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#include "PrismModulesPrinter.h"
#include <map>
#include <string>
#define NOFAULT 3
#define LEFT 0
#define RIGHT 1
#define FORWARD 2
std::string northUpdate(const AgentName &a) { return "(row"+a+"'=row"+a+"-1)"; }
std::string southUpdate(const AgentName &a) { return "(row"+a+"'=row"+a+"+1)"; }
std::string eastUpdate(const AgentName &a) { return "(col"+a+"'=col"+a+"+1)"; }
std::string westUpdate(const AgentName &a) { return "(col"+a+"'=col"+a+"-1)"; }
namespace prism {
PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const std::map<std::string, cells> &slipperyTiles, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector<Configuration> config, const float probIntended, const float faultyProbability, const bool anyLava, const bool anyGoals)
: os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), slipperyTiles(slipperyTiles), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), probIntended(probIntended), faultyProbability(faultyProbability), anyLava(anyLava), anyGoals(anyGoals) {
numberOfPlayer = agentNameAndPositionMap.size();
size_t index = 0;
for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) {
agentIndexMap[begin->first] = index;
}
}
void PrismModulesPrinter::printModelType(const ModelType &modelType) {
switch(modelType) {
case(ModelType::MDP):
os << "mdp";
break;
case(ModelType::SMG):
os << "smg";
break;
}
os << "\n\n";
}
std::ostream& PrismModulesPrinter::print() {
for(const auto [agentName, initialPosition] : agentNameAndPositionMap) {
agentNameActionMap[agentName] = {};
}
for(const auto &key : keys) {
printPortableObjectModule(key);
}
for(const auto &ball : balls) {
printPortableObjectModule(ball);
}
for(const auto &box : boxes) {
printPortableObjectModule(box);
}
for(const auto &door : unlockedDoors) {
printDoorModule(door, true);
}
for(const auto &door : lockedDoors) {
printDoorModule(door, false);
}
for(const auto [agentName, initialPosition] : agentNameAndPositionMap) {
printRobotModule(agentName, initialPosition);
}
if(agentNameAndPositionMap.size() > 1) {
printMoveModule();
}
if(faultyBehaviour()) {
for(const auto [agentName, initialPosition] : agentNameAndPositionMap) {
printFaultyMovementModule(agentName);
}
}
if(agentNameAndPositionMap.size() > 1) {
for(const auto [agentName, index] : agentIndexMap) {
printPlayerStruct(agentName);
}
}
if (!configuration.empty()) {
printConfiguration(configuration);
}
return os;
}
void PrismModulesPrinter::printConfiguration(const std::vector<Configuration>& configurations) {
for (auto& configuration : configurations) {
if (configuration.overwrite_ || configuration.type_ == ConfigType::Module) {
continue;
}
os << configuration.expression_ << std::endl;
}
}
void PrismModulesPrinter::printConstants(const std::vector<std::string> &constants) {
for (auto& constant : constants) {
os << constant << std::endl;
}
}
void PrismModulesPrinter::printPortableObjectModule(const cell &object) {
std::string identifier = capitalize(object.getColor()) + object.getType();
os << "\nmodule " << identifier << std::endl;
os << " col" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.column << ";\n";
os << " row" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.row << ";\n";
os << " " << identifier << "PickedUp : bool;\n";
os << "\n";
for(const auto [name, position] : agentNameAndPositionMap) {
printPortableObjectActions(name, identifier);
}
os << "endmodule\n\n";
}
void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) {
std::string actionName = "[" + agentName + "_pickup_" + identifier + "]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " true -> (col" << identifier << "'=-1) & (row" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n";
actionName = "[" + agentName + "_drop_" + identifier + "_north]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " " << " true -> (col" << identifier << "'=col" << agentName << ") & (row" << identifier << "'=row" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n";
actionName = "[" + agentName + "_drop_" + identifier + "_west]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " " << " true -> (col" << identifier << "'=col" << agentName << "-1) & (row" << identifier << "'=row" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
actionName = "[" + agentName + "_drop_" + identifier + "_south]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " " << " true -> (col" << identifier << "'=col" << agentName << ") & (row" << identifier << "'=row" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n";
actionName = "[" + agentName + "_drop_" + identifier + "_east]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " " << " true -> (col" << identifier << "'=col" << agentName << "+1) & (row" << identifier << "'=row" << agentName << ") & (" << identifier << "PickedUp'=false);\n";
}
void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) {
std::string identifier = capitalize(door.getColor()) + door.getType();
os << "\nmodule " << identifier << std::endl;
os << " " << identifier << "Open : bool init false;\n";
os << "\n";
if(opened) {
for(const auto [name, position] : agentNameAndPositionMap) {
printUnlockedDoorActions(name, identifier);
}
} else {
for(const auto [name, position] : agentNameAndPositionMap) {
printLockedDoorActions(name, identifier);
}
}
os << "endmodule\n\n";
