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#pragma once
#include <string>
#include <map>
#include "cell.h"
#define NOFAULT 7
#define LEFT 0
#define RIGHT 1
#define FORWARD 2
#define PICKUP 3
#define DROP 4
#define TOGGLE 5
#define DONE 6
typedef std::string AgentName;
typedef size_t ViewDirection;
typedef std::pair<std::string, coordinates> AgentNameAndPosition;
typedef AgentNameAndPosition KeyNameAndPosition;
typedef std::map<AgentNameAndPosition::first_type, AgentNameAndPosition::second_type> AgentNameAndPositionMap;
typedef std::map<KeyNameAndPosition::first_type, KeyNameAndPosition::second_type> KeyNameAndPositionMap;
typedef std::pair<cell, std::string> CellAndCondition;
typedef std::pair<float, std::string> update;
typedef std::vector<update> updates;
typedef int8_t ActionId;
std::string capitalize(std::string string);
namespace prism {
enum class ModelType {
MDP, SMG
};
}