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// Simple vectors.
#ifndef _CL_SV_H
#define _CL_SV_H
#include "cln/object.h"
#include "cln/V.h"
#include "cln/abort.h"
#include <cstdlib>
namespace cln {
// A simple vector has the same operations as a vector, but it can store
// _only_ cl_gcobject's.
// This class is here because the general vectors always need a function
// call for getting/setting the element of a vector. Our main application
// of the general vectors are the bit vectors, needed for implementing
// polynomials over modular integer rings. I don't want that polynomials
// over other rings (in particular cl_I) be penalized by the mere existence
// of polynomials over modular integer rings.
// When the vectors were implemented like this:
//
// cl_GV<cl_I> --> cl_GV<cl_RA> --> cl_GV<cl_R> --> cl_GV<cl_N>
//
// a bit/byte-vector (of integers with limited range) could actually be
// treated correctly by all the functions which manipulate vectors of cl_N.
// This is not crucial, however. Here, we'll have disjoint sets
//
// cl_SV<cl_I> --> cl_SV<cl_RA> --> cl_SV<cl_R> --> cl_SV<cl_N>
//
// cl_GV<cl_I>
//
// i.e. the functions which manipulate a (simple!) vector of cl_N cannot
// deal with a bit/byte-vector.
// (This is the same issue as UPGRADED-ARRAY-ELEMENT-TYPE in Common Lisp.)
template <class T> class cl_SV_inner;
template <class T> class cl_SV_inner { protected: uintL len; // number of elements
private: // T data[]; // the elements
T * data() { return (T *) (this+1); } const T * data() const { return (const T *) (this+1); } public: uintL length () const { return len; } // number of elements
const T & operator[] (unsigned long index) const { #ifndef CL_SV_NO_RANGECHECKS
if (!(index < length())) cl_abort(); #endif
return data()[index]; } T & operator[] (unsigned long index) { #ifndef CL_SV_NO_RANGECHECKS
if (!(index < length())) cl_abort(); #endif
return data()[index]; } // New ANSI C++ compilers also want the following.
const T & operator[] (unsigned int index) const { return operator[]((unsigned long)index); } T & operator[] (unsigned int index) { return operator[]((unsigned long)index); } const T & operator[] (long index) const { return operator[]((unsigned long)index); } T & operator[] (long index) { return operator[]((unsigned long)index); } const T & operator[] (int index) const { return operator[]((unsigned long)index); } T & operator[] (int index) { return operator[]((unsigned long)index); } public: /* ugh */ // Constructor.
cl_SV_inner (uintL l) : len (l) {} public: // Destructor.
~cl_SV_inner (); // Ability to place an object at a given address.
void* operator new (size_t size, void* ptr) { (void)size; return ptr; } private: // No default constructor, copy constructor, assignment operator, new.
cl_SV_inner (); cl_SV_inner (const cl_SV_inner&); cl_SV_inner& operator= (const cl_SV_inner&); void* operator new (size_t size); };
// All member functions are inline.
template <class T> inline cl_SV_inner<T>::~cl_SV_inner () { uintL i = len; while (i > 0) { i--; data()[i].~T(); } }
// In memory, a simple vector looks like this:
template <class T> struct cl_heap_SV : cl_heap { cl_SV_inner<T> v; // here room for the elements
};
template <class T, class BASE> struct cl_SV : public BASE { public: // Length.
uintL length () const { return ((const cl_heap_SV<T> *) this->pointer)->v.length(); } // Reference. Forbid modification of `const cl_SV&' arguments.
const T & operator[] (unsigned long index) const { return ((const cl_heap_SV<T> *) this->pointer)->v[index]; } T & operator[] (unsigned long index) { return ((cl_heap_SV<T> *) this->pointer)->v[index]; } // New ANSI C++ compilers also want the following.
const T & operator[] (unsigned int index) const { return operator[]((unsigned long)index); } T & operator[] (unsigned int index) { return operator[]((unsigned long)index); } const T & operator[] (long index) const { return operator[]((unsigned long)index); } T & operator[] (long index) { return operator[]((unsigned long)index); } const T & operator[] (int index) const { return operator[]((unsigned long)index); } T & operator[] (int index) { return operator[]((unsigned long)index); } // Constructors.
cl_SV (const cl_SV&); // Assignment operators.
cl_SV& operator= (const cl_SV&); // Private pointer manipulations.
cl_SV (cl_heap_SV<T>* p) : BASE ((cl_private_thing)p) {} cl_SV (cl_private_thing p) : BASE (p) {} protected: // Forbid use of default constructor.
cl_SV (); }; #define CL_SV(T,BASE) cl_SV<T,BASE>
// Define copy constructor.
template <class T, class BASE> _CL_DEFINE_COPY_CONSTRUCTOR2(CL_SV(T,BASE),cl_SV,BASE) // Define assignment operator.
template <class T, class BASE> CL_DEFINE_ASSIGNMENT_OPERATOR(CL_SV(T,BASE),CL_SV(T,BASE)) #undef CL_SV
// The "generic" simple vector type.
typedef cl_heap_SV<cl_gcobject> cl_heap_SV_any; typedef cl_SV<cl_gcobject,cl_V_any> cl_SV_any;
// Copy a simple vector.
extern const cl_SV_any copy (const cl_SV_any&);
// Hack section.
// Conversions to subtypes without checking:
#define The(type) *(const type *) & cl_identity
// This inline function is for type checking purposes only.
inline const cl_SV_any& cl_identity (const cl_SV_any& x) { return x; }
} // namespace cln
#endif /* _CL_SV_H */
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