}
void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) {
std::string actionName = "[" + agentName + "_unlock_" + identifier + "]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
actionName = "[" + agentName + "_close_" + identifier + "]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << actionName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n";
}
void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) {
std::string actionName = "[" + agentName + "_open_" + identifier + "]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " !" << identifier << "Open -> (" << identifier << "Open'=true);\n";
actionName = "[" + agentName + "_close_" + identifier + "]";
agentNameActionMap.at(agentName).insert({NOFAULT, actionName});
os << " " << agentName << " " << identifier << "Open -> (" << identifier << "Open'=false);\n";
}
void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) {
os << "\nmodule " << agentName << std::endl;
os << " col" << agentName << " : [1.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n";
os << " row" << agentName << " : [1.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n";
os << " view" << agentName << " : [0..3] init 1;\n";
printTurnActionsForRobot(agentName);
printMovementActionsForRobot(agentName);
if(slipperyBehaviour()) printSlipperyMovementActionsForRobot(agentName);
for(const auto &door : unlockedDoors) {
std::string identifier = capitalize(door.getColor()) + door.getType();
printUnlockedDoorActionsForRobot(agentName, identifier);
}
for(const auto &door : lockedDoors) {
std::string identifier = capitalize(door.getColor()) + door.getType();
std::string key = capitalize(door.getColor()) + "Key";
printLockedDoorActionsForRobot(agentName, identifier, key);
}
for(const auto &key : keys) {
std::string identifier = capitalize(key.getColor()) + key.getType();
os << " " << agentName << "Carrying" << identifier << " : bool init false;\n";
printPortableObjectActionsForRobot(agentName, identifier);
}
for(const auto &ball : balls) {
std::string identifier = capitalize(ball.getColor()) + ball.getType();
os << " " << agentName << "Carrying" << identifier << " : bool init false;\n";
printPortableObjectActionsForRobot(agentName, identifier);
}
for(const auto &box : boxes) {
std::string identifier = capitalize(box.getColor()) + box.getType();
os << " " << agentName << "Carrying" << identifier << " : bool init false;\n";
printPortableObjectActionsForRobot(agentName, identifier);
}
os << "\n" << actionStream.str();
actionStream.str(std::string());
os << "endmodule\n\n";
}
void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) {
actionStream << " [" << a << "_pickup_" << i << "] " << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n";
actionStream << " [" << a << "_drop_" << i << "_north]\t" << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n";
actionStream << " [" << a << "_drop_" << i << "_west] \t" << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n";
actionStream << " [" << a << "_drop_" << i << "_south]\t" << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n";
actionStream << " [" << a << "_drop_" << i << "_east] \t" << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n";
actionStream << "\n";
}
void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) {
actionStream << " [" << agentName << "_open_" << identifier << "] " << agentName << "CannotMove" << identifier << " -> true;\n";
actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " -> true;\n";
actionStream << "\n";
}
void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) {
actionStream << " [" << agentName << "_unlock_" << identifier << "] " << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
actionStream << " [" << agentName << "_close_" << identifier << "] " << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n";
actionStream << "\n";
}
void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) {
actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT);
actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT);
actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT);
}
void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) {
actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, northUpdate(a)});
actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, eastUpdate(a)});
actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, southUpdate(a)});
actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, westUpdate(a)});
if(faultyBehaviour()) {
std::string actionName = "[" + a + "_stuck]";
agentNameActionMap.at(a).insert({FORWARD, actionName});
actionStream << " " << actionName << " " << "previousAction" << a << "=" << std::to_string(FORWARD);
actionStream << " & ((view" << a << "=0 & " << a << "CannotMoveEastWall) |";
actionStream << " (view" << a << "=1 & " << a << "CannotMoveSouthWall) |";
actionStream << " (view" << a << "=2 & " << a << "CannotMoveWestWall) |";
actionStream << " (view" << a << "=3 & " << a << "CannotMoveNorthWall) ) -> true;\n";
}
}
std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) {
std::string actionName = "[" + a + "_move_" + direction + "]";
agentNameActionMap.at(a).insert({FORWARD, actionName});
std::string guard = " " + actionName + " " + viewVariable(a, viewDirection);
if(slipperyBehaviour()) guard += " & !" + a + "IsOnSlippery";
