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original version by: Nikos Drakos, CBLU, University of Leeds * revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan * with significant contributions from: Jens Lippmann, Marek Rouchal, Martin Wilck and others --> <HTML> <HEAD> <TITLE>User's Manual</TITLE> <META NAME="description" CONTENT="User's Manual"> <META NAME="keywords" CONTENT="cuddIntro"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global">
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<UL> <LI><A NAME="tex2html114" HREF="node3.html#SECTION00031000000000000000">Compiling and Linking</A> <LI><A NAME="tex2html115" HREF="node3.html#SECTION00032000000000000000">Basic Data Structures</A> <UL> <LI><A NAME="tex2html116" HREF="node3.html#SECTION00032100000000000000">Nodes</A> <LI><A NAME="tex2html117" HREF="node3.html#SECTION00032200000000000000">The Manager</A> <LI><A NAME="tex2html118" HREF="node3.html#SECTION00032300000000000000">Cache</A> </UL> <BR> <LI><A NAME="tex2html119" HREF="node3.html#SECTION00033000000000000000">Initializing and Shutting Down a DdManager</A> <LI><A NAME="tex2html120" HREF="node3.html#SECTION00034000000000000000">Setting Parameters</A> <LI><A NAME="tex2html121" HREF="node3.html#SECTION00035000000000000000">Constant Functions</A> <UL> <LI><A NAME="tex2html122" HREF="node3.html#SECTION00035100000000000000">One, Logic Zero, and Arithmetic Zero</A> <LI><A NAME="tex2html123" HREF="node3.html#SECTION00035200000000000000">Predefined Constants</A> <LI><A NAME="tex2html124" HREF="node3.html#SECTION00035300000000000000">Background</A> <LI><A NAME="tex2html125" HREF="node3.html#SECTION00035400000000000000">New Constants</A> </UL> <BR> <LI><A NAME="tex2html126" HREF="node3.html#SECTION00036000000000000000">Creating Variables</A> <UL> <LI><A NAME="tex2html127" HREF="node3.html#SECTION00036100000000000000">New BDD and ADD Variables</A> <LI><A NAME="tex2html128" HREF="node3.html#SECTION00036200000000000000">New ZDD Variables</A> </UL> <BR> <LI><A NAME="tex2html129" HREF="node3.html#SECTION00037000000000000000">Basic BDD Manipulation</A> <LI><A NAME="tex2html130" HREF="node3.html#SECTION00038000000000000000">Basic ADD Manipulation</A> <LI><A NAME="tex2html131" HREF="node3.html#SECTION00039000000000000000">Basic ZDD Manipulation</A> <LI><A NAME="tex2html132" HREF="node3.html#SECTION000310000000000000000">Converting ADDs to BDDs and Vice Versa</A> <LI><A NAME="tex2html133" HREF="node3.html#SECTION000311000000000000000">Converting BDDs to ZDDs and Vice Versa</A> <LI><A NAME="tex2html134" HREF="node3.html#SECTION000312000000000000000">Variable Reordering for BDDs and ADDs</A> <LI><A NAME="tex2html135" HREF="node3.html#SECTION000313000000000000000">Grouping Variables</A> <LI><A NAME="tex2html136" HREF="node3.html#SECTION000314000000000000000">Variable Reordering for ZDDs</A> <LI><A NAME="tex2html137" HREF="node3.html#SECTION000315000000000000000">Keeping Consistent Variable Orders for BDDs and ZDDs</A> <LI><A NAME="tex2html138" HREF="node3.html#SECTION000316000000000000000">Hooks</A> <LI><A NAME="tex2html139" HREF="node3.html#SECTION000317000000000000000">Timeouts and Limits</A> <LI><A NAME="tex2html140" HREF="node3.html#SECTION000318000000000000000">The SIS/VIS Interface</A> <UL> <LI><A NAME="tex2html141" HREF="node3.html#SECTION000318100000000000000">Using the CUDD Package in SIS</A> </UL> <BR> <LI><A NAME="tex2html142" HREF="node3.html#SECTION000319000000000000000">Writing Decision Diagrams to a File</A> <LI><A NAME="tex2html143" HREF="node3.html#SECTION000320000000000000000">Saving and Restoring BDDs</A> </UL> <!--End of Table of Child-Links--> <HR>
<H1><A NAME="SECTION00030000000000000000"></A> <A NAME="sec:user"></A> <BR> User's Manual </H1>
<P> This section describes the use of the CUDD package as a black box.
<P>
<H2><A NAME="SECTION00031000000000000000"></A> <A NAME="sec:compileExt"></A><A NAME="79"></A> <BR> Compiling and Linking </H2>
<P> To build an application that uses the CUDD package, you should add <PRE> #include "util.h" #include "cudd.h" </PRE> <A NAME="82"></A> to your source files, and should link <code>libcudd.a</code><A NAME="83"></A>, <code>libmtr.a</code><A NAME="84"></A>, <code>libst.a</code><A NAME="85"></A>, and <code>libutil.a</code><A NAME="86"></A> to your executable. (All these libraries are part of the distribution.) Some platforms require specific compiler and linker flags. Refer to the <TT>Makefile<A NAME="87"></A></TT> in the top level directory of the distribution.
<P> Keep in mind that whatever flags affect the size of data structures--for instance the flags used to use 64-bit pointers where available--must be specified when compiling both CUDD and the files that include its header files.
<P>
<H2><A NAME="SECTION00032000000000000000"></A> <A NAME="sec:struct"></A> <BR> Basic Data Structures </H2>
<P>
<H3><A NAME="SECTION00032100000000000000"></A> <A NAME="sec:nodes"></A> <BR> Nodes </H3>
<P> BDDs, ADDs, and ZDDs are made of DdNode's. A DdNode<A NAME="92"></A> (node<A NAME="93"></A> for short) is a structure with several fields. Those that are of interest to the application that uses the CUDD package as a black box are the variable index<A NAME="94"></A>, the reference<A NAME="95"></A> count, and the value. The remaining fields are pointers that connect nodes among themselves and that are used to implement the unique<A NAME="96"></A> table. (See Section <A HREF="#sec:manager">3.2.2</A>.)
<P> The <I>index</I> field holds the name of the variable that labels the node. The index of a variable is a permanent attribute that reflects the order<A NAME="99"></A> of creation. Index 0 corresponds to the variable created first. On a machine with 32-bit pointers, the maximum number of variables is the largest value that can be stored in an unsigned short integer minus 1. The largest index is reserved for the constant<A NAME="100"></A> nodes. When 64-bit pointers are used, the maximum number of variables is the largest value that can be stored in an unsigned integer minus 1.
<P> When variables are reordered to reduce the size of the decision diagrams, the variables may shift in the order, but they retain their indices. The package keeps track of the variable permutation<A NAME="101"></A> (and its inverse). The application is not affected by variable reordering<A NAME="102"></A>, except in the following cases.
<UL> <LI>If the application uses generators<A NAME="104"></A> (<I>Cudd_ForeachCube</I> <A NAME="1108"></A> and <I>Cudd_ForeachNode</I><A NAME="1110"></A>) and reordering is enabled, then it must take care not to call any operation that may create new nodes (and hence possibly trigger reordering). This is because the cubes (i.e., paths) and nodes of a diagram change as a result of reordering. </LI> <LI>If the application uses <I>Cudd_bddConstrain</I><A NAME="1112"></A> and reordering takes place, then the property of <I>Cudd_bddConstrain</I> of being an image restrictor is lost. </LI> </UL>
<P> The CUDD package relies on garbage<A NAME="113"></A> collection to reclaim the memory used by diagrams that are no longer in use. The scheme employed for garbage collection is based on keeping a reference<A NAME="114"></A> count for each node. The references that are counted are both the internal references (references from other nodes) and external references (typically references from the calling environment). When an application creates a new BDD<A NAME="115"></A>, ADD<A NAME="116"></A>, or ZDD<A NAME="117"></A>, it must increase its reference count explicitly, through a call to <I>Cudd_Ref</I><A NAME="1114"></A>. Similarly, when a diagram is no longer needed, the application must call <I>Cudd_RecursiveDeref</I><A NAME="1116"></A> (for BDDs and ADDs) or <I>Cudd_RecursiveDerefZdd</I><A NAME="1118"></A> (for ZDDs) to ``recycle<A NAME="124"></A>'' the nodes of the diagram.
