|
|
from __future__ import annotations
from minigrid.core.constants import COLOR_NAMES from minigrid.core.mission import MissionSpace from minigrid.core.roomgrid import RoomGrid from minigrid.core.world_object import Ball
class BlockedUnlockPickupEnv(RoomGrid):
"""
## Description
The agent has to pick up a box which is placed in another room, behind a locked door. The door is also blocked by a ball which the agent has to move before it can unlock the door. Hence, the agent has to learn to move the ball, pick up the key, open the door and pick up the object in the other room. This environment can be solved without relying on language.
## Mission Space
"pick up the {color} {type}"
{color} is the color of the box. Can be "red", "green", "blue", "purple", "yellow" or "grey".
{type} is the type of the object. Can be "box" or "key".
## Action Space
| Num | Name | Action | |-----|--------------|-------------------| | 0 | left | Turn left | | 1 | right | Turn right | | 2 | forward | Move forward | | 3 | pickup | Pick up an object | | 4 | drop | Unused | | 5 | toggle | Unused | | 6 | done | Unused |
## Observation Encoding
- Each tile is encoded as a 3 dimensional tuple: `(OBJECT_IDX, COLOR_IDX, STATE)` - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in [minigrid/minigrid.py](minigrid/minigrid.py) - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
## Rewards
A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
## Termination
The episode ends if any one of the following conditions is met:
1. The agent picks up the correct box. 2. Timeout (see `max_steps`).
## Registered Configurations
- `MiniGrid-BlockedUnlockPickup-v0`
"""
def __init__(self, max_steps: int | None = None, **kwargs): mission_space = MissionSpace( mission_func=self._gen_mission, ordered_placeholders=[COLOR_NAMES, ["box", "key"]], )
room_size = 6 if max_steps is None: max_steps = 16 * room_size**2
super().__init__( mission_space=mission_space, num_rows=1, num_cols=2, room_size=room_size, max_steps=max_steps, **kwargs, )
@staticmethod def _gen_mission(color: str, obj_type: str): return f"pick up the {color} {obj_type}"
def _gen_grid(self, width, height): super()._gen_grid(width, height)
# Add a box to the room on the right obj, _ = self.add_object(1, 0, kind="box") # Make sure the two rooms are directly connected by a locked door door, pos = self.add_door(0, 0, 0, locked=True) # Block the door with a ball color = self._rand_color() self.grid.set(pos[0] - 1, pos[1], Ball(color)) # Add a key to unlock the door self.add_object(0, 0, "key", door.color)
self.place_agent(0, 0)
self.obj = obj self.mission = f"pick up the {obj.color} {obj.type}"
def step(self, action): obs, reward, terminated, truncated, info = super().step(action)
if action == self.actions.pickup: if self.carrying and self.carrying == self.obj: reward = self._reward() terminated = True
return obs, reward, terminated, truncated, info
|