if(anyLava) guard += " & !" + a + "IsOnLava";
if(anyGoals) guard += " & !" + a + "IsOnGoal";
guard += " & !" + a + "CannotMove" + direction + "Wall";
if(anyPortableObject()) guard += " & !" + a + "CannotMoveConditionally";
guard += " -> ";
return guard;
}
std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const {
return updateToString(u) + ";\n";
}
std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) {
std::string actionName = "[" + a + "_turn_" + direction + "]";
agentNameActionMap.at(a).insert({actionId, actionName});
std::string guard = " " + actionName;
if(slipperyBehaviour()) guard += " !" + a + "IsOnSlippery & ";
guard += cond + " -> ";
return guard;
}
std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const {
return updateToString(u) + ";\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForRobot(const AgentName &a) {
if(!slipperyTiles.at("North").empty()) {
printSlipperyMovementActionsForNorth(a);
printSlipperyTurnActionsForNorth(a);
}
if(!slipperyTiles.at("East").empty()) {
printSlipperyMovementActionsForEast(a) ;
printSlipperyTurnActionsForEast(a);
}
if(!slipperyTiles.at("South").empty()) {
printSlipperyMovementActionsForSouth(a);
printSlipperyTurnActionsForSouth(a);
}
if(!slipperyTiles.at("West").empty()) {
printSlipperyMovementActionsForWest(a) ;
printSlipperyTurnActionsForWest(a);
}
}
void PrismModulesPrinter::printSlipperyMovementActionsForNorth(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!"+a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, northUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1/2, northUpdate(a)+"&"+eastUpdate(a)}, {1/2, northUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!"+a+"CannotSlipNorth", a+"CannotSlipNorthEast", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!"+a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, northUpdate(a)}, {(1 - probIntended), northUpdate(a)+"&"+eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { a+"CannotSlipNorth", a+"CannotSlipNorthEast", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+westUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, {"!"+a+"CannotSlipNorth", a+"CannotSlipNorthEast", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)+"&"+eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 3, { a+"CannotSlipNorth", a+"CannotSlipNorthEast", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, {"!"+a+"CannotSlipWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, { a+"CannotSlipWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, {"!"+a+"CannotSlipWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", { {1, westUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 2, { a+"CannotSlipWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "North", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!"+a+"CannotSlipEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, { a+"CannotSlipEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, {"!"+a+"CannotSlipEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", { {1, eastUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 0, { a+"CannotSlipEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "North", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, { a+"CannotSlipSouth", "!"+a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, {"!"+a+"CannotSlipSouth", a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "North", { {1, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "North", 1, { a+"CannotSlipSouth", a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "North", {}) << ";\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForEast(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!"+a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1/2, eastUpdate(a)+"&"+southUpdate(a)}, {1/2, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!"+a+"CannotSlipEast", a+"CannotSlipSouthEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!"+a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a)}, {(1 - probIntended), eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { a+"CannotSlipEast", a+"CannotSlipSouthEast", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, {"!"+a+"CannotSlipEast", a+"CannotSlipSouthEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 0, { a+"CannotSlipEast", a+"CannotSlipSouthEast", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!"+a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, northUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, { a+"CannotSlipNorth", "!"+a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, {"!"+a+"CannotSlipNorth", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, northUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 3, { a+"CannotSlipNorth", a+"CannotSlipNorthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, southUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, { a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, {"!"+a+"CannotSlipSouth", a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", { {1, southUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 1, { a+"CannotSlipSouth", a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "East", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!"+a+"CannotSlipWest", "!"