<P> Terminal<A NAME="125"></A> nodes carry a value. This is especially important for ADDs. By default, the value is a double<A NAME="126"></A>. To change to something different (e.g., an integer), the package must be modified and recompiled. Support for this process is currently very rudimentary.
<P>
<H3><A NAME="SECTION00032200000000000000"></A> <A NAME="128"></A><A NAME="sec:manager"></A> <BR> The Manager </H3>
<P> All nodes used in BDDs, ADDs, and ZDDs are kept in special hash<A NAME="130"></A> tables called the <I>unique<A NAME="131"></A> tables</I>. Specifically, BDDs and ADDs share the same unique table, whereas ZDDs have their own table. As the name implies, the main purpose of the unique table is to guarantee that each node is unique; that is, there is no other node labeled by the same variable and with the same children. This uniqueness property makes decision diagrams canonical<A NAME="132"></A>. The unique<A NAME="133"></A> tables and some auxiliary data structures make up the DdManager<A NAME="134"></A> (manager<A NAME="135"></A> for short). Though the application that uses only the exported functions needs not be concerned with most details of the manager, it has to deal with the manager in the following sense. The application must initialize the manager by calling an appropriate function. (See Section <A HREF="#sec:init">3.3</A>.) Subsequently, it must pass a pointer to the manager to all the functions that operate on decision diagrams.
<P> With the exception of a few statistical counters<A NAME="137"></A>, there are no global<A NAME="138"></A> variables in the CUDD package. Therefore, it is quite possible to have multiple managers simultaneously active in the same application.<A NAME="tex2html3" HREF="footnode.html#foot139"><SUP>1</SUP></A> It is the pointers to the managers that tell the functions on what data they should operate.
<P>
<H3><A NAME="SECTION00032300000000000000"></A> <A NAME="141"></A><A NAME="sec:memoize"></A> <BR> Cache </H3>
<P> Efficient recursive manipulation of decision diagrams requires the use of a table to store computed results. This table<A NAME="143"></A> is called here the <I>cache<A NAME="144"></A></I> because it is effectively handled like a cache of variable but limited capacity. The CUDD package starts by default with a small cache, and increases its size until either no further benefit is achieved, or a limit size is reached. The user can influence this policy by choosing initial and limit values for the cache size.
<P> Too small a cache will cause frequent overwriting of useful results. Too large a cache will cause overhead, because the whole cache is scanned every time garbage<A NAME="145"></A> collection takes place. The optimal parameters depend on the specific application. The default parameters work reasonably well for a large spectrum of applications.
<P> The cache<A NAME="146"></A> of the CUDD package is used by most recursive functions of the package, and can be used by user-supplied functions as well. (See Section <A HREF="node4.html#sec:cache">4.4</A>.)
<P>
<H2><A NAME="SECTION00033000000000000000"></A> <A NAME="149"></A><A NAME="sec:init"></A> <BR> Initializing and Shutting Down a DdManager </H2>
<P> To use the functions in the CUDD package, one has first to initialize the package itself by calling <I>Cudd_Init</I><A NAME="1120"></A>. This function takes four parameters:
<UL> <LI>numVars<A NAME="154"></A>: It is the initial number of variables for BDDs and ADDs. If the total number of variables needed by the application is known, then it is slightly more efficient to create a manager with that number of variables. If the number is unknown, it can be set to 0, or to any other lower bound on the number of variables. Requesting more variables than are actually needed is not incorrect, but is not efficient. </LI> <LI>numVarsZ<A NAME="155"></A>: It is the initial number of variables for ZDDs. See Sections <A HREF="#sec:basicZDD">3.9</A> and <A HREF="#sec:convertZ">3.11</A> for a discussion of the value of this argument. </LI> <LI>numSlots<A NAME="158"></A>: Determines the initial size of each subtable<A NAME="159"></A> of the unique<A NAME="160"></A> table. There is a subtable for each variable. The size of each subtable is dynamically adjusted to reflect the number of nodes. It is normally O.K. to use the default value for this parameter, which is CUDD_UNIQUE_SLOTS<A NAME="161"></A>. </LI> <LI>cacheSize<A NAME="162"></A>: It is the initial size (number of entries) of the cache<A NAME="163"></A>. Its default value is CUDD_CACHE_SLOTS<A NAME="164"></A>. </LI> <LI>maxMemory<A NAME="165"></A>: It is the target value for the maximum memory occupation (in bytes). The package uses this value to decide two parameters. <UL> <LI>the maximum size to which the cache will grow, regardless of the hit rate or the size of the unique<A NAME="167"></A> table. </LI> <LI>the maximum size to which growth of the unique table will be preferred to garbage collection. </LI> </UL> If maxMemory is set to 0, CUDD tries to guess a good value based on the available memory. </LI> </UL> A typical call to <I>Cudd_Init</I><A NAME="1122"></A> may look like this: <PRE> manager = Cudd_Init(0,0,CUDD_UNIQUE_SLOTS,CUDD_CACHE_SLOTS,0); </PRE> To reclaim all the memory associated with a manager, an application must call <I>Cudd_Quit</I><A NAME="1124"></A>. This is normally done before exiting.
<P>
<H2><A NAME="SECTION00034000000000000000"></A> <A NAME="sec:params"></A> <BR> Setting Parameters </H2>
<P> The package provides several functions to set the parameters that control various functions. For instance, the package has an automatic way of determining whether a larger unique<A NAME="178"></A> table would make the application run faster. In that case, the package enters a ``fast growth<A NAME="179"></A>'' mode in which resizing of the unique subtables is favored over garbage<A NAME="180"></A> collection. When the unique table reaches a given size, however, the package returns to the normal ``slow growth'' mode, even though the conditions that caused the transition to fast growth still prevail. The limit size for fast growth<A NAME="181"></A> can be read by <I>Cudd_ReadLooseUpTo</I><A NAME="1126"></A> and changed by <I>Cudd_SetLooseUpTo</I><A NAME="1128"></A>. Similar pairs of functions exist for several other parameters. See also Section <A HREF="node4.html#sec:stats">4.8</A>.
<P>
<H2><A NAME="SECTION00035000000000000000"></A> <A NAME="188"></A><A NAME="sec:const"></A> <BR> Constant Functions </H2>
<P> The CUDD Package defines several constant functions. These functions are created when the manager<A NAME="190"></A> is initialized, and are accessible through the manager itself.
<P>
<H3><A NAME="SECTION00035100000000000000"></A> <A NAME="192"></A><A NAME="193"></A><A NAME="sec:zero"></A> <BR> One, Logic Zero, and Arithmetic Zero </H3>
<P> The constant<A NAME="195"></A> 1 (returned by <I>Cudd_ReadOne</I><A NAME="1130"></A>) is common to BDDs, ADDs, and ZDDs. However, its meaning is different for ADDs and BDDs, on the one hand, and ZDDs, on the other hand. The diagram consisting of the constant 1 node only represents the constant 1 function for ADDs and BDDs. For ZDDs, its meaning depends on the number of variables: It is the conjunction of the complements of all variables. Conversely, the representation of the constant 1 function depends on the number of variables. The constant 1 function of <IMG WIDTH="15" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img4.png" ALT="$n$"> variables is returned by <I>Cudd_ReadZddOne</I><A NAME="1132"></A>.
