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Build_GLPK_with_VC9.bat | 2 months ago | |
Build_GLPK_with_VC9_DLL.bat | 2 months ago | |
Build_GLPK_with_VC10.bat | 2 months ago | |
Build_GLPK_with_VC10_DLL.bat | 2 months ago | |
Build_GLPK_with_VC10_stdcall_DLL.bat | 2 months ago | |
Build_GLPK_with_VC14.bat | 2 months ago | |
Build_GLPK_with_VC14_DLL.bat | 2 months ago | |
Makefile_VC | 2 months ago | |
Makefile_VC_DLL | 2 months ago | |
Makefile_VC_stdcall_DLL | 2 months ago | |
config_VC | 2 months ago | |
glpk_4_65.def | 2 months ago | |
glpk_4_65_stdcall.def | 2 months ago | |
readme.txt | 2 months ago |
readme.txt
This directory contains batch files and other stuff which you can use
to build GLPK for 32-bit Windows with the native C/C++ compilers.
Before running the batch file do the following:
1. Make sure that you have installed the compiler you are going to use
to build GLPK.
2. Look into corresponding batch file (just right-click it and choose
'Edit' in the popup menu; DO NOT choose 'Open'). Make sure that HOME
variable specifies correct path to the compiler directory; if not,
make necessary changes.
To run the batch file just double-click it and wait a bit while the
Make utility does its job. The message 'OPTIMAL SOLUTION FOUND' in the
MS-DOS window means that all is OK. If you do not see it, something is
wrong.
Once GLPK has been successfully built, there must appear two files in
this directory:
glpk.lib, which is the GLPK object library, and
glpsol.exe, which is the stand-alone GLPK LP/MIP solver.