You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1580 lines
39 KiB

/**
@file
@ingroup cudd
@brief Procedures for dynamic variable ordering of ZDDs.
@author Hyong-Kyoon Shin, In-Ho Moon
@copyright@parblock
Copyright (c) 1995-2015, Regents of the University of Colorado
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
Neither the name of the University of Colorado nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
@endparblock
*/
#include "util.h"
#include "mtrInt.h"
#include "cuddInt.h"
/*---------------------------------------------------------------------------*/
/* Constant declarations */
/*---------------------------------------------------------------------------*/
#define DD_MAX_SUBTABLE_SPARSITY 8
/*---------------------------------------------------------------------------*/
/* Stucture declarations */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Type declarations */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Variable declarations */
/*---------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------*/
/* Macro declarations */
/*---------------------------------------------------------------------------*/
/** \cond */
/*---------------------------------------------------------------------------*/
/* Static function prototypes */
/*---------------------------------------------------------------------------*/
static Move * zddSwapAny (DdManager *table, int x, int y);
static int cuddZddSiftingAux (DdManager *table, int x, int x_low, int x_high);
static Move * cuddZddSiftingUp (DdManager *table, int x, int x_low, int initial_size);
static Move * cuddZddSiftingDown (DdManager *table, int x, int x_high, int initial_size);
static int cuddZddSiftingBackward (DdManager *table, Move *moves, int size);
static void zddReorderPreprocess (DdManager *table);
static int zddReorderPostprocess (DdManager *table);
static int zddShuffle (DdManager *table, int *permutation);
static int zddSiftUp (DdManager *table, int x, int xLow);
static void zddFixTree (DdManager *table, MtrNode *treenode);
/** \endcond */
/*---------------------------------------------------------------------------*/
/* Definition of exported functions */
/*---------------------------------------------------------------------------*/
/**
@brief Main dynamic reordering routine for ZDDs.
@details@parblock
Calls one of the possible reordering procedures:
<ul>
<li>Swapping
<li>Sifting
<li>Symmetric Sifting
</ul>
For sifting and symmetric sifting it is possible to request reordering
to convergence.
The core of all methods is the reordering procedure
cuddZddSwapInPlace() which swaps two adjacent variables.
@endparblock
@return 1 in case of success; 0 otherwise. In the case of symmetric
sifting (with and without convergence) returns 1 plus the number of
symmetric variables, in case of success.
@sideeffect Changes the variable order for all ZDDs and clears
the cache.
*/
int
Cudd_zddReduceHeap(
DdManager * table /**< DD manager */,
Cudd_ReorderingType heuristic /**< method used for reordering */,
int minsize /**< bound below which no reordering occurs */)
{
DdHook *hook;
int result;
unsigned int nextDyn;
#ifdef DD_STATS
unsigned int initialSize;
unsigned int finalSize;
#endif
unsigned long localTime;
/* Don't reorder if there are too many dead nodes. */
if (table->keysZ - table->deadZ < (unsigned) minsize)
return(1);
if (heuristic == CUDD_REORDER_SAME) {
heuristic = table->autoMethodZ;
}
if (heuristic == CUDD_REORDER_NONE) {
return(1);
}
/* This call to Cudd_zddReduceHeap does initiate reordering. Therefore
** we count it.
*/
table->reorderings++;
localTime = util_cpu_time();
/* Run the hook functions. */
hook = table->preReorderingHook;
while (hook != NULL) {
int res = (hook->f)(table, "ZDD", (void *)heuristic);
if (res == 0) return(0);
hook = hook->next;
}
/* Clear the cache and collect garbage. */
zddReorderPreprocess(table);
table->zddTotalNumberSwapping = 0;
#ifdef DD_STATS
initialSize = table->keysZ;
switch(heuristic) {
case CUDD_REORDER_RANDOM:
case CUDD_REORDER_RANDOM_PIVOT:
(void) fprintf(table->out,"#:I_RANDOM ");
break;
case CUDD_REORDER_SIFT:
case CUDD_REORDER_SIFT_CONVERGE:
case CUDD_REORDER_SYMM_SIFT:
case CUDD_REORDER_SYMM_SIFT_CONV:
(void) fprintf(table->out,"#:I_SIFTING ");
break;
case CUDD_REORDER_LINEAR:
case CUDD_REORDER_LINEAR_CONVERGE:
(void) fprintf(table->out,"#:I_LINSIFT ");
break;
default:
(void) fprintf(table->err,"Unsupported ZDD reordering method\n");
return(0);
}
(void) fprintf(table->out,"%8d: initial size",initialSize);
#endif
result = cuddZddTreeSifting(table,heuristic);
#ifdef DD_STATS
(void) fprintf(table->out,"\n");
finalSize = table->keysZ;
(void) fprintf(table->out,"#:F_REORDER %8d: final size\n",finalSize);
(void) fprintf(table->out,"#:T_REORDER %8g: total time (sec)\n",
((double)(util_cpu_time() - localTime)/1000.0));
(void) fprintf(table->out,"#:N_REORDER %8d: total swaps\n",
table->zddTotalNumberSwapping);
#endif
if (result == 0)
return(0);
if (!zddReorderPostprocess(table))
return(0);
if (table->realignZ) {
if (!cuddBddAlignToZdd(table))
return(0);
}
nextDyn = table->keysZ * DD_DYN_RATIO;
if (table->reorderings < 20 || nextDyn > table->nextDyn)
table->nextDyn = nextDyn;
else
table->nextDyn += 20;
table->reordered = 1;
/* Run hook functions. */
hook = table->postReorderingHook;
while (hook != NULL) {
int res = (hook->f)(table, "ZDD", (void *)(ptruint)localTime);
if (res == 0) return(0);
hook = hook->next;
}
/* Update cumulative reordering time. */
table->reordTime += util_cpu_time() - localTime;
return(result);
} /* end of Cudd_zddReduceHeap */
/**
@brief Reorders %ZDD variables according to given permutation.