<P> The constant 0 is common to ADDs and ZDDs, but not to BDDs. The BDD<A NAME="200"></A> logic 0 is <B>not</B> associated with the constant 0 function: It is obtained by complementation (<I>Cudd_Not</I><A NAME="1134"></A>) of the constant 1. (It is also returned by <I>Cudd_ReadLogicZero</I><A NAME="1136"></A>.) All other constants are specific to ADDs.
<P>
<H3><A NAME="SECTION00035200000000000000"></A> <A NAME="sec:predef-const"></A> <BR> Predefined Constants </H3>
<P> Besides 0 (returned by <I>Cudd_ReadZero</I><A NAME="1138"></A>) and 1, the following constant<A NAME="210"></A> functions are created at initialization time.
<OL> <LI>PlusInfinity<A NAME="212"></A> and MinusInfinity<A NAME="213"></A>: On computers implementing the IEEE<A NAME="214"></A> standard 754 for floating-point<A NAME="215"></A> arithmetic, these two constants are set to the signed infinities<A NAME="216"></A>. On the DEC Alphas<A NAME="217"></A>, the option <code>-ieee_with_no_inexact</code> or <code>-ieee_with_inexact</code> must be passed to the DEC compiler to get support of the IEEE standard. (The compiler still produces a warning, but it can be ignored.) Compiling<A NAME="218"></A> with those options may cause substantial performance degradation on the Evolution IV CPUs. (Especially if the application does use the infinities.) The problem is reportedly solved in the Evolution V CPUs. If <TT>gcc<A NAME="219"></A></TT> is used to compile CUDD on the Alphas, the symbol <TT>HAVE_IEEE_754<A NAME="220"></A></TT> must be undefined. (See the Makefile<A NAME="221"></A> for the details.) The values of these constants are returned by <I>Cudd_ReadPlusInfinity</I><A NAME="1140"></A> and <I>Cudd_ReadMinusInfinity</I><A NAME="1142"></A>. </LI> <LI>Epsilon<A NAME="226"></A>: This constant, initially set to <IMG WIDTH="47" HEIGHT="18" ALIGN="BOTTOM" BORDER="0" SRC="img5.png" ALT="$10^{-12}$">, is used in comparing floating point values for equality. Its value is returned by <I>Cudd_ReadEpsilon</I><A NAME="1144"></A>, and it can be modified by calling <I>Cudd_SetEpsilon</I><A NAME="1146"></A>. Unlike the other constants, it does not correspond to a node. </LI> </OL>
<P>
<H3><A NAME="SECTION00035300000000000000"></A> <A NAME="234"></A><A NAME="sec:background"></A> <BR> Background </H3>
<P> The background value is a constant<A NAME="236"></A> typically used to represent non-existing arcs in graphs. Consider a shortest path problem. Two nodes that are not connected by an arc can be regarded as being joined by an arc<A NAME="237"></A> of infinite length. In shortest path problems, it is therefore convenient to set the background value to PlusInfinity<A NAME="238"></A>. In network flow problems, on the other hand, two nodes not connected by an arc can be regarded as joined by an arc<A NAME="239"></A> of 0 capacity. For these problems, therefore, it is more convenient to set the background value to 0. In general, when representing sparse<A NAME="240"></A> matrices, the background value is the value that is assumed implicitly.
<P> At initialization, the background value is set to 0. It can be read with <I>Cudd_ReadBackground</I><A NAME="1148"></A>, and modified with <I>Cudd_SetBackground</I>. The background value affects procedures that read sparse matrices/graphs (<I>Cudd_addRead</I><A NAME="1150"></A> and <I>Cudd_addHarwell</I><A NAME="1152"></A>), procedures that print out sum-of-product<A NAME="248"></A> expressions for ADDs (<I>Cudd_PrintMinterm</I><A NAME="1154"></A>), generators of cubes (<I>Cudd_ForeachCube</I><A NAME="1156"></A>), and procedures that count minterms<A NAME="253"></A> (<I>Cudd_CountMinterm</I><A NAME="1158"></A>).
<P>
<H3><A NAME="SECTION00035400000000000000"></A> <A NAME="sec:newconst"></A> <BR> New Constants </H3>
<P> New constant<A NAME="258"></A> can be created by calling <I>Cudd_addConst</I><A NAME="1160"></A>. This function will retrieve the ADD<A NAME="261"></A> for the desired constant, if it already exist, or it will create a new one. Obviously, new constants should only be used when manipulating ADDs.
<P>
<H2><A NAME="SECTION00036000000000000000"></A> <A NAME="sec:newvar"></A> <BR> Creating Variables </H2>
<P> Decision diagrams are typically created by combining simpler decision diagrams. The simplest decision diagrams, of course, cannot be created in that way. Constant functions have been discussed in Section <A HREF="#sec:const">3.5</A>. In this section we discuss the simple variable functions, also known as <I>projection<A NAME="265"></A> functions</I>.
<P>
<H3><A NAME="SECTION00036100000000000000"></A> <A NAME="sec:BDDADDvar"></A> <BR> New BDD and ADD Variables </H3>
<P> The projection<A NAME="268"></A> functions are distinct for BDDs and ADDs. A projection function for BDDs consists of an internal node with both outgoing arcs pointing to the constant 1. The <I>else</I> arc<A NAME="270"></A> is complemented.
<P> An ADD projection function, on the other hand, has the <I>else</I> pointer directed to the arithmetic<A NAME="272"></A> zero function. One should never mix the two types of variables. BDD variables should be used when manipulating BDDs, and ADD variables should be used when manipulating ADDs. Three functions are provided to create BDD variables:
<UL> <LI><I>Cudd_bddIthVar</I><A NAME="1162"></A>: Returns the projection<A NAME="276"></A> function with index <IMG WIDTH="10" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img6.png" ALT="$i$">. If the function does not exist, it is created. </LI> <LI><I>Cudd_bddNewVar</I><A NAME="1164"></A>: Returns a new projection<A NAME="279"></A> function, whose index is the largest index in use at the time of the call, plus 1. </LI> <LI><I>Cudd_bddNewVarAtLevel</I><A NAME="1166"></A>: Similar to <I>Cudd_bddNewVar</I><A NAME="1168"></A>. In addition it allows to specify the position in the variable order<A NAME="284"></A> at which the new variable should be inserted. In contrast, <I>Cudd_bddNewVar</I><A NAME="1170"></A> adds the new variable at the end of the order. </LI> </UL> The analogous functions for ADDs are <I>Cudd_addIthVar</I><A NAME="1172"></A>, <I>Cudd_addNewVar</I><A NAME="1174"></A>, and <I>Cudd_addNewVarAtLevel</I><A NAME="1176"></A>.
<P>
<H3><A NAME="SECTION00036200000000000000"></A> <A NAME="295"></A><A NAME="sec:ZDDvars"></A> <BR> New ZDD Variables </H3>
<P> Unlike the projection functions of BDDs and ADDs, the projection<A NAME="297"></A> functions of ZDDs have diagrams with <IMG WIDTH="45" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img7.png" ALT="$n+1$"> nodes, where <IMG WIDTH="15" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img4.png" ALT="$n$"> is the number of variables. Therefore the ZDDs of the projection functions change when new variables are added. This will be discussed in Section <A HREF="#sec:basicZDD">3.9</A>. Here we assume that the number of variables is fixed. The ZDD of the <IMG WIDTH="10" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img6.png" ALT="$i$">-th projection function is returned by <I>Cudd_zddIthVar</I><A NAME="1178"></A>.
