cwise()/interactions1) .cwise().cube() .cwise().square() .cwise().square() .sum(); }
int main() { //
// 1 2 3 4 ... (interactions)
// ka . . . . ...
// rab . . . . ...
// energy . . . . ...
// ... ... ... ... ... ...
// (variables
// for
// interaction)
//
Vec interactions1(SIZE), interactions2(SIZE); // SIZE is the number of vdw interactions in our system
// SetupCalculations()
SCALAR rab = 1.0; interactions1.setConstant(2.4); interactions2.setConstant(rab); // Energy()
SCALAR energy = 0.0; for (unsigned int i = 0; i<REPEAT; ++i) { energy += E_VDW(interactions1, interactions2); energy *= 1 + 1e-20 * i; // prevent compiler from optimizing the loop
} cout << "energy = " << energy << endl; }
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