CLN implements the following class hierarchy:
Number cl_number <cl_number.h> | | Real or complex number cl_N <cl_complex.h> | | Real number cl_R <cl_real.h> | +-------------------+-------------------+ | | Rational number Floating-point number cl_RA cl_F <cl_rational.h> <cl_float.h> | | | +-------------+-------------+-------------+ Integer | | | | cl_I Short-Float Single-Float Double-Float Long-Float <cl_integer.h> cl_SF cl_FF cl_DF cl_LF <cl_sfloat.h> <cl_ffloat.h> <cl_dfloat.h> <cl_lfloat.h>
The base class cl_number
is an abstract base class.
It is not useful to declare a variable of this type except if you want
to completely disable compile-time type checking and use run-time type
checking instead.
The class cl_N
comprises real and complex numbers. There is
no special class for complex numbers since complex numbers with imaginary
part 0
are automatically converted to real numbers.
The class cl_R
comprises real numbers of different kinds. It is an
abstract class.
The class cl_RA
comprises exact real numbers: rational numbers, including
integers. There is no special class for non-integral rational numbers
since rational numbers with denominator 1
are automatically converted
to integers.
The class cl_F
implements floating-point approximations to real numbers.
It is an abstract class.
Some numbers are represented as exact numbers: there is no loss of information
when such a number is converted from its mathematical value to its internal
representation. On exact numbers, the elementary operations (+
,
-
, *
, /
, comparisons, ...) compute the completely
correct result.
In CLN, the exact numbers are:
Rational numbers are always normalized to the form
numerator/denominator
where the numerator and denominator
are coprime integers and the denominator is positive. If the resulting
denominator is 1
, the rational number is converted to an integer.
Small integers (typically in the range -2^30
...2^30-1
,
for 32-bit machines) are especially efficient, because they consume no heap
allocation. Otherwise the distinction between these immediate integers
(called "fixnums") and heap allocated integers (called "bignums")
is completely transparent.
Not all real numbers can be represented exactly. (There is an easy mathematical proof for this: Only a countable set of numbers can be stored exactly in a computer, even if one assumes that it has unlimited storage. But there are uncountably many real numbers.) So some approximation is needed. CLN implements ordinary floating-point numbers, with mantissa and exponent.
The elementary operations (+
, -
, *
, /
, ...)
only return approximate results. For example, the value of the expression
(cl_F) 0.3 + (cl_F) 0.4
prints as `0.70000005', not as
`0.7'. Rounding errors like this one are inevitable when computing
with floating-point numbers.
Nevertheless, CLN rounds the floating-point results of the operations +
,
-
, *
, /
, sqrt
according to the "round-to-even"
rule: It first computes the exact mathematical result and then returns the
floating-point number which is nearest to this. If two floating-point numbers
are equally distant from the ideal result, the one with a 0
in its least
significant mantissa bit is chosen.
Similarly, testing floating point numbers for equality `x == y'
is gambling with random errors. Better check for `abs(x - y) < epsilon'
for some well-chosen epsilon
.
Floating point numbers come in four flavors:
cl_SF
.
They have 1 sign bit, 8 exponent bits (including the exponent's sign),
and 17 mantissa bits (including the "hidden" bit).
They don't consume heap allocation.
cl_FF
.
They have 1 sign bit, 8 exponent bits (including the exponent's sign),
and 24 mantissa bits (including the "hidden" bit).
In CLN, they are represented as IEEE single-precision floating point numbers.
This corresponds closely to the C/C++ type `float'.
cl_DF
.
They have 1 sign bit, 11 exponent bits (including the exponent's sign),
and 53 mantissa bits (including the "hidden" bit).
In CLN, they are represented as IEEE double-precision floating point numbers.
This corresponds closely to the C/C++ type `double'.
cl_LF
.
They have 1 sign bit, 32 exponent bits (including the exponent's sign),
and n mantissa bits (including the "hidden" bit), where n >= 64.
The precision of a long float is unlimited, but once created, a long float
has a fixed precision. (No "lazy recomputation".)
Of course, computations with long floats are more expensive than those with smaller floating-point formats.
