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from __future__ import annotations
from minigrid.core.constants import COLOR_NAMES from minigrid.core.grid import Grid from minigrid.core.mission import MissionSpace from minigrid.core.world_object import Ball, Box, Door, Key from minigrid.minigrid_env import MiniGridEnv
class PlaygroundEnv(MiniGridEnv): """
Environment with multiple rooms and random objects. This environment has no specific goals or rewards. """
def __init__(self, max_steps=100, **kwargs): mission_space = MissionSpace(mission_func=self._gen_mission) self.size = 19 super().__init__( mission_space=mission_space, width=self.size, height=self.size, max_steps=max_steps, **kwargs, )
@staticmethod def _gen_mission(): return ""
def _gen_grid(self, width, height): # Create the grid self.grid = Grid(width, height)
# Generate the surrounding walls self.grid.horz_wall(0, 0) self.grid.horz_wall(0, height - 1) self.grid.vert_wall(0, 0) self.grid.vert_wall(width - 1, 0)
roomW = width // 3 roomH = height // 3
# For each row of rooms for j in range(0, 3):
# For each column for i in range(0, 3): xL = i * roomW yT = j * roomH xR = xL + roomW yB = yT + roomH
# Bottom wall and door if i + 1 < 3: self.grid.vert_wall(xR, yT, roomH) pos = (xR, self._rand_int(yT + 1, yB - 1)) color = self._rand_elem(COLOR_NAMES) self.grid.set(*pos, Door(color))
# Bottom wall and door if j + 1 < 3: self.grid.horz_wall(xL, yB, roomW) pos = (self._rand_int(xL + 1, xR - 1), yB) color = self._rand_elem(COLOR_NAMES) self.grid.set(*pos, Door(color))
# Randomize the player start position and orientation self.place_agent()
# Place random objects in the world types = ["key", "ball", "box"] for i in range(0, 12): objType = self._rand_elem(types) objColor = self._rand_elem(COLOR_NAMES) if objType == "key": obj = Key(objColor) elif objType == "ball": obj = Ball(objColor) elif objType == "box": obj = Box(objColor) else: raise ValueError( "{} object type given. Object type can only be of values key, ball and box.".format( objType ) ) self.place_obj(obj)
# No explicit mission in this environment self.mission = ""
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