@details The i-th entry of the permutation array contains the index
of the variable that should be brought to the i-th level. The size
of the array should be equal or greater to the number of variables
currently in use.
@return 1 in case of success; 0 otherwise.
@sideeffect Changes the %ZDD variable order for all diagrams and clears
the cache.
@see Cudd_zddReduceHeap
*/
int
Cudd_zddShuffleHeap(
DdManager * table /**< DD manager */,
int * permutation /**< required variable permutation */)
{
int result;
zddReorderPreprocess(table);
result = zddShuffle(table,permutation);
if (!zddReorderPostprocess(table)) return(0);
return(result);
} /* end of Cudd_zddShuffleHeap */
/*---------------------------------------------------------------------------*/
/* Definition of internal functions */
/*---------------------------------------------------------------------------*/
/**
@brief Reorders %ZDD variables according to the order of the %BDD
variables.
@details This function can be called at the end of %BDD reordering to
insure that the order of the %ZDD variables is consistent with the
order of the %BDD variables. The number of %ZDD variables must be a
multiple of the number of %BDD variables. Let <code>M</code> be the
ratio of the two numbers. cuddZddAlignToBdd then considers the %ZDD
variables from <code>M*i</code> to <code>(M+1)*i-1</code> as
corresponding to %BDD variable <code>i</code>. This function should
be normally called from Cudd_ReduceHeap, which clears the cache.
@return 1 in case of success; 0 otherwise.
@sideeffect Changes the %ZDD variable order for all diagrams and performs
garbage collection of the %ZDD unique table.
@see Cudd_zddShuffleHeap Cudd_ReduceHeap
*/
int
cuddZddAlignToBdd(
DdManager * table /**< %DD manager */)
{
int *invpermZ; /* permutation array */
int M; /* ratio of ZDD variables to BDD variables */
int i,j; /* loop indices */
int result; /* return value */
/* We assume that a ratio of 0 is OK. */
if (table->sizeZ == 0)
return(1);
M = table->sizeZ / table->size;
/* Check whether the number of ZDD variables is a multiple of the
** number of BDD variables.
*/
if (M * table->size != table->sizeZ)
return(0);
/* Create and initialize the inverse permutation array. */
invpermZ = ALLOC(int,table->sizeZ);
if (invpermZ == NULL) {
table->errorCode = CUDD_MEMORY_OUT;
return(0);
}
for (i = 0; i < table->size; i++) {
int index = table->invperm[i];
int indexZ = index * M;
int levelZ = table->permZ[indexZ];
levelZ = (levelZ / M) * M;
for (j = 0; j < M; j++) {
invpermZ[M * i + j] = table->invpermZ[levelZ + j];
}
}
/* Eliminate dead nodes. Do not scan the cache again, because we
** assume that Cudd_ReduceHeap has already cleared it.
*/
cuddGarbageCollect(table,0);
result = zddShuffle(table, invpermZ);
FREE(invpermZ);
/* Fix the ZDD variable group tree. */
zddFixTree(table,table->treeZ);
return(result);
} /* end of cuddZddAlignToBdd */
/**
@brief Finds the next subtable with a larger index.
@return the index.
@sideeffect None
*/
int
cuddZddNextHigh(
DdManager * table,
int x)
{
(void) table; /* avoid warning */
return(x + 1);
} /* end of cuddZddNextHigh */
/**
@brief Finds the next subtable with a smaller index.
@return the index.
@sideeffect None
*/
int
cuddZddNextLow(
DdManager * table,
int x)
{
(void) table; /* avoid warning */
return(x - 1);
} /* end of cuddZddNextLow */
/**
@brief Comparison function used by qsort.
@details Comparison function used by qsort to order the variables
according to the number of keys in the subtables.
@return the difference in number of keys between the two variables
being compared.
