#pragma once #include <string> #include <map> #include "cell.h" #define NOFAULT 7 #define LEFT 0 #define RIGHT 1 #define FORWARD 2 #define PICKUP 3 #define DROP 4 #define TOGGLE 5 #define DONE 6 typedef std::string AgentName; typedef size_t ViewDirection; typedef std::pair<std::string, coordinates> AgentNameAndPosition; typedef AgentNameAndPosition KeyNameAndPosition; typedef std::map<AgentNameAndPosition::first_type, AgentNameAndPosition::second_type> AgentNameAndPositionMap; typedef std::map<KeyNameAndPosition::first_type, KeyNameAndPosition::second_type> KeyNameAndPositionMap; typedef std::pair<cell, std::string> CellAndCondition; typedef std::pair<float, std::string> update; typedef std::vector<update> updates; typedef int8_t ActionId; std::string capitalize(std::string string); namespace prism { enum class ModelType { MDP, SMG }; }