+a+"CannotSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {probIntended, eastUpdate(a) }, {1 - probIntended, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, { a+"CannotSlipWest", "!"+a+"CannotSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, {"!"+a+"CannotSlipWest", a+"CannotSlipEast"}) << printSlipperyMovementUpdate(a, "East", { {1, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "East", 2, { a+"CannotSlipWest", a+"CannotSlipEast"}) << printSlipperyMovementUpdate(a, "East", {}) << ";\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForSouth(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+eastUpdate(a)}, {(1 - probIntended) * 1/2, southUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1/2, southUpdate(a)+"&"+eastUpdate(a)}, {1/2, southUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!"+a+"CannotSlipSouth", a+"CannotSlipSouthEast", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a)}, {(1 - probIntended), southUpdate(a)+"&"+eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { a+"CannotSlipSouth", a+"CannotSlipSouthEast", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+westUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, {"!"+a+"CannotSlipSouth", a+"CannotSlipSouthEast", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { a+"CannotSlipSouth", "!"+a+"CannotSlipSouthEast", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)+"&"+eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 1, { a+"CannotSlipSouth", a+"CannotSlipSouthEast", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!"+a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, westUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, { a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, {"!"+a+"CannotSlipWest", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", { {1, westUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 2, { a+"CannotSlipWest", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "South", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!"+a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, eastUpdate(a) }, {1 - probIntended, eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, { a+"CannotSlipEast", "!"+a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, {"!"+a+"CannotSlipEast", a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", { {1, eastUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 0, { a+"CannotSlipEast", a+"CannotSlipSouthEast"}) << printSlipperyMovementUpdate(a, "South", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {probIntended, southUpdate(a) }, {1 - probIntended, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, { a+"CannotSlipSouth", "!"+a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, {"!"+a+"CannotSlipSouth", a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "South", { {1, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "South", 3, { a+"CannotSlipSouth", a+"CannotSlipNorth"}) << printSlipperyMovementUpdate(a, "South", {}) << ";\n";
}
void PrismModulesPrinter::printSlipperyMovementActionsForWest(const AgentName &a) {
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!"+a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+southUpdate(a)}, {(1 - probIntended) * 1/2, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1/2, westUpdate(a)+"&"+southUpdate(a)}, {1/2, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!"+a+"CannotSlipWest", a+"CannotSlipSouthWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!"+a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a)}, {(1 - probIntended), westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { a+"CannotSlipWest", a+"CannotSlipSouthWest", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, {"!"+a+"CannotSlipWest", a+"CannotSlipSouthWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { a+"CannotSlipWest", "!"+a+"CannotSlipSouthWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 2, { a+"CannotSlipWest", a+"CannotSlipSouthWest", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!"+a+"CannotSlipNorth", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, northUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, { a+"CannotSlipNorth", "!"+a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+northUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, {"!"+a+"CannotSlipNorth", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, northUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 3, { a+"CannotSlipNorth", a+"CannotSlipNorthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!"+a+"CannotSlipSouth", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, southUpdate(a) }, {1 - probIntended, westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, { a+"CannotSlipSouth", "!"+a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)+"&"+southUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, {"!"+a+"CannotSlipSouth", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", { {1, southUpdate(a) } }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 1, { a+"CannotSlipSouth", a+"CannotSlipSouthWest"}) << printSlipperyMovementUpdate(a, "West", {}) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!"+a+"CannotSlipEast", "!"+a+"CannotSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {probIntended, westUpdate(a) }, {1 - probIntended, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, { a+"CannotSlipEast", "!"+a+"CannotSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, {"!"+a+"CannotSlipEast", a+"CannotSlipWest"}) << printSlipperyMovementUpdate(a, "West", { {1, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyMovementGuard(a, "West", 0, { a+"CannotSlipEast", a+"CannotSlipWest"}) << printSlipperyMovementUpdate(a, "West", {}) << ";\n";