<P>
<H2><A NAME="SECTION00037000000000000000"></A> <A NAME="302"></A><A NAME="sec:basicBDD"></A> <BR> Basic BDD Manipulation </H2>
<P> Common manipulations of BDDs can be accomplished by calling <I>Cudd_bddIte</I>. This function takes three BDDs, <IMG WIDTH="15" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img8.png" ALT="$f$">, <IMG WIDTH="13" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img9.png" ALT="$g$">, and <IMG WIDTH="14" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img10.png" ALT="$h$">, as arguments and computes <!-- MATH
$f\cdot g + f'\cdot h$ --> <IMG WIDTH="95" HEIGHT="35" ALIGN="MIDDLE" BORDER="0" SRC="img11.png" ALT="$f\cdot g + f'\cdot h$">. Like all the functions that create new BDDs or ADDs, <I>Cudd_bddIte</I><A NAME="1180"></A> returns a result that must be explicitly referenced by the caller. <I>Cudd_bddIte</I> can be used to implement all two-argument boolean functions. However, the package also provides <I>Cudd_bddAnd</I><A NAME="1182"></A> as well as the other two-operand boolean functions, which are slightly more efficient when a two-operand function is called for. The following fragment of code illustrates how to build the BDD for the function <!-- MATH
$f = x_0'x_1'x_2'x_3'$ --> <IMG WIDTH="108" HEIGHT="35" ALIGN="MIDDLE" BORDER="0" SRC="img12.png" ALT="$f = x_0'x_1'x_2'x_3'$">. <PRE> DdManager *manager; DdNode *f, *var, *tmp; int i;
...
f = Cudd_ReadOne(manager); Cudd_Ref(f); for (i = 3; i >= 0; i--) { var = Cudd_bddIthVar(manager,i); tmp = Cudd_bddAnd(manager,Cudd_Not(var),f); Cudd_Ref(tmp); Cudd_RecursiveDeref(manager,f); f = tmp; } </PRE> This example illustrates the following points:
<UL> <LI>Intermediate results must be ``referenced'' and ``dereferenced.'' However, <TT>var</TT> is a projection<A NAME="314"></A> function, and its reference<A NAME="315"></A> count is always greater than 0. Therefore, there is no call to <I>Cudd_Ref</I><A NAME="1184"></A>. </LI> <LI>The new <TT>f</TT> must be assigned to a temporary variable (<TT>tmp</TT> in this example). If the result of <I>Cudd_bddAnd</I><A NAME="1186"></A> were assigned directly to <TT>f</TT>, the old <TT>f</TT> would be lost, and there would be no way to free its nodes. </LI> <LI>The statement <TT>f = tmp</TT> has the same effect as: <PRE> f = tmp; Cudd_Ref(f); Cudd_RecursiveDeref(manager,tmp); </PRE> but is more efficient. The reference<A NAME="327"></A> is ``passed'' from <TT>tmp</TT> to <TT>f</TT>, and <TT>tmp</TT> is now ready to be reutilized. </LI> <LI>It is normally more efficient to build BDDs ``bottom-up.'' This is why the loop goes from 3 to 0. Notice, however, that after variable reordering, higher index does not necessarily mean ``closer to the bottom.'' Of course, in this simple example, efficiency is not a concern. </LI> <LI>Had we wanted to conjoin the variables in a bottom-up fashion even after reordering, we should have used <I>Cudd_ReadInvPerm</I><A NAME="1188"></A>. One has to be careful, though, to fix the order of conjunction before entering the loop. Otherwise, if reordering takes place, it is possible to use one variable twice and skip another variable. </LI> </UL>
<P>
<H2><A NAME="SECTION00038000000000000000"></A> <A NAME="335"></A><A NAME="sec:basicADD"></A> <BR> Basic ADD Manipulation </H2>
<P> The most common way to manipulate ADDs is via <I>Cudd_addApply</I><A NAME="1190"></A>. This function can apply a wide variety of operators to a pair of ADDs. Among the available operators are addition, multiplication, division, minimum, maximum, and boolean operators that work on ADDs whose leaves are restricted to 0 and 1 (0-1 ADDs).
<P> The following fragment of code illustrates how to build the ADD for the function <!-- MATH
$f = 5x_0x_1x_2x_3$ --> <IMG WIDTH="117" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img13.png" ALT="$f = 5x_0x_1x_2x_3$">. <PRE> DdManager *manager; DdNode *f, *var, *tmp; int i;
...
f = Cudd_addConst(manager,5); Cudd_Ref(f); for (i = 3; i >= 0; i--) { var = Cudd_addIthVar(manager,i); Cudd_Ref(var); tmp = Cudd_addApply(manager,Cudd_addTimes,var,f); Cudd_Ref(tmp); Cudd_RecursiveDeref(manager,f); Cudd_RecursiveDeref(manager,var); f = tmp; } </PRE> This example, contrasted to the example of BDD manipulation, illustrates the following points:
<UL> <LI>The ADD projection<A NAME="342"></A> function are not maintained by the manager. It is therefore necessary to reference<A NAME="343"></A> and dereference<A NAME="344"></A> them. </LI> <LI>The product of two ADDs is computed by calling <I>Cudd_addApply</I><A NAME="1192"></A> with <I>Cudd_addTimes</I><A NAME="1194"></A> as parameter. There is no ``apply'' function for BDDs, because <I>Cudd_bddAnd</I><A NAME="1196"></A> and <I>Cudd_bddXor</I><A NAME="1198"></A> plus complementation are sufficient to implement all two-argument boolean functions. </LI> </UL>
<P>
<H2><A NAME="SECTION00039000000000000000"></A> <A NAME="355"></A><A NAME="sec:basicZDD"></A> <BR> Basic ZDD Manipulation </H2>
<P> ZDDs are often generated by converting<A NAME="357"></A> existing BDDs. (See Section <A HREF="#sec:convertZ">3.11</A>.) However, it is also possible to build ZDDs by applying boolean operators to other ZDDs, starting from constants and projection<A NAME="359"></A> functions. The following fragment of code illustrates how to build the ZDD for the function <!-- MATH
$f = x_0'+x_1'+x_2'+x_3'$ --> <IMG WIDTH="172" HEIGHT="35" ALIGN="MIDDLE" BORDER="0" SRC="img14.png" ALT="$f = x_0'+x_1'+x_2'+x_3'$">. We assume that the four variables already exist in the manager when the ZDD for <IMG WIDTH="15" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img8.png" ALT="$f$"> is built. Note the use of De Morgan's law. <PRE> DdManager *manager; DdNode *f, *var, *tmp; int i;
manager = Cudd_Init(0,4,CUDD_UNIQUE_SLOTS, CUDD_CACHE_SLOTS,0); ...
tmp = Cudd_ReadZddOne(manager,0); Cudd_Ref(tmp); for (i = 3; i >= 0; i--) { var = Cudd_zddIthVar(manager,i); Cudd_Ref(var); f = Cudd_zddIntersect(manager,var,tmp); Cudd_Ref(f); Cudd_RecursiveDerefZdd(manager,tmp); Cudd_RecursiveDerefZdd(manager,var); tmp = f; } f = Cudd_zddDiff(manager,Cudd_ReadZddOne(manager,0),tmp); Cudd_Ref(f); Cudd_RecursiveDerefZdd(manager,tmp); </PRE> This example illustrates the following points:
<UL> <LI>The projection<A NAME="363"></A> functions are referenced, because they are not maintained by the manager. </LI> <LI>Complementation is obtained by subtracting from the constant 1 function. </LI> <LI>The result of <I>Cudd_ReadZddOne</I><A NAME="1200"></A> does not require referencing. </LI> </UL> CUDD provides functions for the manipulation of covers<A NAME="367"></A> represented by ZDDs. For instance, <I>Cudd_zddIsop</I><A NAME="1202"></A> builds a ZDD representing an irredundant<A NAME="370"></A> sum of products for the incompletely specified function defined by the two BDDs <IMG WIDTH="16" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img15.png" ALT="$L$"> and <IMG WIDTH="18" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img16.png" ALT="$U$">. <I>Cudd_zddWeakDiv</I><A NAME="1204"></A> performs the weak division of two covers given as ZDDs. These functions expect the two ZDD variables corresponding to the two literals of the function variable to be adjacent. One has to create variable groups (see Section <A HREF="#sec:reordZ">3.14</A>) for reordering<A NAME="374"></A> of the ZDD variables to work. BDD automatic reordering is safe even without groups: If realignment of ZDD and ADD/BDD variables is requested (see Section <A HREF="#sec:consist">3.15</A>) groups will be kept adjacent.
