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318 lines
11 KiB
318 lines
11 KiB
import stormpy
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import stormpy.core
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import stormpy.simulator
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import stormpy.shields
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import stormpy.logic
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import stormpy.examples
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import stormpy.examples.files
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from enum import Enum
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from abc import ABC
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from minigrid.core.actions import Actions
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import os
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import time
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class Action():
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def __init__(self, idx, prob=1, labels=[]) -> None:
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self.idx = idx
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self.prob = prob
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self.labels = labels
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class ShieldHandler(ABC):
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def __init__(self) -> None:
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pass
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def create_shield(self, **kwargs) -> dict:
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pass
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class MiniGridShieldHandler(ShieldHandler):
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def __init__(self, grid_file, grid_to_prism_path, prism_path, formula, shield_value=0.9 ,prism_config=None, shield_comparision='relative') -> None:
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self.grid_file = grid_file
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self.grid_to_prism_path = grid_to_prism_path
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self.prism_path = prism_path
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self.formula = formula
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self.prism_config = prism_config
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self.shield_value = shield_value
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self.shield_comparision = shield_comparision
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def __export_grid_to_text(self, env):
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f = open(self.grid_file, "w")
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f.write(env.printGrid(init=True))
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f.close()
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def __create_prism(self):
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# result = os.system(F"{self.grid_to_prism_path} -v 'Agent,Blue' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml")
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if self.prism_config is None:
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result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path}")
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else:
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result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c {self.prism_config}")
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# result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml")
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assert result == 0, "Prism file could not be generated"
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f = open(self.prism_path, "a")
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f.close()
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def __create_shield_dict(self):
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print(self.prism_path)
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program = stormpy.parse_prism_program(self.prism_path)
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shield_comp = stormpy.logic.ShieldComparison.RELATIVE
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if self.shield_comparision == 'absolute':
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shield_comp = stormpy.logic.ShieldComparison.ABSOLUTE
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shield_specification = stormpy.logic.ShieldExpression(stormpy.logic.ShieldingType.PRE_SAFETY, shield_comp, self.shield_value)
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formulas = stormpy.parse_properties_for_prism_program(self.formula, program)
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options = stormpy.BuilderOptions([p.raw_formula for p in formulas])
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options.set_build_state_valuations(True)
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options.set_build_choice_labels(True)
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options.set_build_all_labels()
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model = stormpy.build_sparse_model_with_options(program, options)
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result = stormpy.model_checking(model, formulas[0], extract_scheduler=True, shield_expression=shield_specification)
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assert result.has_shield
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shield = result.shield
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action_dictionary = {}
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shield_scheduler = shield.construct()
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state_valuations = model.state_valuations
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choice_labeling = model.choice_labeling
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stormpy.shields.export_shield(model, shield, "myshield")
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for stateID in model.states:
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choice = shield_scheduler.get_choice(stateID)
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choices = choice.choice_map
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state_valuation = state_valuations.get_string(stateID)
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actions_to_be_executed = [Action(idx= choice[1], prob=choice[0], labels=choice_labeling.get_labels_of_choice(model.get_choice_index(stateID, choice[1]))) for choice in choices]
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action_dictionary[state_valuation] = actions_to_be_executed
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return action_dictionary
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def create_shield(self, **kwargs):
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env = kwargs["env"]
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self.__export_grid_to_text(env)
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self.__create_prism()
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return self.__create_shield_dict()
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def create_shield_query(env):
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coordinates = env.env.agent_pos
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view_direction = env.env.agent_dir
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keys = extract_keys(env)
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doors = extract_doors(env)
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adversaries = extract_adversaries(env)
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if env.carrying:
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agent_carrying = F"Agent_is_carrying_object\t"
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else:
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agent_carrying = "!Agent_is_carrying_object\t"
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key_positions = []
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agent_key_status = []
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for key in keys:
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key_color = key[0].color
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key_x = key[1]
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key_y = key[2]
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if env.carrying and env.carrying.type == "key":
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agent_key_text = F"Agent_has_{env.carrying.color}_key\t& "
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key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t"
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else:
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agent_key_text = F"!Agent_has_{key_color}_key\t& "
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key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t"
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key_positions.append(key_position)
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agent_key_status.append(agent_key_text)
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if key_positions:
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key_positions[-1] = key_positions[-1].strip()
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door_status = []
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for door in doors:
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status = ""
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if door.is_open:
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status = F"!Door{door.color}locked\t& Door{door.color}open\t&"
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elif door.is_locked:
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status = F"Door{door.color}locked\t& !Door{door.color}open\t&"
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else:
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status = F"!Door{door.color}locked\t& !Door{door.color}open\t&"
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door_status.append(status)
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adv_status = []
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adv_positions = []
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for adversary in adversaries:
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status = ""
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position = ""
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if adversary.carrying:
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carrying = F"{adversary.name}_is_carrying_object\t"
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else:
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carrying = F"!{adversary.name}_is_carrying_object\t"
