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#if !defined(__OBJECT_H)
#define __OBJECT_H
#include <atomic>
/// Reference counted object base class
class Object { public: /// Default constructor
Object() { }
/// Copy constructor
Object(const Object &) : m_refCount(0) {}
/// Return the current reference count
int getRefCount() const { return m_refCount; };
/// Increase the object's reference count by one
void incRef() const { ++m_refCount; }
/** \brief Decrease the reference count of
* the object and possibly deallocate it. * * The object will automatically be deallocated once * the reference count reaches zero. */ void decRef(bool dealloc = true) const { --m_refCount; if (m_refCount == 0 && dealloc) delete this; else if (m_refCount < 0) throw std::runtime_error("Internal error: reference count < 0!"); }
virtual std::string toString() const = 0; protected: /** \brief Virtual protected deconstructor.
* (Will only be called by \ref ref) */ virtual ~Object() { } private: mutable std::atomic<int> m_refCount { 0 }; };
/**
* \brief Reference counting helper * * The \a ref refeference template is a simple wrapper to store a * pointer to an object. It takes care of increasing and decreasing * the reference count of the object. When the last reference goes * out of scope, the associated object will be deallocated. * * \ingroup libcore */ template <typename T> class ref { public: /// Create a nullptr reference
ref() : m_ptr(nullptr) { std::cout << "Created empty ref" << std::endl; }
/// Construct a reference from a pointer
ref(T *ptr) : m_ptr(ptr) { std::cout << "Initialized ref from pointer " << ptr<< std::endl; if (m_ptr) ((Object *) m_ptr)->incRef(); }
/// Copy constructor
ref(const ref &r) : m_ptr(r.m_ptr) { std::cout << "Initialized ref from ref " << r.m_ptr << std::endl; if (m_ptr) ((Object *) m_ptr)->incRef(); }
/// Move constructor
ref(ref &&r) : m_ptr(r.m_ptr) { std::cout << "Initialized ref with move from ref " << r.m_ptr << std::endl; r.m_ptr = nullptr; }
/// Destroy this reference
~ref() { std::cout << "Destructing ref " << m_ptr << std::endl; if (m_ptr) ((Object *) m_ptr)->decRef(); }
/// Move another reference into the current one
ref& operator=(ref&& r) { std::cout << "Move-assigning ref " << r.m_ptr << std::endl; if (*this == r) return *this; if (m_ptr) ((Object *) m_ptr)->decRef(); m_ptr = r.m_ptr; r.m_ptr = nullptr; return *this; }
/// Overwrite this reference with another reference
ref& operator=(const ref& r) { std::cout << "Assigning ref " << r.m_ptr << std::endl; if (m_ptr == r.m_ptr) return *this; if (m_ptr) ((Object *) m_ptr)->decRef(); m_ptr = r.m_ptr; if (m_ptr) ((Object *) m_ptr)->incRef(); return *this; }
/// Overwrite this reference with a pointer to another object
ref& operator=(T *ptr) { std::cout << "Assigning ptr " << ptr << " to ref" << std::endl; if (m_ptr == ptr) return *this; if (m_ptr) ((Object *) m_ptr)->decRef(); m_ptr = ptr; if (m_ptr) ((Object *) m_ptr)->incRef(); return *this; }
/// Compare this reference with another reference
bool operator==(const ref &r) const { return m_ptr == r.m_ptr; }
/// Compare this reference with another reference
bool operator!=(const ref &r) const { return m_ptr != r.m_ptr; }
/// Compare this reference with a pointer
bool operator==(const T* ptr) const { return m_ptr == ptr; }
/// Compare this reference with a pointer
bool operator!=(const T* ptr) const { return m_ptr != ptr; }
/// Access the object referenced by this reference
T* operator->() { return m_ptr; }
/// Access the object referenced by this reference
const T* operator->() const { return m_ptr; }
/// Return a C++ reference to the referenced object
T& operator*() { return *m_ptr; }
/// Return a const C++ reference to the referenced object
const T& operator*() const { return *m_ptr; }
/// Return a pointer to the referenced object
operator T* () { return m_ptr; }
/// Return a const pointer to the referenced object
T* get() { return m_ptr; }
/// Return a pointer to the referenced object
const T* get() const { return m_ptr; } private: T *m_ptr; };
#endif /* __OBJECT_H */
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