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  1. /* lpxsamp.c */
  2. #include <stdio.h>
  3. #include <stdlib.h>
  4. #include "lpx.h"
  5. int main(void)
  6. { LPX *lp;
  7. int ia[1+1000], ja[1+1000];
  8. double ar[1+1000], Z, x1, x2, x3;
  9. s1: lp = lpx_create_prob();
  10. s2: lpx_set_prob_name(lp, "sample");
  11. s3: lpx_set_obj_dir(lp, LPX_MAX);
  12. s4: lpx_add_rows(lp, 3);
  13. s5: lpx_set_row_name(lp, 1, "p");
  14. s6: lpx_set_row_bnds(lp, 1, LPX_UP, 0.0, 100.0);
  15. s7: lpx_set_row_name(lp, 2, "q");
  16. s8: lpx_set_row_bnds(lp, 2, LPX_UP, 0.0, 600.0);
  17. s9: lpx_set_row_name(lp, 3, "r");
  18. s10: lpx_set_row_bnds(lp, 3, LPX_UP, 0.0, 300.0);
  19. s11: lpx_add_cols(lp, 3);
  20. s12: lpx_set_col_name(lp, 1, "x1");
  21. s13: lpx_set_col_bnds(lp, 1, LPX_LO, 0.0, 0.0);
  22. s14: lpx_set_obj_coef(lp, 1, 10.0);
  23. s15: lpx_set_col_name(lp, 2, "x2");
  24. s16: lpx_set_col_bnds(lp, 2, LPX_LO, 0.0, 0.0);
  25. s17: lpx_set_obj_coef(lp, 2, 6.0);
  26. s18: lpx_set_col_name(lp, 3, "x3");
  27. s19: lpx_set_col_bnds(lp, 3, LPX_LO, 0.0, 0.0);
  28. s20: lpx_set_obj_coef(lp, 3, 4.0);
  29. s21: ia[1] = 1, ja[1] = 1, ar[1] = 1.0; /* a[1,1] = 1 */
  30. s22: ia[2] = 1, ja[2] = 2, ar[2] = 1.0; /* a[1,2] = 1 */
  31. s23: ia[3] = 1, ja[3] = 3, ar[3] = 1.0; /* a[1,3] = 1 */
  32. s24: ia[4] = 2, ja[4] = 1, ar[4] = 10.0; /* a[2,1] = 10 */
  33. s25: ia[5] = 3, ja[5] = 1, ar[5] = 2.0; /* a[3,1] = 2 */
  34. s26: ia[6] = 2, ja[6] = 2, ar[6] = 4.0; /* a[2,2] = 4 */
  35. s27: ia[7] = 3, ja[7] = 2, ar[7] = 2.0; /* a[3,2] = 2 */
  36. s28: ia[8] = 2, ja[8] = 3, ar[8] = 5.0; /* a[2,3] = 5 */
  37. s29: ia[9] = 3, ja[9] = 3, ar[9] = 6.0; /* a[3,3] = 6 */
  38. s30: lpx_load_matrix(lp, 9, ia, ja, ar);
  39. s31: lpx_simplex(lp);
  40. s32: Z = lpx_get_obj_val(lp);
  41. s33: x1 = lpx_get_col_prim(lp, 1);
  42. s34: x2 = lpx_get_col_prim(lp, 2);
  43. s35: x3 = lpx_get_col_prim(lp, 3);
  44. s36: printf("\nZ = %g; x1 = %g; x2 = %g; x3 = %g\n", Z, x1, x2, x3);
  45. s37: lpx_delete_prob(lp);
  46. return 0;
  47. }
  48. /* eof */