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// Conditions (a.k.a. exceptions)
#ifndef _CL_CONDITION_H
#define _CL_CONDITION_H
#include "cln/malloc.h"
#include "cln/io.h"
namespace cln {
struct cl_condition {
// Allocation.
void* operator new (size_t size) { return malloc_hook(size); }
// Deallocation.
void operator delete (void* ptr) { free_hook(ptr); }
// Name.
virtual const char * name () const = 0;
// Print.
virtual void print (cl_ostream) const = 0;
// Virtual destructor.
virtual ~cl_condition () = 0;
private:
virtual void dummy ();
};
#define SUBCLASS_cl_condition() \
public: \
/* Allocation. */ \
void* operator new (size_t size) { return malloc_hook(size); } \
/* Deallocation. */ \
void operator delete (void* ptr) { free_hook(ptr); }
// Functions which want to raise a condition return a `cl_condition*'.
// The caller checks this value. NULL means no condition. The one who
// disposes the condition (handles it without resignalling it) should
// call `delete' on the condition pointer.
} // namespace cln
#endif /* _CL_CONDITION_H */