<P>
<H2><A NAME="SECTION000310000000000000000"></A> <A NAME="377"></A> <A NAME="378"></A><A NAME="sec:convert"></A> <BR> Converting ADDs to BDDs and Vice Versa </H2>
<P> Several procedures are provided to convert ADDs to BDDs, according to different criteria. (<I>Cudd_addBddPattern</I><A NAME="1206"></A>, <I>Cudd_addBddInterval</I><A NAME="1208"></A>, and <I>Cudd_addBddThreshold</I><A NAME="1210"></A>.) The conversion from BDDs to ADDs (<I>Cudd_BddToAdd</I><A NAME="1212"></A>) is based on the simple principle of mapping the logical 0<A NAME="388"></A> and 1 on the arithmetic<A NAME="389"></A> 0 and 1. It is also possible to convert an ADD with integer values (more precisely, floating point numbers with 0 fractional part) to an array of BDDs by repeatedly calling <I>Cudd_addIthBit</I><A NAME="1214"></A>.
<P>
<H2><A NAME="SECTION000311000000000000000"></A> <A NAME="393"></A> <A NAME="394"></A><A NAME="sec:convertZ"></A> <BR> Converting BDDs to ZDDs and Vice Versa </H2>
<P> Many applications first build a set of BDDs and then derive ZDDs from the BDDs. These applications should create the manager with 0 ZDD<A NAME="396"></A> variables and create the BDDs. Then they should call <I>Cudd_zddVarsFromBddVars</I><A NAME="1216"></A> to create the necessary ZDD variables--whose number is likely to be known once the BDDs are available. This approach eliminates the difficulties that arise when the number of ZDD variables changes while ZDDs are being built.
<P> The simplest conversion from BDDs to ZDDs is a simple change of representation, which preserves the functions. Simply put, given a BDD for <IMG WIDTH="15" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img8.png" ALT="$f$">, a ZDD for <IMG WIDTH="15" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img8.png" ALT="$f$"> is requested. In this case the correspondence between the BDD variables and ZDD variables is one-to-one. Hence, <I>Cudd_zddVarsFromBddVars</I> should be called with the <I>multiplicity</I> parameter equal to 1. The conversion proper can then be performed by calling <I>Cudd_zddPortFromBdd</I><A NAME="1218"></A>. The inverse transformation is performed by <I>Cudd_zddPortToBdd</I><A NAME="1220"></A>.
<P> ZDDs are quite often used for the representation of <I>covers</I><A NAME="406"></A>. This is normally done by associating two ZDD variables to each variable of the function. (And hence, typically, to each BDD variable.) One ZDD variable is associated with the positive literal of the BDD variable, while the other ZDD variable is associated with the negative literal. A call to <I>Cudd_zddVarsFromBddVars</I><A NAME="1222"></A> with <I>multiplicity</I> equal to 2 will associate to BDD variable <IMG WIDTH="10" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img6.png" ALT="$i$"> the two ZDD variables <IMG WIDTH="19" HEIGHT="15" ALIGN="BOTTOM" BORDER="0" SRC="img17.png" ALT="$2i$"> and <IMG WIDTH="49" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img18.png" ALT="$2i+1$">.
<P> If a BDD variable group tree exists when <I>Cudd_zddVarsFromBddVars</I> is called (see Section <A HREF="#sec:group">3.13</A>) the function generates a ZDD variable group tree consistent to it. In any case, all the ZDD variables derived from the same BDD variable are clustered into a group.
<P> If the ZDD for <IMG WIDTH="15" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img8.png" ALT="$f$"> is created and later a new ZDD variable is added to the manager, the function represented by the existing ZDD changes. Suppose, for instance, that two variables are initially created, and that the ZDD for <IMG WIDTH="94" HEIGHT="33" ALIGN="MIDDLE" BORDER="0" SRC="img19.png" ALT="$f = x_0 + x_1$"> is built. If a third variable is added, say <IMG WIDTH="22" HEIGHT="32" ALIGN="MIDDLE" BORDER="0" SRC="img20.png" ALT="$x_2$">, then the ZDD represents <!-- MATH
$g = (x_0 + x_1) x_2'$ --> <IMG WIDTH="124" HEIGHT="35" ALIGN="MIDDLE" BORDER="0" SRC="img21.png" ALT="$g = (x_0 + x_1) x_2'$"> instead. This change in function obviously applies regardless of what use is made of the ZDD. However, if the ZDD is used to represent a cover<A NAME="412"></A>, the cover itself is not changed by the addition of new variable. (What changes is the characteristic<A NAME="413"></A> function of the cover.)
<P>
<H2><A NAME="SECTION000312000000000000000"></A> <A NAME="415"></A><A NAME="sec:reorder"></A> <BR> Variable Reordering for BDDs and ADDs </H2>
<P> The CUDD package provides a rich set of dynamic<A NAME="417"></A> reordering algorithms. Some of them are slight variations of existing techniques [<A HREF="node7.html#Rudell93">16</A>,<A HREF="node7.html#Drechs95">6</A>,<A HREF="node7.html#Bollig95">2</A>,<A HREF="node7.html#Ishiur91">10</A>,<A HREF="node7.html#Plessi93">15</A>,<A HREF="node7.html#Jeong93">11</A>]; some others have been developed specifically for this package [<A HREF="node7.html#Panda94">14</A>,<A HREF="node7.html#Panda95b">13</A>].
<P> Reordering affects a unique<A NAME="420"></A> table. This means that BDDs and ADDs, which share the same unique table are simultaneously reordered. ZDDs, on the other hand, are reordered separately. In the following we discuss the reordering of BDDs and ADDs. Reordering for ZDDs is the subject of Section <A HREF="#sec:reordZ">3.14</A>.
<P> Reordering of the variables can be invoked directly by the application by calling <I>Cudd_ReduceHeap</I><A NAME="1224"></A>. Or it can be automatically triggered by the package when the number of nodes has reached a given threshold<A NAME="424"></A>. (The threshold is initialized and automatically adjusted after each reordering by the package.) To enable automatic dynamic reordering (also called <I>asynchronous<A NAME="425"></A></I> dynamic reordering in this document) the application must call <I>Cudd_AutodynEnable</I><A NAME="1226"></A>. Automatic dynamic reordering can subsequently be disabled by calling <I>Cudd_AutodynDisable</I><A NAME="1228"></A>.
