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from __future__ import annotations
import numpy as np
from minigrid.core.grid import Grid
from minigrid.core.mission import MissionSpace
from minigrid.core.world_object import Goal, Lava
from minigrid.minigrid_env import MiniGridEnv
class LavaGapEnv(MiniGridEnv):
"""
## Description
The agent has to reach the green goal square at the opposite corner of the
room, and must pass through a narrow gap in a vertical strip of deadly lava.
Touching the lava terminate the episode with a zero reward. This environment
is useful for studying safety and safe exploration.
## Mission Space
Depending on the `obstacle_type` parameter:
- `Lava`: "avoid the lava and get to the green goal square"
- otherwise: "find the opening and get to the green goal square"
## Action Space
| Num | Name | Action |
|-----|--------------|--------------|
| 0 | left | Turn left |
| 1 | right | Turn right |
| 2 | forward | Move forward |
| 3 | pickup | Unused |
| 4 | drop | Unused |
| 5 | toggle | Unused |
| 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple:
`(OBJECT_IDX, COLOR_IDX, STATE)`
- `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
[minigrid/minigrid.py](minigrid/minigrid.py)
- `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent reaches the goal.
2. The agent falls into lava.
3. Timeout (see `max_steps`).
## Registered Configurations
S: size of map SxS.
- `MiniGrid-LavaGapS5-v0`
- `MiniGrid-LavaGapS6-v0`
- `MiniGrid-LavaGapS7-v0`
"""
def __init__(
self, size, obstacle_type=Lava, max_steps: int | None = None, **kwargs
):
self.obstacle_type = obstacle_type
self.size = size
if obstacle_type == Lava:
mission_space = MissionSpace(mission_func=self._gen_mission_lava)
else:
mission_space = MissionSpace(mission_func=self._gen_mission)
if max_steps is None:
max_steps = 4 * size**2
super().__init__(
mission_space=mission_space,
width=size,
height=size,
# Set this to True for maximum speed
see_through_walls=False,
max_steps=max_steps,
**kwargs,
)
@staticmethod
def _gen_mission_lava():
return "avoid the lava and get to the green goal square"
@staticmethod
def _gen_mission():
return "find the opening and get to the green goal square"
def _gen_grid(self, width, height):
assert width >= 5 and height >= 5
# Create an empty grid
self.grid = Grid(width, height)
# Generate the surrounding walls
self.grid.wall_rect(0, 0, width, height)
# Place the agent in the top-left corner
self.agent_pos = np.array((1, 1))
self.agent_dir = 0
# Place a goal square in the bottom-right corner
self.goal_pos = np.array((width - 2, height - 2))
self.put_obj(Goal(), *self.goal_pos)
# Generate and store random gap position
self.gap_pos = np.array(
(
#self._rand_int(2, width - 2),
#self._rand_int(1, height - 1),
self._rand_int(2,3),
self._rand_int(2,3),
)
)
# Place the obstacle wall
self.grid.vert_wall(self.gap_pos[0], 1, height - 2, self.obstacle_type)
# Put a hole in the wall
self.grid.set(*self.gap_pos, None)
self.mission = (
"avoid the lava and get to the green goal square"
if self.obstacle_type == Lava
else "find the opening and get to the green goal square"
)