@sideeffect None
*/
int
cuddZddUniqueCompare(
void const * ptr_x,
void const * ptr_y)
{
IndexKey const * pX = (IndexKey const *) ptr_x;
IndexKey const * pY = (IndexKey const *) ptr_y;
return(pY->keys - pX->keys);
} /* end of cuddZddUniqueCompare */
/**
@brief Swaps two adjacent variables.
@details It assumes that no dead nodes are present on entry to this
procedure. The procedure then guarantees that no dead nodes will be
present when it terminates. cuddZddSwapInPlace assumes that x &lt; y.
@return the number of keys in the table if successful; 0 otherwise.
@sideeffect None
*/
int
cuddZddSwapInPlace(
DdManager * table,
int x,
int y)
{
DdNodePtr *xlist, *ylist;
int xindex, yindex;
int xslots, yslots;
int xshift, yshift;
int oldxkeys, oldykeys;
int newxkeys, newykeys;
int i;
int posn;
DdNode *f, *f1, *f0, *f11, *f10, *f01, *f00;
DdNode *newf1 = NULL, *newf0 = NULL, *next;
DdNodePtr g, *lastP, *previousP;
DdNode *empty = table->zero;
#ifdef DD_DEBUG
assert(x < y);
assert(cuddZddNextHigh(table,x) == y);
assert(table->subtableZ[x].keys != 0);
assert(table->subtableZ[y].keys != 0);
assert(table->subtableZ[x].dead == 0);
assert(table->subtableZ[y].dead == 0);
#endif
table->zddTotalNumberSwapping++;
/* Get parameters of x subtable. */
xindex = table->invpermZ[x];
xlist = table->subtableZ[x].nodelist;
oldxkeys = table->subtableZ[x].keys;
xslots = table->subtableZ[x].slots;
xshift = table->subtableZ[x].shift;
newxkeys = 0;
yindex = table->invpermZ[y];
ylist = table->subtableZ[y].nodelist;
oldykeys = table->subtableZ[y].keys;
yslots = table->subtableZ[y].slots;
yshift = table->subtableZ[y].shift;
newykeys = oldykeys;
/* The nodes in the x layer that don't depend on y directly
** will stay there; the others are put in a chain.
** The chain is handled as a FIFO; g points to the beginning and
** last points to the end.
*/
g = NULL;
lastP = &g;
for (i = 0; i < xslots; i++) {
previousP = &(xlist[i]);
f = *previousP;
while (f != NULL) {
next = f->next;
f1 = cuddT(f); f0 = cuddE(f);
if ((f1->index != (DdHalfWord) yindex) &&
(f0->index != (DdHalfWord) yindex)) { /* stays */
newxkeys++;
*previousP = f;
previousP = &(f->next);
} else {
f->index = yindex;
*lastP = f;
lastP = &(f->next);
}
f = next;
} /* while there are elements in the collision chain */
*previousP = NULL;
} /* for each slot of the x subtable */
*lastP = NULL;
#ifdef DD_COUNT
table->swapSteps += oldxkeys - newxkeys;
#endif
/* Take care of the x nodes that must be re-expressed.
** They form a linked list pointed by g. Their index has been
** changed to yindex already.
*/
f = g;
while (f != NULL) {
next = f->next;
/* Find f1, f0, f11, f10, f01, f00. */
f1 = cuddT(f);
if ((int) f1->index == yindex) {
f11 = cuddT(f1); f10 = cuddE(f1);
} else {
f11 = empty; f10 = f1;
}
f0 = cuddE(f);
if ((int) f0->index == yindex) {
f01 = cuddT(f0); f00 = cuddE(f0);
} else {
f01 = empty; f00 = f0;
}
/* Decrease ref count of f1. */
cuddSatDec(f1->ref);
/* Create the new T child. */
if (f11 == empty) {
if (f01 != empty) {
newf1 = f01;
cuddSatInc(newf1->ref);
}
/* else case was already handled when finding nodes
** with both children below level y
*/
} else {
/* Check xlist for triple (xindex, f11, f01). */
posn = ddHash(f11, f01, xshift);
/* For each element newf1 in collision list xlist[posn]. */
newf1 = xlist[posn];
while (newf1 != NULL) {
if (cuddT(newf1) == f11 && cuddE(newf1) == f01) {
cuddSatInc(newf1->ref);
break; /* match */
}
newf1 = newf1->next;
} /* while newf1 */
if (newf1 == NULL) { /* no match */
newf1 = cuddDynamicAllocNode(table);
if (newf1 == NULL)
goto zddSwapOutOfMem;
newf1->index = xindex; newf1->ref = 1;
cuddT(newf1) = f11;
cuddE(newf1) = f01;
/* Insert newf1 in the collision list xlist[pos];
** increase the ref counts of f11 and f01
*/
newxkeys++;
newf1->next = xlist[posn];
xlist[posn] = newf1;
cuddSatInc(f11->ref);
cuddSatInc(f01->ref);
}
}
cuddT(f) = newf1;
/* Do the same for f0. */
/* Decrease ref count of f0. */
cuddSatDec(f0->ref);
/* Create the new E child. */
if (f10 == empty) {
newf0 = f00;
cuddSatInc(newf0->ref);
} else {
/* Check xlist for triple (xindex, f10, f00). */
posn = ddHash(f10, f00, xshift);
/* For each element newf0 in collision list xlist[posn]. */
newf0 = xlist[posn];
while (newf0 != NULL) {
if (cuddT(newf0) == f10 && cuddE(newf0) == f00) {
cuddSatInc(newf0->ref);
break; /* match */
}
newf0 = newf0->next;
} /* while newf0 */
if (newf0 == NULL) { /* no match */
newf0 = cuddDynamicAllocNode(table);
if (newf0 == NULL)
goto zddSwapOutOfMem;
newf0->index = xindex; newf0->ref = 1;
cuddT(newf0) = f10; cuddE(newf0) = f00;
/* Insert newf0 in the collision list xlist[posn];