<P> All reordering methods are available in both the case of direct call to <I>Cudd_ReduceHeap</I><A NAME="1230"></A> and the case of automatic invocation. For many methods, the reordering procedure is iterated until no further improvement is obtained. We call these methods the <I>converging<A NAME="432"></A></I> methods. When constraints are imposed on the relative position of variables (see Section <A HREF="#sec:group">3.13</A>) the reordering methods apply inside the groups. The groups<A NAME="434"></A> themselves are reordered by sifting<A NAME="435"></A>. Each method is identified by a constant of the enumerated type <I>Cudd_ReorderingType<A NAME="436"></A></I> defined in <I>cudd.h<A NAME="437"></A></I> (the external header<A NAME="438"></A> file of the CUDD package):
<P> <DL> <DT><STRONG>CUDD_REORDER_NONE<A NAME="440"></A>:</STRONG></DT> <DD>This method causes no reordering. </DD> <DT><STRONG>CUDD_REORDER_SAME<A NAME="441"></A>:</STRONG></DT> <DD>If passed to <I>Cudd_AutodynEnable</I><A NAME="1232"></A>, this method leaves the current method for automatic reordering unchanged. If passed to <I>Cudd_ReduceHeap</I><A NAME="1234"></A>, this method causes the current method for automatic reordering to be used. </DD> <DT><STRONG>CUDD_REORDER_RANDOM<A NAME="446"></A>:</STRONG></DT> <DD>Pairs of variables are randomly chosen, and swapped in the order. The swap is performed by a series of swaps of adjacent variables. The best order among those obtained by the series of swaps is retained. The number of pairs chosen for swapping<A NAME="447"></A> equals the number of variables in the diagram. </DD> <DT><STRONG>CUDD_REORDER_RANDOM_PIVOT<A NAME="448"></A>:</STRONG></DT> <DD>Same as CUDD_REORDER_RANDOM, but the two variables are chosen so that the first is above the variable with the largest number of nodes, and the second is below that variable. In case there are several variables tied for the maximum number of nodes, the one closest to the root is used. </DD> <DT><STRONG>CUDD_REORDER_SIFT<A NAME="449"></A>:</STRONG></DT> <DD>This method is an implementation of Rudell's sifting<A NAME="450"></A> algorithm [<A HREF="node7.html#Rudell93">16</A>]. A simplified description of sifting is as follows: Each variable is considered in turn. A variable is moved up and down in the order so that it takes all possible positions. The best position is identified and the variable is returned to that position.
<P> In reality, things are a bit more complicated. For instance, there is a limit on the number of variables that will be sifted. This limit can be read with <I>Cudd_ReadSiftMaxVar</I><A NAME="1236"></A> and set with <I>Cudd_SetSiftMaxVar</I><A NAME="1238"></A>. In addition, if the diagram grows too much while moving a variable up or down, that movement is terminated before the variable has reached one end of the order. The maximum ratio by which the diagram is allowed to grow while a variable is being sifted can be read with <I>Cudd_ReadMaxGrowth</I><A NAME="1240"></A> and set with <I>Cudd_SetMaxGrowth</I><A NAME="1242"></A>. </DD> <DT><STRONG>CUDD_REORDER_SIFT_CONVERGE<A NAME="460"></A>:</STRONG></DT> <DD>This is the converging<A NAME="461"></A> variant of CUDD_REORDER_SIFT. </DD> <DT><STRONG>CUDD_REORDER_SYMM_SIFT<A NAME="462"></A>:</STRONG></DT> <DD>This method is an implementation of symmetric<A NAME="463"></A> sifting [<A HREF="node7.html#Panda94">14</A>]. It is similar to sifting, with one addition: Variables that become adjacent during sifting are tested for symmetry<A NAME="465"></A>. If they are symmetric, they are linked in a group. Sifting then continues with a group being moved, instead of a single variable. After symmetric sifting has been run, <I>Cudd_SymmProfile</I><A NAME="1244"></A> can be called to report on the symmetry groups found. (Both positive and negative symmetries are reported.) </DD> <DT><STRONG>CUDD_REORDER_SYMM_SIFT_CONV<A NAME="468"></A>:</STRONG></DT> <DD>This is the converging<A NAME="469"></A> variant of CUDD_REORDER_SYMM_SIFT. </DD> <DT><STRONG>CUDD_REORDER_GROUP_SIFT<A NAME="470"></A>:</STRONG></DT> <DD>This method is an implementation of group<A NAME="471"></A> sifting [<A HREF="node7.html#Panda95b">13</A>]. It is similar to symmetric sifting, but aggregation<A NAME="473"></A> is not restricted to symmetric variables. </DD> <DT><STRONG>CUDD_REORDER_GROUP_SIFT_CONV<A NAME="474"></A>:</STRONG></DT> <DD>This method repeats until convergence the combination of CUDD_REORDER_GROUP_SIFT and CUDD_REORDER_WINDOW4. </DD> <DT><STRONG>CUDD_REORDER_WINDOW2<A NAME="475"></A>:</STRONG></DT> <DD>This method implements the window<A NAME="476"></A> permutation approach of Fujita [<A HREF="node7.html#Fujita91b">8</A>] and Ishiura [<A HREF="node7.html#Ishiur91">10</A>]. The size of the window is 2. </DD> <DT><STRONG>CUDD_REORDER_WINDOW3<A NAME="479"></A>:</STRONG></DT> <DD>Similar to CUDD_REORDER_WINDOW2, but with a window of size 3. </DD> <DT><STRONG>CUDD_REORDER_WINDOW4<A NAME="480"></A>:</STRONG></DT> <DD>Similar to CUDD_REORDER_WINDOW2, but with a window of size 4. </DD> <DT><STRONG>CUDD_REORDER_WINDOW2_CONV<A NAME="481"></A>:</STRONG></DT> <DD>This is the converging<A NAME="482"></A> variant of CUDD_REORDER_WINDOW2. </DD> <DT><STRONG>CUDD_REORDER_WINDOW3_CONV<A NAME="483"></A>:</STRONG></DT> <DD>This is the converging variant of CUDD_REORDER_WINDOW3. </DD> <DT><STRONG>CUDD_REORDER_WINDOW4_CONV<A NAME="484"></A>:</STRONG></DT> <DD>This is the converging variant of CUDD_REORDER_WINDOW4. </DD> <DT><STRONG>CUDD_REORDER_ANNEALING<A NAME="485"></A>:</STRONG></DT> <DD>This method is an implementation of simulated annealing<A NAME="486"></A> for variable ordering, vaguely resemblant of the algorithm of [<A HREF="node7.html#Bollig95">2</A>]. This method is potentially very slow. </DD> <DT><STRONG>CUDD_REORDER_GENETIC:<A NAME="488"></A></STRONG></DT> <DD>This method is an implementation of a genetic<A NAME="489"></A> algorithm for variable ordering, inspired by the work of Drechsler [<A HREF="node7.html#Drechs95">6</A>]. This method is potentially very slow. </DD> <DT><STRONG>CUDD_REORDER_EXACT<A NAME="491"></A>:</STRONG></DT> <DD>This method implements a dynamic programming approach to exact<A NAME="492"></A> reordering [<A HREF="node7.html#Held62">9</A>,<A HREF="node7.html#Friedman90">7</A>,<A HREF="node7.html#Ishiur91">10</A>], with improvements described in [<A HREF="node7.html#Jeong93">11</A>]. It only stores one BDD at the time. Therefore, it is relatively efficient in terms of memory. Compared to other reordering strategies, it is very slow, and is not recommended for more than 16 variables. </DD> </DL> So far we have described methods whereby the package selects an order automatically. A given order of the variables can also be imposed by calling <I>Cudd_ShuffleHeap</I><A NAME="1246"></A>.