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status = F"{carrying}& !{adversary.name}Done\t& "
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position = F"x{adversary.name}={adversary.cur_pos[1]}\t& y{adversary.name}={adversary.cur_pos[0]}\t& view{adversary.name}={adversary.adversary_dir}"
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adv_status.append(status)
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adv_positions.append(position)
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door_status_text = ""
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if door_status:
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door_status_text = F"& {''.join(door_status)}\t"
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adv_status_text = ""
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if adv_status:
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adv_status_text = F"& {''.join(adv_status)}"
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adv_positions_text = ""
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if adv_positions:
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adv_positions_text = F"\t& {''.join(adv_positions)}"
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key_positions_text = ""
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if key_positions:
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key_positions_text = F"\t& {''.join(key_positions)}"
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move_text = ""
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if adversaries:
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move_text = F"move=0\t& "
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agent_position = F"& xAgent={coordinates[0]}\t& yAgent={coordinates[1]}\t& viewAgent={view_direction}"
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query = f"[{agent_carrying}& {''.join(agent_key_status)}!AgentDone\t{adv_status_text}{move_text}{door_status_text}{agent_position}{adv_positions_text}{key_positions_text}]"
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return query
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class ShieldingConfig(Enum):
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Training = 'training'
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Evaluation = 'evaluation'
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Disabled = 'none'
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Full = 'full'
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def __str__(self) -> str:
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return self.value
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def extract_keys(env):
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keys = []
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for j in range(env.grid.height):
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for i in range(env.grid.width):
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obj = env.grid.get(i,j)
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if obj and obj.type == "key":
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keys.append((obj, i, j))
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if env.carrying and env.carrying.type == "key":
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keys.append((env.carrying, -1, -1))
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# TODO Maybe need to add ordering of keys so it matches the order in the shield
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return keys
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def extract_doors(env):
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doors = []
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for j in range(env.grid.height):
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for i in range(env.grid.width):
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obj = env.grid.get(i,j)
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if obj and obj.type == "door":
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doors.append(obj)
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return doors
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def extract_adversaries(env):
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adv = []
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if not hasattr(env, "adversaries") or not env.adversaries:
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return []
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for color, adversary in env.adversaries.items():
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adv.append(adversary)
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return adv
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def create_log_dir(args):
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return F"{args.log_dir}sh:{args.shielding}-value:{args.shield_value}-comp:{args.shield_comparision}-env:{args.env}-conf:{args.prism_config}"
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def test_name(args):
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return F"{args.expname}"
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def get_action_index_mapping(actions):
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for action_str in actions:
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if not "Agent" in action_str:
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continue
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if "move" in action_str:
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return Actions.forward
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elif "left" in action_str:
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return Actions.left
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elif "right" in action_str:
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return Actions.right
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elif "pickup" in action_str:
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return Actions.pickup
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elif "done" in action_str:
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return Actions.done
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elif "drop" in action_str:
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return Actions.drop
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elif "toggle" in action_str:
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return Actions.toggle
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elif "unlock" in action_str:
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return Actions.toggle
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raise ValueError("No action mapping found")
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def parse_arguments(argparse):
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parser = argparse.ArgumentParser()
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# parser.add_argument("--env", help="gym environment to load", default="MiniGrid-Empty-8x8-v0")
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parser.add_argument("--env",
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help="gym environment to load",
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default="MiniGrid-LavaSlipperyCliffS12-v2",
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choices=[
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"MiniGrid-Adv-8x8-v0",
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"MiniGrid-AdvSimple-8x8-v0",
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"MiniGrid-LavaCrossingS9N1-v0",
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"MiniGrid-LavaCrossingS9N3-v0",
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"MiniGrid-LavaSlipperyCliffS12-v0",
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"MiniGrid-LavaFaultyS12-30-v0",
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])
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# parser.add_argument("--seed", type=int, help="seed for environment", default=None)
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parser.add_argument("--grid_to_prism_binary_path", default="./main")
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parser.add_argument("--grid_path", default="grid")
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parser.add_argument("--prism_path", default="grid")
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parser.add_argument("--algorithm", default="PPO", type=str.upper , choices=["PPO", "DQN"])
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parser.add_argument("--log_dir", default="../log_results/")
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parser.add_argument("--evaluations", type=int, default=30 )
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parser.add_argument("--formula", default="Pmax=? [G !\"AgentIsInLavaAndNotDone\"]") # formula_str = "Pmax=? [G ! \"AgentIsInGoalAndNotDone\"]"
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# parser.add_argument("--formula", default="<<Agent>> Pmax=? [G <= 4 !\"AgentRanIntoAdversary\"]")
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parser.add_argument("--workers", type=int, default=1)
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parser.add_argument("--num_gpus", type=float, default=0)
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parser.add_argument("--shielding", type=ShieldingConfig, choices=list(ShieldingConfig), default=ShieldingConfig.Full)
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parser.add_argument("--steps", default=20_000, type=int)
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parser.add_argument("--expname", default="exp")
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parser.add_argument("--shield_creation_at_reset", action=argparse.BooleanOptionalAction)
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parser.add_argument("--prism_config", default=None)
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parser.add_argument("--shield_value", default=0.9, type=float)
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parser.add_argument("--probability_displacement", default=1/4, type=float)
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parser.add_argument("--probability_intended", default=3/4, type=float)
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parser.add_argument("--probability_turn_displacement", default=0/4, type=float)
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parser.add_argument("--probability_turn_intended", default=4/4, type=float)
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parser.add_argument("--shield_comparision", default='relative', choices=['relative', 'absolute'])
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# parser.add_argument("--random_starts", default=1, type=int)
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args = parser.parse_args()
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return args
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