** increase the ref counts of f10 and f00.
*/
newxkeys++;
newf0->next = xlist[posn];
xlist[posn] = newf0;
cuddSatInc(f10->ref);
cuddSatInc(f00->ref);
}
}
cuddE(f) = newf0;
/* Insert the modified f in ylist.
** The modified f does not already exists in ylist.
** (Because of the uniqueness of the cofactors.)
*/
posn = ddHash(newf1, newf0, yshift);
newykeys++;
f->next = ylist[posn];
ylist[posn] = f;
f = next;
} /* while f != NULL */
/* GC the y layer. */
/* For each node f in ylist. */
for (i = 0; i < yslots; i++) {
previousP = &(ylist[i]);
f = *previousP;
while (f != NULL) {
next = f->next;
if (f->ref == 0) {
cuddSatDec(cuddT(f)->ref);
cuddSatDec(cuddE(f)->ref);
cuddDeallocNode(table, f);
newykeys--;
} else {
*previousP = f;
previousP = &(f->next);
}
f = next;
} /* while f */
*previousP = NULL;
} /* for i */
/* Set the appropriate fields in table. */
table->subtableZ[x].nodelist = ylist;
table->subtableZ[x].slots = yslots;
table->subtableZ[x].shift = yshift;
table->subtableZ[x].keys = newykeys;
table->subtableZ[x].maxKeys = yslots * DD_MAX_SUBTABLE_DENSITY;
table->subtableZ[y].nodelist = xlist;
table->subtableZ[y].slots = xslots;
table->subtableZ[y].shift = xshift;
table->subtableZ[y].keys = newxkeys;
table->subtableZ[y].maxKeys = xslots * DD_MAX_SUBTABLE_DENSITY;
table->permZ[xindex] = y; table->permZ[yindex] = x;
table->invpermZ[x] = yindex; table->invpermZ[y] = xindex;
table->keysZ += newxkeys + newykeys - oldxkeys - oldykeys;
/* Update univ section; univ[x] remains the same. */
table->univ[y] = cuddT(table->univ[x]);
return (table->keysZ);
zddSwapOutOfMem:
(void) fprintf(table->err, "Error: cuddZddSwapInPlace out of memory\n");
return (0);
} /* end of cuddZddSwapInPlace */
/**
@brief Reorders variables by a sequence of (non-adjacent) swaps.
@details Implementation of Plessier's algorithm that reorders
variables by a sequence of (non-adjacent) swaps.
<ol>
<li> Select two variables (RANDOM or HEURISTIC).
<li> Permute these variables.
<li> If the nodes have decreased accept the permutation.
<li> Otherwise reconstruct the original heap.
<li> Loop.
</ol>
@return 1 in case of success; 0 otherwise.
@sideeffect None
*/
int
cuddZddSwapping(
DdManager * table,
int lower,
int upper,
Cudd_ReorderingType heuristic)
{
int i, j;
int max, keys;
int nvars;
int x, y;
int iterate;
int previousSize;
Move *moves, *move;
int pivot = 0;
int modulo;
int result;
#ifdef DD_DEBUG
/* Sanity check */
assert(lower >= 0 && upper < table->sizeZ && lower <= upper);
#endif
nvars = upper - lower + 1;
iterate = nvars;
for (i = 0; i < iterate; i++) {
if (heuristic == CUDD_REORDER_RANDOM_PIVOT) {
/* Find pivot <= id with maximum keys. */
for (max = -1, j = lower; j <= upper; j++) {
if ((keys = table->subtableZ[j].keys) > max) {
max = keys;
pivot = j;
}
}
modulo = upper - pivot;
if (modulo == 0) {
y = pivot; /* y = nvars-1 */
} else {
/* y = random # from {pivot+1 .. nvars-1} */
y = pivot + 1 + (int) (Cudd_Random(table) % modulo);
}
modulo = pivot - lower - 1;
if (modulo < 1) { /* if pivot = 1 or 0 */
x = lower;
} else {
do { /* x = random # from {0 .. pivot-2} */
x = (int) Cudd_Random(table) % modulo;
} while (x == y);
/* Is this condition really needed, since x and y
are in regions separated by pivot? */
}
} else {
x = (int) (Cudd_Random(table) % nvars) + lower;
do {
y = (int) (Cudd_Random(table) % nvars) + lower;
} while (x == y);
}
previousSize = table->keysZ;
moves = zddSwapAny(table, x, y);
if (moves == NULL)
goto cuddZddSwappingOutOfMem;
result = cuddZddSiftingBackward(table, moves, previousSize);
if (!result)
goto cuddZddSwappingOutOfMem;
while (moves != NULL) {
move = moves->next;
cuddDeallocMove(table, moves);
moves = move;
}
#ifdef DD_STATS
if (table->keysZ < (unsigned) previousSize) {
(void) fprintf(table->out,"-");
} else if (table->keysZ > (unsigned) previousSize) {
(void) fprintf(table->out,"+"); /* should never happen */
} else {
(void) fprintf(table->out,"=");
}
fflush(table->out);
#endif
}
return(1);
cuddZddSwappingOutOfMem:
while (moves != NULL) {
move = moves->next;
cuddDeallocMove(table, moves);
moves = move;
}
return(0);
} /* end of cuddZddSwapping */
/**
@brief Implementation of Rudell's sifting algorithm.