<P>
<H2><A NAME="SECTION000313000000000000000"></A> <A NAME="499"></A><A NAME="sec:group"></A> <BR> Grouping Variables </H2>
<P> CUDD allows the application to specify constraints on the positions of group of variables. It is possible to request that a group of contiguous variables be kept contiguous by the reordering procedures. It is also possible to request that the relative order of some groups of variables be left unchanged. The constraints on the order are specified by means of a tree<A NAME="501"></A>, which is created in one of two ways:
<UL> <LI>By calling <I>Cudd_MakeTreeNode</I><A NAME="1248"></A>. </LI> <LI>By calling the functions of the MTR<A NAME="505"></A> library (part of the distribution), and by registering the result with the manager using <I>Cudd_SetTree</I><A NAME="1250"></A>. The current tree registered with the manager can be read with <I>Cudd_ReadTree</I><A NAME="1252"></A>. </LI> </UL>
<P> Each node in the tree represents a range of variables. The lower bound of the range is given by the <I>low</I> field of the node, and the size of the group is given by the <I>size</I> field of the node.<A NAME="tex2html4" HREF="footnode.html#foot1083"><SUP>2</SUP></A> The variables in each range are kept contiguous. Furthermore, if a node is marked with the MTR_FIXED<A NAME="515"></A> flag, then the relative order of the variable ranges associated to its children is not changed. As an example, suppose the initial variable order is: <PRE> x0, y0, z0, x1, y1, z1, ... , x9, y9, z9. </PRE> Suppose we want to keep each group of three variables with the same index (e.g., <code>x3, y3, z3</code>) contiguous, while allowing the package to change the order of the groups. We can accomplish this with the following code: <PRE> for (i = 0; i < 10; i++) { (void) Cudd_MakeTreeNode(manager,i*3,3,MTR_DEFAULT); } </PRE> If we want to keep the order within each group of variables fixed (i.e., <code>x</code> before <code>y</code> before <code>z</code>) we need to change MTR_DEFAULT<A NAME="520"></A> into MTR_FIXED.
<P> The <I>low</I> parameter passed to <I>Cudd_MakeTreeNode</I><A NAME="1254"></A> is the index of a variable (as opposed to its level or position in the order). The group tree<A NAME="524"></A> can be created at any time. The result obviously depends on the variable order in effect at creation time.
<P> It is possible to create a variable group tree also before the variables themselves are created. The package assumes in this case that the index of the variables not yet in existence will equal their position in the order when they are created. Therefore, applications that rely on <I>Cudd_bddNewVarAtLevel</I><A NAME="1256"></A> or <I>Cudd_addNewVarAtLevel</I><A NAME="1258"></A> to create new variables have to create the variables before they group them.
<P> The reordering procedure will skip all groups whose variables are not yet in existence. For groups that are only partially in existence, the reordering procedure will try to reorder the variables already instantiated, without violating the adjacency constraints.
<P>
<H2><A NAME="SECTION000314000000000000000"></A> <A NAME="530"></A><A NAME="sec:reordZ"></A> <BR> Variable Reordering for ZDDs </H2>
<P> Reordering of ZDDs is done in much the same way as the reordering of BDDs and ADDs. The functions corresponding to <I>Cudd_ReduceHeap</I> and <I>Cudd_ShuffleHeap</I> are <I>Cudd_zddReduceHeap</I><A NAME="1260"></A> and <I>Cudd_zddShuffleHeap</I><A NAME="1262"></A>. To enable dynamic<A NAME="538"></A> reordering, the application must call <I>Cudd_AutodynEnableZdd</I><A NAME="1264"></A>, and to disable dynamic reordering, it must call <I>Cudd_AutodynDisableZdd</I><A NAME="1266"></A>. In the current implementation, however, the choice of reordering methods for ZDDs is more limited. Specifically, these methods are available:
<P> <DL> <DT><STRONG>CUDD_REORDER_NONE<A NAME="544"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_SAME<A NAME="545"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_RANDOM<A NAME="546"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_RANDOM_PIVOT<A NAME="547"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_SIFT<A NAME="548"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_SIFT_CONVERGE<A NAME="549"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_SYMM_SIFT<A NAME="550"></A>;</STRONG></DT> <DD> </DD> <DT><STRONG>CUDD_REORDER_SYMM_SIFT_CONV<A NAME="551"></A>.</STRONG></DT> <DD> </DD> </DL>
<P> To create ZDD variable groups, the application calls <I>Cudd_MakeZddTreeNode</I><A NAME="1268"></A>.
<P>
<H2><A NAME="SECTION000315000000000000000"></A> <A NAME="sec:consist"></A> <BR> Keeping Consistent Variable Orders for BDDs and ZDDs </H2>
<P> Several applications that manipulate both BDDs and ZDDs benefit from keeping a fixed correspondence between the order of the BDD variables and the order of the ZDD variables. If each BDD variable corresponds to a group of ZDD variables, then it is often desirable that the groups of ZDD variables be in the same order as the corresponding BDD variables. CUDD allows the ZDD order to track the BDD order and vice versa. To have the ZDD order track the BDD order, the application calls <I>Cudd_zddRealignEnable</I><A NAME="1270"></A>. The effect of this call can be reversed by calling <I>Cudd_zddRealignDisable</I><A NAME="1272"></A>. When ZDD realignment is in effect, automatic reordering of ZDDs should be disabled.
<P>
<H2><A NAME="SECTION000316000000000000000"></A> <A NAME="562"></A><A NAME="sec:hooks"></A> <BR> Hooks </H2>
<P> Hooks in CUDD are lists of application-specified functions to be run on certain occasions. Each hook is identified by a constant of the enumerated type <I>Cudd_HookType</I><A NAME="1274"></A>. In Version 2.5.0 hooks are defined for these occasions:
<UL> <LI>before garbage collection (CUDD_PRE_GC_HOOK); </LI> <LI>after garbage collection (CUDD_POST_GC_HOOK); </LI> <LI>before variable reordering (CUDD_PRE_REORDERING_HOOK); </LI> <LI>after variable reordering (CUDD_POST_REORDERING_HOOK). </LI> </UL> The current implementation of hooks is experimental. A function added to a hook receives a pointer to the manager, a pointer to a constant string, and a pointer to void as arguments; it must return 1 if successful; 0 otherwise. The second argument is one of ``DD,'' ``BDD,'' and ``ZDD.'' This allows the hook functions to tell the type of diagram for which reordering or garbage collection takes place. The third argument varies depending on the hook. The hook functions called before or after garbage collection<A NAME="568"></A> do not use it. The hook functions called before reordering<A NAME="569"></A> are passed, in addition to the pointer to the manager, also the method used for reordering. The hook functions called after reordering are passed the start time. To add a function to a hook, one uses <I>Cudd_AddHook</I><A NAME="1276"></A>. The function of a given hook are called in the order in which they were added to the hook. For sample hook functions, one may look at <I>Cudd_StdPreReordHook</I><A NAME="1278"></A> and <I>Cudd_StdPostReordHook</I><A NAME="1280"></A>.
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<H2><A NAME="SECTION000317000000000000000"></A> <A NAME="577"></A><A NAME="sec:timeouts"></A> <BR> Timeouts and Limits </H2>
<P> It is possible to set a time limit for a manger with <I>Cudd_SetTimeLimit</I><A NAME="1282"></A>. Once set, the time available to the manager can be modified through other API functions. CUDD checks for expiration periodically. When time has expired, it returns NULL from the call in progress, but it leaves the manager in a consistent state. The invoking application must be designed to handle the NULL values returned.
<P> When reordering, if a timout is approaching, CUDD will quit reordering to give the application a chance to finish some computation.
<P> It is also possible to invoke some functions that return NULL if they cannot complete without creating more than a set number of nodes. See, for instance, <I>Cudd_bddAndLimit</I><A NAME="1284"></A>.
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<H2><A NAME="SECTION000318000000000000000"></A> <A NAME="584"></A><A NAME="585"></A><A NAME="sec:sis-vis"></A> <BR> The SIS/VIS Interface </H2>
<P> The CUDD package contains interface functions that emulate the behavior of the original BDD package used in SIS [<A HREF="node7.html#Sentov92">17</A>] and in the newer <A NAME="tex2html5" HREF="http://vlsi.Colorado.EDU/~vis/">VIS</A> [<A HREF="node7.html#VIS">4</A>]. How to build VIS with CUDD is described in the installation documents of VIS. (Version 1.1 and later.)
