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							201 lines
						
					
					
						
							5.8 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							201 lines
						
					
					
						
							5.8 KiB
						
					
					
				
								"""
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								Copied and adapted from https://github.com/mila-iqia/babyai.
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								Levels described in the Baby AI ICLR 2019 submission, with the `Put Next` instruction.
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								"""
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								from __future__ import annotations
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								from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
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								from minigrid.envs.babyai.core.verifier import ObjDesc, PutNextInstr
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								class PutNextLocal(RoomGridLevel):
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								    """
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								    ## Description
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								    Put an object next to another object, inside a single room
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								    with no doors, no distractors
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								    ## Mission Space
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								    "put the {color} {type} next to the {color} {type}"
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								    {color} is the color of the box. Can be "red", "green", "blue", "purple",
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								    "yellow" or "grey".
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								    {type} is the type of the object. Can be "ball", "box" or "key".
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								    ## Action Space
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								    | Num | Name         | Action            |
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								    |-----|--------------|-------------------|
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								    | 0   | left         | Turn left         |
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								    | 1   | right        | Turn right        |
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								    | 2   | forward      | Move forward      |
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								    | 3   | pickup       | Pick up an object |
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								    | 4   | drop         | Unused            |
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								    | 5   | toggle       | Unused            |
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								    | 6   | done         | Unused            |
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								    ## Observation Encoding
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								    - Each tile is encoded as a 3 dimensional tuple:
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								        `(OBJECT_IDX, COLOR_IDX, STATE)`
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								    - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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								        [minigrid/minigrid.py](minigrid/minigrid.py)
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								    - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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								    ## Rewards
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								    A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
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								    ## Termination
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								    The episode ends if any one of the following conditions is met:
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								    1. The agent finishes the instructed task.
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								    2. Timeout (see `max_steps`).
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								    ## Registered Configurations
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								    - `BabyAI-PutNextLocal-v0`
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								    - `BabyAI-PutNextLocalS5N3-v0`
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								    - `BabyAI-PutNextLocalS6N4-v0``
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								    """
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								    def __init__(self, room_size=8, num_objs=8, **kwargs):
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								        self.num_objs = num_objs
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								        super().__init__(num_rows=1, num_cols=1, room_size=room_size, **kwargs)
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								    def gen_mission(self):
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								        self.place_agent()
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								        objs = self.add_distractors(num_distractors=self.num_objs, all_unique=True)
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								        self.check_objs_reachable()
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								        o1, o2 = self._rand_subset(objs, 2)
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								        self.instrs = PutNextInstr(
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								            ObjDesc(o1.type, o1.color), ObjDesc(o2.type, o2.color)
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								        )
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								class PutNext(RoomGridLevel):
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								    """
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								    ## Description
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								    Task of the form: move the A next to the B and the C next to the D.
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								    This task is structured to have a very large number of possible
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								    instructions.
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								    ## Mission Space
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								    "put the {color} {type} next to the {color} {type}"
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								    {color} is the color of the box. Can be "red", "green", "blue", "purple",
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								    "yellow" or "grey".
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								    {type} is the type of the object. Can be "ball", "box" or "key".
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								    ## Action Space
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								    | Num | Name         | Action            |
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								    |-----|--------------|-------------------|
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								    | 0   | left         | Turn left         |
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								    | 1   | right        | Turn right        |
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								    | 2   | forward      | Move forward      |
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								    | 3   | pickup       | Pick up an object |
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								    | 4   | drop         | Unused            |
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								    | 5   | toggle       | Unused            |
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								    | 6   | done         | Unused            |
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								    ## Observation Encoding
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								    - Each tile is encoded as a 3 dimensional tuple:
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								        `(OBJECT_IDX, COLOR_IDX, STATE)`
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								    - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
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								        [minigrid/minigrid.py](minigrid/minigrid.py)
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								    - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
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								    ## Rewards
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								    A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
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								    ## Termination
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								    The episode ends if any one of the following conditions is met:
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								    1. The agent finishes the instructed task.
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								    2. Timeout (see `max_steps`).
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								    ## Registered Configurations
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								    - `BabyAI-PutNextS4N1-v0`
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								    - `BabyAI-PutNextS5N2-v0`
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								    - `BabyAI-PutNextS5N1-v0`
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								    - `BabyAI-PutNextS6N3-v0`
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								    - `BabyAI-PutNextS7N4-v0`
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								    - `BabyAI-PutNextS5N2Carrying-v0`
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								    - `BabyAI-PutNextS6N3Carrying-v0`
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								    - `BabyAI-PutNextS7N4Carrying-v0`
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								    ## Additional Notes
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								    The BabyAI bot is unable to solve the bonus PutNextCarrying configurations.
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								    """
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								    def __init__(
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								        self,
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								        room_size,
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								        objs_per_room,
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								        start_carrying=False,
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								        max_steps: int | None = None,
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								        **kwargs,
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								    ):
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								        assert room_size >= 4
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								        assert objs_per_room <= 9
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								        self.objs_per_room = objs_per_room
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								        self.start_carrying = start_carrying
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								        if max_steps is None:
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								            max_steps = 8 * room_size**2
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								        super().__init__(
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								            num_rows=1, num_cols=2, room_size=room_size, max_steps=max_steps, **kwargs
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								        )
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								    def gen_mission(self):
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								        self.place_agent(0, 0)
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								        # Add objects to both the left and right rooms
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								        # so that we know that we have two non-adjacent set of objects
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								        objs_l = self.add_distractors(0, 0, self.objs_per_room)
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								        objs_r = self.add_distractors(1, 0, self.objs_per_room)
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								        # Remove the wall between the two rooms
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								        self.remove_wall(0, 0, 0)
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								        # Select objects from both subsets
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								        a = self._rand_elem(objs_l)
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								        b = self._rand_elem(objs_r)
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								        # Randomly flip the object to be moved
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								        if self._rand_bool():
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								            t = a
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								            a = b
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								            b = t
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								        self.obj_a = a
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								        self.instrs = PutNextInstr(ObjDesc(a.type, a.color), ObjDesc(b.type, b.color))
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								    def reset(self, **kwargs):
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								        obs = super().reset(**kwargs)
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								        # If the agent starts off carrying the object
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								        if self.start_carrying:
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								            assert self.obj_a.init_pos is not None
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								            self.grid.set(*self.obj_a.init_pos, None)
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								            self.carrying = self.obj_a
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								        return obs
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