@details Assumes that no dead nodes are present.
<ol>
<li> Order all the variables according to the number of entries
in each unique table.
<li> Sift the variable up and down, remembering each time the
total size of the %DD heap.
<li> Select the best permutation.
<li> Repeat 3 and 4 for all variables.
</ol>
@return 1 if successful; 0 otherwise.
@sideeffect None
*/
int
cuddZddSifting(
DdManager * table,
int lower,
int upper)
{
int i;
IndexKey *var;
int size;
int x;
int result;
#ifdef DD_STATS
int previousSize;
#endif
size = table->sizeZ;
/* Find order in which to sift variables. */
var = ALLOC(IndexKey, size);
if (var == NULL) {
table->errorCode = CUDD_MEMORY_OUT;
goto cuddZddSiftingOutOfMem;
}
for (i = 0; i < size; i++) {
x = table->permZ[i];
var[i].index = i;
var[i].keys = table->subtableZ[x].keys;
}
util_qsort(var, size, sizeof(IndexKey), cuddZddUniqueCompare);
/* Now sift. */
for (i = 0; i < ddMin(table->siftMaxVar, size); i++) {
if (table->zddTotalNumberSwapping >= table->siftMaxSwap)
break;
if (util_cpu_time() - table->startTime > table->timeLimit) {
table->autoDynZ = 0; /* prevent further reordering */
break;
}
if (table->terminationCallback != NULL &&
table->terminationCallback(table->tcbArg)) {
table->autoDynZ = 0; /* prevent further reordering */
break;
}
x = table->permZ[var[i].index];
if (x < lower || x > upper) continue;
#ifdef DD_STATS
previousSize = table->keysZ;
#endif
result = cuddZddSiftingAux(table, x, lower, upper);
if (!result)
goto cuddZddSiftingOutOfMem;
#ifdef DD_STATS
if (table->keysZ < (unsigned) previousSize) {
(void) fprintf(table->out,"-");
} else if (table->keysZ > (unsigned) previousSize) {
(void) fprintf(table->out,"+"); /* should never happen */
(void) fprintf(table->out,"\nSize increased from %d to %d while sifting variable %d\n", previousSize, table->keysZ , var[i].index);
} else {
(void) fprintf(table->out,"=");
}
fflush(table->out);
#endif
}
FREE(var);
return(1);
cuddZddSiftingOutOfMem:
if (var != NULL) FREE(var);
return(0);
} /* end of cuddZddSifting */
/*---------------------------------------------------------------------------*/
/* Definition of static functions */
/*---------------------------------------------------------------------------*/
/**
@brief Swaps any two variables.
@return the set of moves.