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<H3><A NAME="SECTION000318100000000000000"></A> <A NAME="592"></A><A NAME="sec:sis"></A> <BR> Using the CUDD Package in SIS </H3>
<P> This section describes how to build SIS with the CUDD package. Let <TT>SISDIR<A NAME="594"></A></TT> designate the root of the directory hierarchy where the sources for SIS reside. Let <TT>CUDDDIR<A NAME="595"></A></TT> be the root of the directory hierarchy where the distribution of the CUDD package resides. To build SIS with the CUDD package, follow these steps.
<OL> <LI>Create directories <TT>SISDIR/sis/cudd</TT> and <TT>SISDIR/sis/mtr</TT>. </LI> <LI>Copy all files from <TT>CUDDDIR/cudd</TT> and <TT>CUDDDIR/sis</TT> to <TT>SISDIR/sis/cudd</TT> and all files from <TT>CUDDDIR/mtr</TT> to <TT>SISDIR/sis/mtr</TT>. </LI> <LI>Copy <TT>CUDDDIR/cudd/doc/cudd.doc</TT> to <TT>SISDIR/sis/cudd</TT>; also copy <TT>CUDDDIR/mtr/doc/mtr.doc</TT> to <TT>SISDIR/sis/mtr</TT>. </LI> <LI>In <TT>SISDIR/sis/cudd</TT> make <TT>bdd.h</TT> a symbolic link to <TT>cuddBdd.h</TT>. (That is: <TT>ln -s cuddBdd.h bdd.h</TT>.) </LI> <LI>In <TT>SISDIR/sis/cudd</TT> delete <TT>Makefile</TT> and rename <TT>Makefile.sis</TT> as <TT>Makefile</TT>. Do the same in <TT>SISDIR/sis/mtr</TT>. </LI> <LI>Copy <TT>CUDDDIR/sis/st.[ch]</TT> and <TT>CUDDDIR/st/doc/st.doc</TT> to <TT>SISDIR/sis/st</TT>. (This will overwrite the original files: You may want to save them beforehand.) </LI> <LI>From <TT>CUDDDIR/util</TT> copy <TT>datalimit.c</TT> to <TT>SISDIR/sis/util</TT>. Update <TT>util.h</TT> and <TT>Makefile</TT> in <TT>SISDIR/sis/util</TT>. Specifically, add the declaration <TT>EXTERN long getSoftDataLimit();</TT> to <TT>util.h</TT> and add <TT>datalimit.c</TT> to the list of source files (PSRC) in <TT>Makefile</TT>. </LI> <LI>In <TT>SISDIR/sis</TT> remove the link from <TT>bdd</TT> to <TT>bdd_cmu</TT> or <TT>bdd_ucb</TT> (that is, <TT>rm bdd</TT>) and make <TT>bdd</TT> a symbolic link to <TT>cudd</TT>. (That is: <TT>ln -s cudd bdd</TT>.) </LI> <LI>Still in <TT>SISDIR/sis</TT>, edit <TT>Makefile</TT>, <TT>Makefile.oct</TT>, and <TT>Makefile.nooct</TT>. In all three files add mtr to the list of directories to be made (DIRS). </LI> <LI>In <TT>SISDIR/sis/include</TT> make <TT>mtr.h</TT> a symbolic link to <TT>../mtr/mtr.h</TT>. </LI> <LI>In <TT>SISDIR/sis/doc</TT> make <TT>cudd.doc</TT> a symbolic link to <TT>../cudd/cudd.doc</TT> and <TT>mtr.doc</TT> a symbolic link to <TT>../mtr/mtr.doc</TT>. (That is: <TT>ln -s ../cudd/cudd.doc .; ln -s ../mtr/mtr.doc .</TT>.) </LI> <LI>From <TT>SISDIR</TT> do <TT>make clean</TT> followed by <TT>make -i</TT>. This should create a working copy of SIS that uses the CUDD package. </LI> </OL>
<P> The replacement for the <TT>st</TT> library is because the version shipped with the CUDD package tests for out-of-memory conditions. Notice that the version of the <TT>st</TT> library to be used for replacement is not the one used for the normal build, because the latter has been modified for C++ compatibility. The above installation procedure has been tested on SIS 1.3. SIS can be obtained via anonymous FTP<A NAME="657"></A> from <A NAME="tex2html6" HREF="ftp://ic.eecs.berkeley.edu"><TT>ic.eecs.berkeley.edu</TT></A>. To build SIS 1.3, you need <TT>sis-1.2.tar.Z</TT> and <TT>sis-1.2.patch1.Z</TT>. When compiling on a DEC Alpha<A NAME="662"></A>, you should add the <TT>-ieee_with_no_inexact</TT> flag. (See Section <A HREF="#sec:predef-const">3.5.2</A>.) Refer to the <TT>Makefile</TT> in the top level directory of the distribution for how to compile with 32-bit pointers.
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<H2><A NAME="SECTION000319000000000000000"></A> <A NAME="sec:dump"></A> <BR> Writing Decision Diagrams to a File </H2>
<P> The CUDD package provides several functions to write decision diagrams to a file. <I>Cudd_DumpBlif</I><A NAME="1286"></A> writes a file in <I>blif</I> format. It is restricted to BDDs. The diagrams are written as a network of multiplexers, one multiplexer for each internal node of the BDD.
<P> <I>Cudd_DumpDot</I><A NAME="1288"></A> produces input suitable to the graph-drawing<A NAME="673"></A> program <A NAME="tex2html8" HREF="http://www.research.att.com/sw/tools/graphviz"><I>dot</I></A> written by Eleftherios Koutsofios and Stephen C. North. An example of drawing produced by dot from the output of <I>Cudd_DumpDot</I> is shown in Figure <A HREF="#fi:phase">1</A>. It is restricted to BDDs and ADDs.
<DIV ALIGN="CENTER"><A NAME="fi:phase"></A><A NAME="1089"></A> <TABLE> <CAPTION ALIGN="BOTTOM"><STRONG>Figure 1:</STRONG> A BDD representing a phase constraint for the optimization of fixed-polarity Reed-Muller forms. The label of each node is the unique part of the node address. All nodes on the same level correspond to the same variable, whose name is shown at the left of the diagram. Dotted lines indicate complement<A NAME="680"></A> arcs. Dashed lines indicate regular<A NAME="681"></A> ``else'' arcs.</CAPTION> <TR><TD> <DIV ALIGN="CENTER"> <IMG WIDTH="429" HEIGHT="701" ALIGN="BOTTOM" BORDER="0" SRC="img22.png" ALT="\includegraphics[height=15.5cm]{phase.ps}"></DIV></TD></TR> </TABLE> </DIV>
<I>Cudd_zddDumpDot</I><A NAME="1290"></A> is the analog of <I>Cudd_DumpDot</I> for ZDDs.
<P> <I>Cudd_DumpDaVinci</I><A NAME="1292"></A> produces input suitable to the graph-drawing<A NAME="689"></A> program <A NAME="tex2html9" HREF="ftp://ftp.uni-bremen.de/pub/graphics/daVinci"><I>daVinci</I></A> developed at the University of Bremen. It is restricted to BDDs and ADDs.
<P> Functions are also available to produce the input format of <I>DDcal</I> (see Section <A HREF="node2.html#sec:getFriends">2.2</A>) and factored forms.
<P>
<H2><A NAME="SECTION000320000000000000000"></A> <A NAME="sec:save-restore"></A> <BR> Saving and Restoring BDDs </H2>
<P> The <A NAME="tex2html10" HREF="ftp://ftp.polito.it/pub/research/dddmp/"><I>dddmp</I></A> library<A NAME="698"></A> by Gianpiero Cabodi and Stefano Quer allows a CUDD application to save BDDs to disk in compact form for later retrieval. See the library's own documentation for the details.
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