}
void PrismModulesPrinter::printSlipperyTurnActionsForNorth(const AgentName &a) {
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!"+a+"CannotSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { a+"CannotSlipNorth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"-1)"}, {1 - probIntended, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=3)"}, {1 - probIntended, northUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipNorth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"-1)"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipNorth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=3)"} }) << ";\n";
}
void PrismModulesPrinter::printSlipperyTurnActionsForEast(const AgentName &a) {
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!"+a+"CannotSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { a+"CannotSlipEast"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"-1)"}, {1 - probIntended, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=3)"}, {1 - probIntended, eastUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipEast"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"-1)"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipEast"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=3)"} }) << ";\n";
}
void PrismModulesPrinter::printSlipperyTurnActionsForSouth(const AgentName &a) {
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!"+a+"CannotSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { a+"CannotSlipSouth"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"-1)"}, {1 - probIntended, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=3)"}, {1 - probIntended, southUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipSouth"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"-1)"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipSouth"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=3)"} }) << ";\n";
}
void PrismModulesPrinter::printSlipperyTurnActionsForWest(const AgentName &a) {
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, {"!"+a+"CannotSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=mod(view"+a+"+1,4))"}, { 1 - probIntended, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "right", RIGHT, { a+"CannotSlipWest"}, "true") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=mod(view"+a+"+1,4))"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=view"+a+"-1)"}, {1 - probIntended, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, {"!"+a+"CannotSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {probIntended, "(view"+a+"'=3)"}, {1 - probIntended, westUpdate(a)} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipWest"}, "view"+a+">0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=view"+a+"-1)"} }) << ";\n";
actionStream << printSlipperyTurnGuard(a, "left", LEFT, { a+"CannotSlipWest"}, "view"+a+"=0") << printSlipperyTurnUpdate(a, { {1, "(view"+a+"'=3)"} }) << ";\n";
}
std::string PrismModulesPrinter::printSlipperyMovementGuard(const AgentName &a, const std::string &direction, const ViewDirection &viewDirection, const std::vector<std::string> &guards) {
std::string actionName = "[" + a + "_move_" + viewDirectionToString.at(viewDirection) + "]";
agentNameActionMap.at(a).insert({FORWARD, actionName});
return " " + actionName + " " + viewVariable(a, viewDirection) + " & " + a + "IsOnSlippery" + direction + " & " + buildConjunction(a, guards) + " -> ";
}
std::string PrismModulesPrinter::printSlipperyMovementUpdate(const AgentName &a, const std::string &direction, const updates &u) const {
return updatesToString(u);
}
std::string PrismModulesPrinter::printSlipperyTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::vector<std::string> &guards, const std::string &cond) {
std::string actionName = "[" + a + "_turn_" + direction + "]";
agentNameActionMap.at(a).insert({actionId, actionName});
return " " + actionName + " " + a + "IsOnSlippery & " + buildConjunction(a, guards) + " & " + cond + " -> ";
}
std::string PrismModulesPrinter::printSlipperyTurnUpdate(const AgentName &a, const updates &u) {
return updatesToString(u);
}
void PrismModulesPrinter::printFaultyMovementModule(const AgentName &a) {
os << "\nmodule " << a << "FaultyBehaviour" << std::endl;
os << " previousAction" << a << " : [0.." + std::to_string(NOFAULT) + "] init " + std::to_string(NOFAULT) + ";\n";
for(const auto [actionId, actionName] : agentNameActionMap.at(a)) {
os << " " << actionName << faultyBehaviourGuard(a, actionId) << " -> " << faultyBehaviourUpdate(a, actionId) << ";\n";
}
os << "endmodule\n\n";
}
void PrismModulesPrinter::printMoveModule() {
os << "\nmodule " << "Arbiter" << std::endl;
os << " clock : [0.." << agentIndexMap.size() - 1 << "] init 0;\n";
for(const auto [agentName, actions] : agentNameActionMap) {
for(const auto [actionId, actionName] : actions) {
os << " " << actionName << " " << moveGuard(agentName) << " -> " << moveUpdate(agentName) << ";\n";
}
}
os << "endmodule\n\n";
}
