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// cl_DF_to_SF().
// General includes.
#include "cl_sysdep.h"
// Specification.
#include "cl_F.h"
// Implementation.
#include "cl_DF.h"
#include "cl_SF.h"
namespace cln {
const cl_SF cl_DF_to_SF (const cl_DF& x)
{
// x entpacken:
var cl_signean sign;
var sintL exp;
#if (cl_word_size==64)
var uint64 mant;
DF_decode(x, { return SF_0; }, sign=,exp=,mant=);
// 52-16=36 Bits wegrunden:
var const int shiftcount = DF_mant_len-SF_mant_len;
if ( ((mant & bit(shiftcount-1)) ==0) // Bit 35 war 0 -> abrunden
|| ( ((mant & (bit(shiftcount-1)-1)) ==0) // war 1, Bits 34..0 >0 -> aufrunden
// round-to-even
&& ((mant & bit(shiftcount)) ==0)
) )
// abrunden
{ mant = mant >> shiftcount; }
else
// aufrunden
{ mant = mant >> shiftcount;
mant = mant+1;
if (mant >= bit(SF_mant_len+1))
// Überlauf durchs Runden
{ mant = mant>>1; exp = exp+1; } // Mantisse rechts schieben
}
return encode_SF(sign,exp,mant);
#else
var uint32 manthi;
var uint32 mantlo;
DF_decode2(x, { return SF_0; }, sign=,exp=,manthi=,mantlo=);
// 52-16=36 Bits wegrunden:
var const int shiftcount = DF_mant_len-SF_mant_len-32;
if ( ((manthi & bit(shiftcount-1)) ==0) // Bit 35 war 0 -> abrunden
|| ( ((manthi & (bit(shiftcount-1)-1)) ==0) // war 1, Bits 34..0 >0 -> aufrunden
&& (mantlo==0)
// round-to-even
&& ((manthi & bit(shiftcount)) ==0)
) )
// abrunden
{ manthi = manthi >> shiftcount; }
else
// aufrunden
{ manthi = manthi >> shiftcount;
manthi = manthi+1;
if (manthi >= bit(SF_mant_len+1))
// Überlauf durchs Runden
{ manthi = manthi>>1; exp = exp+1; } // Mantisse rechts schieben
}
return encode_SF(sign,exp,manthi);
#endif
}
} // namespace cln