@sideeffect None
*/
static Move *
zddSwapAny(
DdManager * table,
int x,
int y)
{
Move *move, *moves;
int tmp, size;
int x_ref, y_ref;
int x_next, y_next;
int limit_size;
if (x > y) { /* make x precede y */
tmp = x; x = y; y = tmp;
}
x_ref = x; y_ref = y;
x_next = cuddZddNextHigh(table, x);
y_next = cuddZddNextLow(table, y);
moves = NULL;
limit_size = table->keysZ;
for (;;) {
if (x_next == y_next) { /* x < x_next = y_next < y */
size = cuddZddSwapInPlace(table, x, x_next);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *) cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = x;
move->y = x_next;
move->size = size;
move->next = moves;
moves = move;
size = cuddZddSwapInPlace(table, y_next, y);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = y_next;
move->y = y;
move->size = size;
move->next = moves;
moves = move;
size = cuddZddSwapInPlace(table, x, x_next);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = x;
move->y = x_next;
move->size = size;
move->next = moves;
moves = move;
tmp = x; x = y; y = tmp;
} else if (x == y_next) { /* x = y_next < y = x_next */
size = cuddZddSwapInPlace(table, x, x_next);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = x;
move->y = x_next;
move->size = size;
move->next = moves;
moves = move;
tmp = x; x = y; y = tmp;
} else {
size = cuddZddSwapInPlace(table, x, x_next);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = x;
move->y = x_next;
move->size = size;
move->next = moves;
moves = move;
size = cuddZddSwapInPlace(table, y_next, y);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = y_next;
move->y = y;
move->size = size;
move->next = moves;
moves = move;
x = x_next; y = y_next;
}
x_next = cuddZddNextHigh(table, x);
y_next = cuddZddNextLow(table, y);
if (x_next > y_ref)
break; /* if x == y_ref */
if ((double) size > table->maxGrowth * (double) limit_size)
break;
if (size < limit_size)
limit_size = size;
}
if (y_next >= x_ref) {
size = cuddZddSwapInPlace(table, y_next, y);
if (size == 0)
goto zddSwapAnyOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto zddSwapAnyOutOfMem;
move->x = y_next;
move->y = y;
move->size = size;
move->next = moves;
moves = move;
}
return(moves);
zddSwapAnyOutOfMem:
while (moves != NULL) {
move = moves->next;
cuddDeallocMove(table, moves);
moves = move;
}
return(NULL);
} /* end of zddSwapAny */
/**
@brief Given xLow <= x <= xHigh moves x up and down between the
boundaries.
@details Finds the best position and does the required changes.
@return 1 if successful; 0 otherwise.
@sideeffect None
*/
static int
cuddZddSiftingAux(
DdManager * table,
int x,
int x_low,
int x_high)
{
Move *move;
Move *moveUp; /* list of up move */
Move *moveDown; /* list of down move */
int initial_size;
int result;
initial_size = table->keysZ;
#ifdef DD_DEBUG
assert(table->subtableZ[x].keys > 0);
#endif
moveDown = NULL;
moveUp = NULL;
if (x == x_low) {
moveDown = cuddZddSiftingDown(table, x, x_high, initial_size);
/* after that point x --> x_high */
if (moveDown == NULL)
goto cuddZddSiftingAuxOutOfMem;
result = cuddZddSiftingBackward(table, moveDown,
initial_size);
/* move backward and stop at best position */
if (!result)
goto cuddZddSiftingAuxOutOfMem;
}
else if (x == x_high) {
moveUp = cuddZddSiftingUp(table, x, x_low, initial_size);
/* after that point x --> x_low */
if (moveUp == NULL)
goto cuddZddSiftingAuxOutOfMem;
result = cuddZddSiftingBackward(table, moveUp, initial_size);
/* move backward and stop at best position */
if (!result)
goto cuddZddSiftingAuxOutOfMem;
}
else if ((x - x_low) > (x_high - x)) {
/* must go down first:shorter */
moveDown = cuddZddSiftingDown(table, x, x_high, initial_size);
/* after that point x --> x_high */
if (moveDown == NULL)
goto cuddZddSiftingAuxOutOfMem;
moveUp = cuddZddSiftingUp(table, moveDown->y, x_low,
initial_size);
if (moveUp == NULL)
goto cuddZddSiftingAuxOutOfMem;
result = cuddZddSiftingBackward(table, moveUp, initial_size);
/* move backward and stop at best position */
if (!result)
goto cuddZddSiftingAuxOutOfMem;
}
else {
moveUp = cuddZddSiftingUp(table, x, x_low, initial_size);
/* after that point x --> x_high */
if (moveUp == NULL)
goto cuddZddSiftingAuxOutOfMem;
moveDown = cuddZddSiftingDown(table, moveUp->x, x_high,
initial_size);
/* then move up */
if (moveDown == NULL)
goto cuddZddSiftingAuxOutOfMem;
result = cuddZddSiftingBackward(table, moveDown,
initial_size);
/* move backward and stop at best position */
if (!result)
goto cuddZddSiftingAuxOutOfMem;
}
while (moveDown != NULL) {
move = moveDown->next;
cuddDeallocMove(table, moveDown);
moveDown = move;
}
while (moveUp != NULL) {
move = moveUp->next;
cuddDeallocMove(table, moveUp);
moveUp = move;
}
return(1);
cuddZddSiftingAuxOutOfMem:
while (moveDown != NULL) {
move = moveDown->next;
cuddDeallocMove(table, moveDown);
moveDown = move;
}
while (moveUp != NULL) {
move = moveUp->next;
cuddDeallocMove(table, moveUp);
moveUp = move;
}
return(0);
} /* end of cuddZddSiftingAux */
/**
@brief Sifts a variable up.
@details Moves y up until either it reaches the bound (x_low) or the
size of the %ZDD heap increases too much.
@return the set of moves in case of success; NULL if memory is full.