void PrismModulesPrinter::printConfiguredActions(const AgentName &agentName) {
for (auto& config : configuration) {
if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) {
os << config.expression_ ;
}
}
os << "\n";
}
void PrismModulesPrinter::printDoneActions(const AgentName &agentName) {
os << " [" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n";
}
void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName) {
os << "player " << agentName << "\n\t";
bool first = true;
for(const auto [actionId, actionName] : agentNameActionMap.at(agentName)) {
if(first) first = false;
else os << ", ";
os << actionName;
}
os << "\nendplayer\n";
}
void PrismModulesPrinter::printRewards(const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles) {
if(lava.size() != 0) {
os << "rewards \"" << agentName << "SafetyNoBFS\"\n";
os << "\t" <<agentName << "IsInLavaAndNotDone: -100;\n";
os << "endrewards\n";
}
if (!goals.empty() || !lava.empty()) {
os << "rewards \"" << agentName << "SafetyNoBFSAndGoal\"\n";
if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
os << "endrewards\n";
}
os << "rewards \"" << agentName << "Time\"\n";
os << "\t!" << agentName << "IsInGoal : -1;\n";
if(goals.size() != 0) os << "\t" << agentName << "IsInGoalAndNotDone: 100;\n";
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
os << "endrewards\n";
if(stateRewards.size() > 0) {
os << "rewards \"" << agentName << "SafetyWithBFS\"\n";
if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n";
for(auto const [coordinates, reward] : stateRewards) {
os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
}
os << "endrewards\n";
}
if(stateRewards.size() > 0) {
os << "rewards \"" << agentName << "SafetyWithBFSAndGoal\"\n";
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone: 100;\n";
if(lava.size() != 0) os << "\tAgentIsInLavaAndNotDone: -100;\n";
for(auto const [coordinates, reward] : stateRewards) {
os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n";
}
os << "endrewards\n";
}
for(auto const entry : backgroundTiles)
{
std::cout << getColor(entry.first) << " ";
for(auto const cell : entry.second){
std::cout << cell.getCoordinates().first << " " << cell.getCoordinates().second << std::endl;
}
}
if(backgroundTiles.size() > 0) {
os << "rewards \"TaxiReward\"\n";
os << "\t!AgentIsInGoal : -1;\n";
std::string allPassengersPickedUp = "";
bool first = true;
for(auto const [color, cells] : backgroundTiles) {
if(cells.size() == 0) continue;
if(first) first = false; else allPassengersPickedUp += "&";
std::string c = getColor(color);
c.at(0) = std::toupper(c.at(0));
std::string visitedLabel = agentName + "_picked_up_" + c;
allPassengersPickedUp += visitedLabel;
os << "[" << agentName << "_pickup_" << c << "] true : 100;\n";
}
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & " << allPassengersPickedUp << " : 100;\n";
if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & !(" << allPassengersPickedUp << ") : -100;\n";
os << "endrewards";
}
}
std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const {
if(faultyBehaviour()) {
if(actionId == NOFAULT) {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") ";
} else {
return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") ";
}
} else {
return "";
}
}
std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const {
if(actionId != NOFAULT) {
return updatesToString({ {1 - faultyProbability, "(previousAction" + agentName + "'=" + std::to_string(NOFAULT) + ")"}, {faultyProbability, "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")" } });
} else {
return "true";
}
}
std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const {
return "clock=" + std::to_string(agentIndexMap.at(agentName));
}
std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const {
size_t agentIndex = agentIndexMap.at(agentName);
return (agentIndex == numberOfPlayer - 1) ? "(clock'=0) " : "(clock'=" + std::to_string(agentIndex + 1) + ") ";
}
std::string PrismModulesPrinter::updatesToString(const updates &updates) const {
if(updates.empty()) return "true";
std::string updatesString = "";
bool first = true;
for(auto const update : updates) {
if(first) first = false;
else updatesString += " + ";
updatesString += updateToString(update);
}
return updatesString;
}
std::string PrismModulesPrinter::updateToString(const update &u) const {
return std::to_string(u.first) + ": " + u.second;
}
std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection) const {
return "view" + agentName + "=" + std::to_string(agentDirection);
}
bool PrismModulesPrinter::anyPortableObject() const {
return !keys.empty() || !boxes.empty() || !balls.empty();
}
bool PrismModulesPrinter::faultyBehaviour() const {
return faultyProbability > 0.0f;
}
bool PrismModulesPrinter::slipperyBehaviour() const {
return !slipperyTiles.at("North").empty() || !slipperyTiles.at("East").empty() || !slipperyTiles.at("South").empty() || !slipperyTiles.at("West").empty();
}
bool PrismModulesPrinter::isGame() const {
return modelType == ModelType::SMG;
}
std::string PrismModulesPrinter::buildConjunction(const AgentName &a, std::vector<std::string> formulae) const {
if(formulae.empty()) return "true";
std::string conjunction = "";
bool first = true;
for(auto const formula : formulae) {
if(first) first = false;
else conjunction += " & ";
conjunction += formula;
}
return conjunction;
}
}