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  1. /* sample.c */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include <glpk.h>
  5. int main(void)
  6. { glp_prob *lp;
  7. int ia[1+1000], ja[1+1000];
  8. double ar[1+1000], z, x1, x2, x3;
  9. s1: lp = glp_create_prob();
  10. s2: glp_set_prob_name(lp, "sample");
  11. s3: glp_set_obj_dir(lp, GLP_MAX);
  12. s4: glp_add_rows(lp, 3);
  13. s5: glp_set_row_name(lp, 1, "p");
  14. s6: glp_set_row_bnds(lp, 1, GLP_UP, 0.0, 100.0);
  15. s7: glp_set_row_name(lp, 2, "q");
  16. s8: glp_set_row_bnds(lp, 2, GLP_UP, 0.0, 600.0);
  17. s9: glp_set_row_name(lp, 3, "r");
  18. s10: glp_set_row_bnds(lp, 3, GLP_UP, 0.0, 300.0);
  19. s11: glp_add_cols(lp, 3);
  20. s12: glp_set_col_name(lp, 1, "x1");
  21. s13: glp_set_col_bnds(lp, 1, GLP_LO, 0.0, 0.0);
  22. s14: glp_set_obj_coef(lp, 1, 10.0);
  23. s15: glp_set_col_name(lp, 2, "x2");
  24. s16: glp_set_col_bnds(lp, 2, GLP_LO, 0.0, 0.0);
  25. s17: glp_set_obj_coef(lp, 2, 6.0);
  26. s18: glp_set_col_name(lp, 3, "x3");
  27. s19: glp_set_col_bnds(lp, 3, GLP_LO, 0.0, 0.0);
  28. s20: glp_set_obj_coef(lp, 3, 4.0);
  29. s21: ia[1] = 1, ja[1] = 1, ar[1] = 1.0; /* a[1,1] = 1 */
  30. s22: ia[2] = 1, ja[2] = 2, ar[2] = 1.0; /* a[1,2] = 1 */
  31. s23: ia[3] = 1, ja[3] = 3, ar[3] = 1.0; /* a[1,3] = 1 */
  32. s24: ia[4] = 2, ja[4] = 1, ar[4] = 10.0; /* a[2,1] = 10 */
  33. s25: ia[5] = 3, ja[5] = 1, ar[5] = 2.0; /* a[3,1] = 2 */
  34. s26: ia[6] = 2, ja[6] = 2, ar[6] = 4.0; /* a[2,2] = 4 */
  35. s27: ia[7] = 3, ja[7] = 2, ar[7] = 2.0; /* a[3,2] = 2 */
  36. s28: ia[8] = 2, ja[8] = 3, ar[8] = 5.0; /* a[2,3] = 5 */
  37. s29: ia[9] = 3, ja[9] = 3, ar[9] = 6.0; /* a[3,3] = 6 */
  38. s30: glp_load_matrix(lp, 9, ia, ja, ar);
  39. s31: glp_simplex(lp, NULL);
  40. s32: z = glp_get_obj_val(lp);
  41. s33: x1 = glp_get_col_prim(lp, 1);
  42. s34: x2 = glp_get_col_prim(lp, 2);
  43. s35: x3 = glp_get_col_prim(lp, 3);
  44. s36: printf("\nz = %g; x1 = %g; x2 = %g; x3 = %g\n",
  45. z, x1, x2, x3);
  46. s37: glp_delete_prob(lp);
  47. return 0;
  48. }
  49. /* eof */