@sideeffect None
*/
static Move *
cuddZddSiftingUp(
DdManager * table,
int x,
int x_low,
int initial_size)
{
Move *moves;
Move *move;
int y;
int size;
int limit_size = initial_size;
moves = NULL;
y = cuddZddNextLow(table, x);
while (y >= x_low) {
size = cuddZddSwapInPlace(table, y, x);
if (size == 0)
goto cuddZddSiftingUpOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto cuddZddSiftingUpOutOfMem;
move->x = y;
move->y = x;
move->size = size;
move->next = moves;
moves = move;
if ((double)size > (double)limit_size * table->maxGrowth)
break;
if (size < limit_size)
limit_size = size;
x = y;
y = cuddZddNextLow(table, x);
}
return(moves);
cuddZddSiftingUpOutOfMem:
while (moves != NULL) {
move = moves->next;
cuddDeallocMove(table, moves);
moves = move;
}
return(NULL);
} /* end of cuddZddSiftingUp */
/**
@brief Sifts a variable down.
@details Moves x down until either it reaches the bound (x_high) or
the size of the %ZDD heap increases too much.
@return the set of moves in case of success; NULL if memory is
full.
@sideeffect None
*/
static Move *
cuddZddSiftingDown(
DdManager * table,
int x,
int x_high,
int initial_size)
{
Move *moves;
Move *move;
int y;
int size;
int limit_size = initial_size;
moves = NULL;
y = cuddZddNextHigh(table, x);
while (y <= x_high) {
size = cuddZddSwapInPlace(table, x, y);
if (size == 0)
goto cuddZddSiftingDownOutOfMem;
move = (Move *)cuddDynamicAllocNode(table);
if (move == NULL)
goto cuddZddSiftingDownOutOfMem;
move->x = x;
move->y = y;
move->size = size;
move->next = moves;
moves = move;
if ((double)size > (double)limit_size * table->maxGrowth)
break;
if (size < limit_size)
limit_size = size;
x = y;
y = cuddZddNextHigh(table, x);
}
return(moves);
cuddZddSiftingDownOutOfMem:
while (moves != NULL) {
move = moves->next;
cuddDeallocMove(table, moves);
moves = move;
}
return(NULL);
} /* end of cuddZddSiftingDown */
/**
@brief Given a set of moves, returns the %ZDD heap to the position
giving the minimum size.
@details In case of ties, returns to the closest position giving the
minimum size.
@return 1 in case of success; 0 otherwise.
@sideeffect None
*/
static int
cuddZddSiftingBackward(
DdManager * table,
Move * moves,
int size)
{
int i;
int i_best;
Move *move;
int res;
/* Find the minimum size among moves. */
i_best = -1;
for (move = moves, i = 0; move != NULL; move = move->next, i++) {
if (move->size < size) {
i_best = i;
size = move->size;
}
}
for (move = moves, i = 0; move != NULL; move = move->next, i++) {
if (i == i_best)
break;
res = cuddZddSwapInPlace(table, move->x, move->y);
if (!res)
return(0);
if (i_best == -1 && res == size)
break;
}
return(1);
} /* end of cuddZddSiftingBackward */
/**
@brief Prepares the %ZDD heap for dynamic reordering.
@details Does garbage collection, to guarantee that there are no
dead nodes; and clears the cache, which is invalidated by dynamic
reordering.
@sideeffect None
*/
static void
zddReorderPreprocess(
DdManager * table)
{
/* Clear the cache. */
cuddCacheFlush(table);
/* Eliminate dead nodes. Do not scan the cache again. */
cuddGarbageCollect(table,0);
return;
} /* end of ddReorderPreprocess */
/**
@brief Shrinks almost empty %ZDD subtables at the end of reordering
to guarantee that they have a reasonable load factor.
@details However, if there many nodes are being reclaimed, then no
resizing occurs.
@return 1 in case of success; 0 otherwise.
@sideeffect None
*/
static int
zddReorderPostprocess(
DdManager * table)
{
int i, j, posn;
DdNodePtr *nodelist, *oldnodelist;
DdNode *node, *next;
unsigned int slots, oldslots;
extern DD_OOMFP MMoutOfMemory;
DD_OOMFP saveHandler;
#ifdef DD_VERBOSE
(void) fflush(table->out);
