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from __future__ import annotations
from minigrid.core.grid import Grid
from minigrid.core.mission import MissionSpace
from minigrid.core.world_object import Goal, Lava, SlipperyNorth, SlipperyEast, SlipperySouth, SlipperyWest, Ball
from minigrid.envs.adversaries_base import AdversaryEnv
from minigrid.core.tasks import GoTo, DoNothing, PickUpObject, PlaceObject, DoRandom, FollowAgent
import numpy as np
class AdversaryDebug(AdversaryEnv):
"""
## Description
## Registered Configurations
- `MiniGrid-Adv-8x8-v0`
- `MiniGrid-AdvLava-8x8-v0`
- `MiniGrid-AdvSlipperyLava-8x8-v0`
- `MiniGrid-AdvDebug-8x8-v0`
"""
def __init__(self, width=7, height=6, generate_wall=False, generate_lava=False, generate_slippery=False ,max_steps: int | None = None, **kwargs):
if max_steps is None:
max_steps = 10 * (width * height)**2
self.generate_wall = generate_wall
self.generate_lava = generate_lava
self.generate_slippery = generate_slippery
super().__init__(
width=width, height=height, max_steps=max_steps, **kwargs
)
def __generate_slippery(self, width, height):
self.put_obj(Lava(), 2, height - 2)
self.put_obj(Lava(), width - 2, height - 4)
self.put_obj(SlipperyEast(), 3, height-2)
self.put_obj(SlipperyWest(), 1, height-2)
self.put_obj(SlipperyNorth(), 2, height-3)
self.put_obj(SlipperyNorth(), width - 2, height-5)
self.put_obj(SlipperyWest(), width - 3, height-4)
self.put_obj(SlipperySouth(), width - 2, height-3)
def __generate_lava(self, width, height):
self.gap_pos = np.array(
(
width // 2,
height // 2,
)
)
self.grid.vert_wall(self.gap_pos[0], 1, height - 2, Lava)
# Put a hole in the wall
self.grid.set(*self.gap_pos, None)
def _gen_grid(self, width, height):
self.grid = Grid(width, height)
self.grid.wall_rect(0, 0, width, height)
self.agent_pos = np.array((1, 1))
self.agent_dir = 1
if self.generate_wall:
wall_length = 3
self.grid.horz_wall(width - wall_length - 2, 2, wall_length)
self.put_obj(SlipperyEast(), width - 3, 1)
self.put_obj(SlipperyNorth(), 3, height-2)
elif self.generate_lava:
self.__generate_lava(width, height)
elif self.generate_slippery:
self.__generate_slippery(width, height)
blue_adv = self.add_adversary(3, 3, "blue", direction=1, tasks=[FollowAgent("red", duration=5), DoRandom(duration=1)], repeating=True)
def step(self, action):
obs, reward, terminated, truncated, info = super().step(action)
return obs, reward, terminated, truncated, info