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from __future__ import annotations
from minigrid.core.grid import Grid from minigrid.core.mission import MissionSpace from minigrid.core.world_object import Goal, Lava, SlipperyNorth, SlipperyEast, SlipperySouth, SlipperyWest, Ball from minigrid.envs.adversaries_base import AdversaryEnv from minigrid.core.tasks import GoTo, DoNothing, PickUpObject, PlaceObject, DoRandom, FollowAgent
import numpy as np
class AdversaryDebug(AdversaryEnv):
"""
## Description
## Registered Configurations
- `MiniGrid-Adv-8x8-v0` - `MiniGrid-AdvLava-8x8-v0` - `MiniGrid-AdvSlipperyLava-8x8-v0` - `MiniGrid-AdvDebug-8x8-v0`
"""
def __init__(self, width=7, height=6, generate_wall=False, generate_lava=False, generate_slippery=False ,max_steps: int | None = None, **kwargs): if max_steps is None: max_steps = 10 * (width * height)**2
self.generate_wall = generate_wall self.generate_lava = generate_lava self.generate_slippery = generate_slippery super().__init__( width=width, height=height, max_steps=max_steps, **kwargs )
def __generate_slippery(self, width, height): self.put_obj(Lava(), 2, height - 2) self.put_obj(Lava(), width - 2, height - 4)
self.put_obj(SlipperyEast(), 3, height-2) self.put_obj(SlipperyWest(), 1, height-2) self.put_obj(SlipperyNorth(), 2, height-3)
self.put_obj(SlipperyNorth(), width - 2, height-5) self.put_obj(SlipperyWest(), width - 3, height-4) self.put_obj(SlipperySouth(), width - 2, height-3)
def __generate_lava(self, width, height): self.gap_pos = np.array( ( width // 2, height // 2, ) ) self.grid.vert_wall(self.gap_pos[0], 1, height - 2, Lava)
# Put a hole in the wall self.grid.set(*self.gap_pos, None)
def _gen_grid(self, width, height): self.grid = Grid(width, height) self.grid.wall_rect(0, 0, width, height)
self.agent_pos = np.array((1, 1)) self.agent_dir = 1
if self.generate_wall: wall_length = 3 self.grid.horz_wall(width - wall_length - 2, 2, wall_length) self.put_obj(SlipperyEast(), width - 3, 1) self.put_obj(SlipperyNorth(), 3, height-2) elif self.generate_lava: self.__generate_lava(width, height)
elif self.generate_slippery: self.__generate_slippery(width, height)
blue_adv = self.add_adversary(3, 3, "blue", direction=1, tasks=[FollowAgent("red", duration=5), DoRandom(duration=1)], repeating=True)
def step(self, action): obs, reward, terminated, truncated, info = super().step(action) return obs, reward, terminated, truncated, info
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