#endif
/* If we have very many reclaimed nodes, we do not want to shrink
** the subtables, because this will lead to more garbage
** collections. More garbage collections mean shorter mean life for
** nodes with zero reference count; hence lower probability of finding
** a result in the cache.
*/
if (table->reclaimed > table->allocated * 0.5) return(1);
/* Resize subtables. */
for (i = 0; i < table->sizeZ; i++) {
int shift;
oldslots = table->subtableZ[i].slots;
if (oldslots < table->subtableZ[i].keys * DD_MAX_SUBTABLE_SPARSITY ||
oldslots <= table->initSlots) continue;
oldnodelist = table->subtableZ[i].nodelist;
slots = oldslots >> 1;
saveHandler = MMoutOfMemory;
MMoutOfMemory = table->outOfMemCallback;
nodelist = ALLOC(DdNodePtr, slots);
MMoutOfMemory = saveHandler;
if (nodelist == NULL) {
return(1);
}
table->subtableZ[i].nodelist = nodelist;
table->subtableZ[i].slots = slots;
table->subtableZ[i].shift++;
table->subtableZ[i].maxKeys = slots * DD_MAX_SUBTABLE_DENSITY;
#ifdef DD_VERBOSE
(void) fprintf(table->err,
"shrunk layer %d (%d keys) from %d to %d slots\n",
i, table->subtableZ[i].keys, oldslots, slots);
#endif
for (j = 0; (unsigned) j < slots; j++) {
nodelist[j] = NULL;
}
shift = table->subtableZ[i].shift;
for (j = 0; (unsigned) j < oldslots; j++) {
node = oldnodelist[j];
while (node != NULL) {
next = node->next;
posn = ddHash(cuddT(node), cuddE(node), shift);
node->next = nodelist[posn];
nodelist[posn] = node;
node = next;
}
}
FREE(oldnodelist);
table->memused += (slots - oldslots) * sizeof(DdNode *);
table->slots += slots - oldslots;
table->minDead = (unsigned) (table->gcFrac * (double) table->slots);
table->cacheSlack = (int) ddMin(table->maxCacheHard,
DD_MAX_CACHE_TO_SLOTS_RATIO*table->slots) -
2 * (int) table->cacheSlots;
}
/* We don't look at the constant subtable, because it is not
** affected by reordering.
*/
return(1);
} /* end of zddReorderPostprocess */
/**
@brief Reorders %ZDD variables according to a given permutation.
@details The i-th permutation array contains the index of the
variable that should be brought to the i-th level. zddShuffle
assumes that no dead nodes are present. The reordering is achieved
by a series of upward sifts.
@return 1 if successful; 0 otherwise.
@sideeffect None
*/
static int
zddShuffle(
DdManager * table,
int * permutation)
{
int index;
int level;
int position;
int numvars;
int result;
#ifdef DD_STATS
unsigned long localTime;
int initialSize;
int finalSize;
int previousSize;
#endif
table->zddTotalNumberSwapping = 0;
#ifdef DD_STATS
localTime = util_cpu_time();
initialSize = table->keysZ;
(void) fprintf(table->out,"#:I_SHUFFLE %8d: initial size\n",
initialSize);
#endif
numvars = table->sizeZ;
for (level = 0; level < numvars; level++) {
index = permutation[level];
position = table->permZ[index];
#ifdef DD_STATS
previousSize = table->keysZ;
#endif
result = zddSiftUp(table,position,level);
if (!result) return(0);
#ifdef DD_STATS
if (table->keysZ < (unsigned) previousSize) {
(void) fprintf(table->out,"-");
} else if (table->keysZ > (unsigned) previousSize) {
(void) fprintf(table->out,"+"); /* should never happen */
} else {
(void) fprintf(table->out,"=");
}
fflush(table->out);
#endif
}
#ifdef DD_STATS
(void) fprintf(table->out,"\n");
finalSize = table->keysZ;
(void) fprintf(table->out,"#:F_SHUFFLE %8d: final size\n",finalSize);
(void) fprintf(table->out,"#:T_SHUFFLE %8g: total time (sec)\n",
((double)(util_cpu_time() - localTime)/1000.0));
(void) fprintf(table->out,"#:N_SHUFFLE %8d: total swaps\n",
table->zddTotalNumberSwapping);
#endif
return(1);
} /* end of zddShuffle */
/**
@brief Moves one %ZDD variable up.
@details Takes a %ZDD variable from position x and sifts it up to
position xLow; xLow should be less than or equal to x.
@return 1 if successful; 0 otherwise
@sideeffect None
*/
static int
zddSiftUp(
DdManager * table,
int x,
int xLow)
{
int y;
int size;
y = cuddZddNextLow(table,x);
while (y >= xLow) {
size = cuddZddSwapInPlace(table,y,x);
if (size == 0) {
return(0);
}
x = y;
y = cuddZddNextLow(table,x);
}
return(1);
} /* end of zddSiftUp */
/**
@brief Fixes the %ZDD variable group tree after a shuffle.
@details Assumes that the order of the variables in a terminal node
has not been changed.
@sideeffect Changes the %ZDD variable group tree.
*/
static void
zddFixTree(
DdManager * table,
MtrNode * treenode)
{
if (treenode == NULL) return;
treenode->low = ((int) treenode->index < table->sizeZ) ?
(MtrHalfWord) table->permZ[treenode->index] : treenode->index;
if (treenode->child != NULL) {
zddFixTree(table, treenode->child);
}
if (treenode->younger != NULL)
zddFixTree(table, treenode->younger);
if (treenode->parent != NULL && treenode->low < treenode->parent->low) {
treenode->parent->low = treenode->low;
treenode->parent->index = treenode->index;
}
return;
} /* end of zddFixTree */