CLN does not implement features like NaNs, denormalized numbers and gradual underflow. If the exponent range of some floating-point type is too limited for your application, choose another floating-point type with larger exponent range.
As a user of CLN, you can forget about the differences between the
four floating-point types and just declare all your floating-point
variables as being of type cl_F
. This has the advantage that
when you change the precision of some computation (say, from cl_DF
to cl_LF
), you don't have to change the code, only the precision
of the initial values. Also, many transcendental functions have been
declared as returning a cl_F
when the argument is a cl_F
,
but such declarations are missing for the types cl_SF
, cl_FF
,
cl_DF
, cl_LF
. (Such declarations would be wrong if
the floating point contagion rule happened to change in the future.)
Complex numbers, as implemented by the class cl_N
, have a real
part and an imaginary part, both real numbers. A complex number whose
imaginary part is the exact number 0
is automatically converted
to a real number.
Complex numbers can arise from real numbers alone, for example
through application of sqrt
or transcendental functions.
Conversions from any class to any its superclasses ("base classes" in C++ terminology) is done automatically.
Conversions from the C built-in types `long' and `unsigned long'
are provided for the classes cl_I
, cl_RA
, cl_R
,
cl_N
and cl_number
.
Conversions from the C built-in types `int' and `unsigned int'
are provided for the classes cl_I
, cl_RA
, cl_R
,
cl_N
and cl_number
. However, these conversions emphasize
efficiency. Their range is therefore limited:
In a declaration like `cl_I x = 10;' the C++ compiler is able to
do the conversion of 10
from `int' to `cl_I' at compile time
already. On the other hand, code like `cl_I x = 1000000000;' is
in error.
So, if you want to be sure that an `int' whose magnitude is not guaranteed
to be < 2^29 is correctly converted to a `cl_I', first convert it to a
`long'. Similarly, if a large `unsigned int' is to be converted to a
`cl_I', first convert it to an `unsigned long'.
Conversions from the C built-in type `float' are provided for the classes
cl_FF
, cl_F
, cl_R
, cl_N
and cl_number
.
Conversions from the C built-in type `double' are provided for the classes
cl_DF
, cl_F
, cl_R
, cl_N
and cl_number
.
Conversions from `const char *' are provided for the classes
cl_I
, cl_RA
,
cl_SF
, cl_FF
, cl_DF
, cl_LF
, cl_F
,
cl_R
, cl_N
.
The easiest way to specify a value which is outside of the range of the
C++ built-in types is therefore to specify it as a string, like this:
cl_I order_of_rubiks_cube_group = "43252003274489856000";
Note that this conversion is done at runtime, not at compile-time.
Conversions from cl_I
to the C built-in types `int',
`unsigned int', `long', `unsigned long' are provided through
the functions
int cl_I_to_int (const cl_I& x)
unsigned int cl_I_to_uint (const cl_I& x)
long cl_I_to_long (const cl_I& x)
unsigned long cl_I_to_ulong (const cl_I& x)
x
as element of the C type ctype. If x
is not
representable in the range of ctype, a runtime error occurs.
Conversions from the classes cl_I
, cl_RA
,
cl_SF
, cl_FF
, cl_DF
, cl_LF
, cl_F
and
cl_R
to the C built-in types `float' and `double' are provided through
the functions
float cl_float_approx (const type& x)
double cl_double_approx (const type& x)
x
of C type ctype.
If abs(x)
is too close to 0 (underflow), 0 is returned.
If abs(x)
is too large (overflow), an IEEE infinity is returned.
Conversions from any class to any of its subclasses ("derived classes" in
C++ terminology) are not provided. Instead, you can assert and check
that a value belongs to a certain subclass, and return it as element of that
class, using the `As' and `The' macros.
As(type)(value)
checks that value belongs to
type and returns it as such.
The(type)(value)
assumes that value belongs to
type and returns it as such. It is your responsibility to ensure
that this assumption is valid.
Example:
cl_I x = ...; if (!(x >= 0)) abort(); cl_I ten_x = The(cl_I)(expt(10,x)); // If x >= 0, 10^x is an integer. // In general, it would be a rational number.
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