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							55 lines
						
					
					
						
							1.4 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							55 lines
						
					
					
						
							1.4 KiB
						
					
					
				
								#include <cln/number.h>
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								#include <cln/io.h>
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								#include <cln/integer.h>
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								#include "cl_DS.h"
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								#include "cl_2DS.h"
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								#include <cln/random.h>
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								#include "cl_random_impl.h"
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								#include <cln/abort.h>
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								#include <cstdlib>
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								#include <cstring>
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								#include <cln/timing.h>
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								using namespace cln;
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								int main (int argc, char * argv[])
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								{
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									int repetitions = 1;
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									if ((argc >= 3) && !strcmp(argv[1],"-r")) {
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										repetitions = atoi(argv[2]);
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										argc -= 2; argv += 2;
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									}
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									if (argc < 3)
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										exit(1);
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									uintL len = atoi(argv[1]);
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									int threshold = atoi(argv[2]);
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									SAVE_NUM_STACK;
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									uintD* a_MSDptr;
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									uintD* a_LSDptr;
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									uintD* b_MSDptr;
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									uintD* b_LSDptr;
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									uintD* bn_MSDptr;
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									uintD* bn_LSDptr;
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									num_stack_alloc(len,a_MSDptr=,a_LSDptr=);
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									num_stack_alloc(len,b_MSDptr=,b_LSDptr=);
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									num_stack_alloc(len,bn_MSDptr=,bn_LSDptr=);
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									random_UDS(default_random_state,a_MSDptr,len);
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									lspref(a_LSDptr,0) |= 1; // force a to be odd
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									extern int recip2adic_threshold;
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									// Check.
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									recip2adic_threshold = 1000000;
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									recip2adic(len,a_LSDptr,b_LSDptr);
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									recip2adic_threshold = threshold;
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									recip2adic(len,a_LSDptr,bn_LSDptr);
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									if (compare_loop_msp(b_MSDptr,bn_MSDptr,len)) cl_abort();
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									// Time.
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									recip2adic_threshold = 1000000;
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									{ CL_TIMING;
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									  for (int rep = repetitions; rep > 0; rep--)
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									    { recip2adic(len,a_LSDptr,b_LSDptr); }
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									}
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									recip2adic_threshold = threshold;
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									{ CL_TIMING;
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									  for (int rep = repetitions; rep > 0; rep--)
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									    { recip2adic(len,a_LSDptr,b_LSDptr); }
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									}
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								}
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