#include "PrismModulesPrinter.h" #include #include #define NOFAULT -1 #define LEFT 0 #define RIGHT 1 #define FORWARD 2 namespace prism { PrismModulesPrinter::PrismModulesPrinter(std::ostream& os, const ModelType &modelType, const coordinates &maxBoundaries, const cells &boxes, const cells &balls, const cells &lockedDoors, const cells &unlockedDoors, const cells &keys, const AgentNameAndPositionMap &agentNameAndPositionMap, std::vector config, const float faultyProbability) : os(os), modelType(modelType), maxBoundaries(maxBoundaries), boxes(boxes), balls(balls), lockedDoors(lockedDoors), unlockedDoors(unlockedDoors), keys(keys), agentNameAndPositionMap(agentNameAndPositionMap), configuration(config), faultyProbability(faultyProbability), viewDirectionMapping({{0, "East"}, {1, "South"}, {2, "West"}, {3, "North"}}) { numberOfPlayer = agentNameAndPositionMap.size(); size_t index = 0; for(auto begin = agentNameAndPositionMap.begin(); begin != agentNameAndPositionMap.end(); begin++, index++) { agentIndexMap[begin->first] = index; } } std::ostream& PrismModulesPrinter::printModelType(const ModelType &modelType) { switch(modelType) { case(ModelType::MDP): os << "mdp"; break; case(ModelType::SMG): os << "smg"; break; } os << "\n\n"; return os; } std::ostream& PrismModulesPrinter::print() { for(const auto &key : keys) { printPortableObjectModule(key); } for(const auto &ball : balls) { printPortableObjectModule(ball); } for(const auto &box : boxes) { printPortableObjectModule(box); } for(const auto &door : unlockedDoors) { printDoorModule(door, true); } for(const auto &door : lockedDoors) { printDoorModule(door, false); } for(const auto [agentName, initialPosition] : agentNameAndPositionMap) { printRobotModule(agentName, initialPosition); } return os; } std::ostream& PrismModulesPrinter::printConfiguration(std::ostream& os, const std::vector& configurations) { for (auto& configuration : configurations) { if (configuration.overwrite_ || configuration.type_ == ConfigType::Module) { continue; } os << configuration.expression_ << std::endl; } return os; } std::ostream& PrismModulesPrinter::printConstants(std::ostream &os, const std::vector &constants) { for (auto& constant : constants) { os << constant << std::endl; } return os; } std::ostream& PrismModulesPrinter::printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType) { /* os << "init\n"; os << "\t"; bool first = true; for (auto const& agent : agents) { if (first) first = false; else os << " & "; os << "(!" << agent.first << "IsInGoal & !" << agent.first << "IsInLava & !" << agent.first << "Done & !" << agent.first << "IsOnWall & "; os << "x" << agent.first << "=" << agent.second.second << " & y" << agent.first << "=" << agent.second.first << ")"; os << " & !" << agent.first << "_is_carrying_object"; // os << " & ( !AgentIsOnSlippery ) "; } for (auto const& key : keys) { os << " & ( !" << agent.first << "_has_" << key.first << "_key )"; } } for (auto const& key : keys) { os << " & ( xKey" << key.first << "="<< key.second.second<< ")"; os << " & ( yKey" << key.first << "=" << key.second.first << ")"; } for (auto const& locked : lockedDoors) { os << " & (Door" << locked.getColor() << "locked & !Door" << locked.getColor() << "open)"; } for (auto const& unlocked : unlockedDoors) { os << " & (!Door" << unlocked.getColor() << "locked & !Door" << unlocked.getColor() << "open)"; } if (modelType == ModelType::SMG) { os << " & move=0"; } os << "\nendinit\n\n"; */ return os; } std::ostream& PrismModulesPrinter::printModule(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &boundaries, const coordinates& initialPosition, const cells &keys, const std::map &backgroundTiles, const bool agentWithView, const std::vector &probabilities, const float faultyProbability) { /* os << "module " << agentName << "\n"; os << "\tx" << agentName << " : [1.." << boundaries.second << "];\n"; os << "\ty" << agentName << " : [1.." << boundaries.first << "];\n"; os << "\t" << agentName << "_is_carrying_object : bool;\n"; printBooleansForKeys(os, agentName, keys); printBooleansForBackground(os, agentName, backgroundTiles); os << "\t" << agentName << "Done : bool;\n"; if(agentWithView) { os << "\tview" << agentName << " : [0..3];\n"; os << "\n"; if (faultyProbability != 0.0) { os << "\t[" << agentName << "_turn_right] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " + 1, 4))" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " + 2, 4))" << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << ">1 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " - 1, 4))" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=mod(view" << agentName << " - 2, 4))" << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=0 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=3)" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=2)" << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=1 -> " << 100 - faultyProbability << "/100:" << "(view" << agentName << "'=0)" << moveUpdate(agentIndex) << "\n + " << faultyProbability << "/100:" << "(view" << agentName << "'=3)" << ";\n"; } else { os << "\t[" << agentName << "_turn_right] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery -> (view" << agentName << "'=mod(view" << agentName << " + 1, 4)) " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << ">0 -> (view" << agentName << "'=view" << agentName << " - 1) " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_turn_left] " << moveGuard(agentIndex) << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << " !" << agentName << "IsInGoal & !" << agentName << "IsInLava & !" << agentName << "IsOnSlippery & view" << agentName << "=0 -> (view" << agentName << "'=3) " << moveUpdate(agentIndex) << ";\n"; } } else { os << "\t[" << agentName << "_turns] " << " !" << agentName << "CannotTurn & " << " !" << agentName << "IsFixed & " << moveGuard(agentIndex) << " true -> (x" << agentName << "'=x" << agentName << ")" << moveUpdate(agentIndex) << ";\n"; } printActionsForKeys(os, agentName, keys); printActionsForBackground(os, agentName, backgroundTiles); os << "\n"; printMovementActions(os, agentName, agentIndex, agentWithView, 1.0, faultyProbability); for(auto const& probability : probabilities) { printMovementActions(os, agentName, agentIndex, agentWithView, probability); } printDoneActions(os, agentName, agentIndex); printConfiguredActions(os, agentName); os << "\n"; */ return os; } void PrismModulesPrinter::printPortableObjectModule(const cell &object) { std::string identifier = capitalize(object.getColor()) + object.getType(); os << "\nmodule " << identifier << std::endl; os << "\tx" << identifier << " : [-1.." << maxBoundaries.second << "] init " << object.column << ";\n"; os << "\ty" << identifier << " : [-1.." << maxBoundaries.first << "] init " << object.row << ";\n"; os << "\t" << identifier << "PickedUp : bool;\n"; os << "\n"; for(const auto [name, position] : agentNameAndPositionMap) { printPortableObjectActions(name, identifier); } os << "endmodule\n\n"; } void PrismModulesPrinter::printPortableObjectActions(const std::string &agentName, const std::string &identifier) { os << "\t[" << agentName << "_pickup_" << identifier << "]\ttrue -> (x" << identifier << "'=-1) & (y" << identifier << "'=-1) & (" << identifier << "PickedUp'=true);\n"; os << "\t[" << agentName << "_drop_" << identifier << "_north]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "-1) & (" << identifier << "PickedUp'=false);\n"; os << "\t[" << agentName << "_drop_" << identifier << "_west]\ttrue -> (x" << identifier << "'=x" << agentName << "-1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; os << "\t[" << agentName << "_drop_" << identifier << "_south]\ttrue -> (x" << identifier << "'=x" << agentName << ") & (y" << identifier << "'=y" << agentName << "+1) & (" << identifier << "PickedUp'=false);\n"; os << "\t[" << agentName << "_drop_" << identifier << "_east]\ttrue -> (x" << identifier << "'=x" << agentName << "+1) & (y" << identifier << "'=y" << agentName << ") & (" << identifier << "PickedUp'=false);\n"; } void PrismModulesPrinter::printDoorModule(const cell &door, const bool &opened) { std::string identifier = capitalize(door.getColor()) + door.getType(); os << "\nmodule " << identifier << std::endl; os << "\t" << identifier << "Open : bool init false;\n"; os << "\n"; if(opened) { for(const auto [name, position] : agentNameAndPositionMap) { printUnlockedDoorActions(name, identifier); } } else { for(const auto [name, position] : agentNameAndPositionMap) { printLockedDoorActions(name, identifier); } } os << "endmodule\n\n"; } void PrismModulesPrinter::printLockedDoorActions(const std::string &agentName, const std::string &identifier) { os << "\t[" << agentName << "_unlock_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n"; } void PrismModulesPrinter::printUnlockedDoorActions(const std::string &agentName, const std::string &identifier) { os << "\t[" << agentName << "_open_" << identifier << "] !" << identifier << "Open -> (" << identifier << "Open'=true);\n"; os << "\t[" << agentName << "_close_" << identifier << "] " << identifier << "Open -> (" << identifier << "Open'=false);\n"; } void PrismModulesPrinter::printRobotModule(const AgentName &agentName, const coordinates &initialPosition) { os << "\nmodule " << agentName << std::endl; os << "\tx" << agentName << " : [0.." << maxBoundaries.second << "] init " << initialPosition.second << ";\n"; os << "\ty" << agentName << " : [0.." << maxBoundaries.first << "] init " << initialPosition.first << ";\n"; os << "\tview" << agentName << " : [0..3] init 1;\n"; if(faultyBehaviour()) os << "\tpreviousAction" << agentName << " : [-1..2] init -1;\n"; printTurnActionsForRobot(agentName); printMovementActionsForRobot(agentName); for(const auto &door : unlockedDoors) { std::string identifier = capitalize(door.getColor()) + door.getType(); printUnlockedDoorActionsForRobot(agentName, identifier); } for(const auto &door : lockedDoors) { std::string identifier = capitalize(door.getColor()) + door.getType(); std::string key = capitalize(door.getColor()) + "Key"; printLockedDoorActionsForRobot(agentName, identifier, key); } for(const auto &key : keys) { std::string identifier = capitalize(key.getColor()) + key.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); } for(const auto &ball : balls) { std::string identifier = capitalize(ball.getColor()) + ball.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); } for(const auto &box : boxes) { std::string identifier = capitalize(box.getColor()) + box.getType(); os << "\t" << agentName << "Carrying" << identifier << " : bool init false;\n"; printPortableObjectActionsForRobot(agentName, identifier); } os << "\n" << actionStream.str(); actionStream.str(std::string()); os << "endmodule\n\n"; } void PrismModulesPrinter::printPortableObjectActionsForRobot(const std::string &a, const std::string &i) { actionStream << "\t[" << a << "_pickup_" << i << "] " << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << " !" << a << "IsCarrying & " << a << "CannotMove" << i << " -> (" << a << "Carrying" << i << "'=true);\n"; actionStream << "\t[" << a << "_drop_" << i << "_north]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=3 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveNorthWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_west] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=2 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveWestWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_south]\t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=1 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveSouthWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\t[" << a << "_drop_" << i << "_east] \t" << faultyBehaviourGuard(a, NOFAULT) << moveGuard(a) << a << "Carrying" << i << " & view" << a << "=0 & !" << a << "CannotMoveConditionally & !" << a << "CannotMoveEastWall -> (" << a << "Carrying" << i << "'=false);\n"; actionStream << "\n"; } void PrismModulesPrinter::printUnlockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier) { actionStream << "\t[" << agentName << "_open_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " -> true;\n"; actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " -> true;\n"; actionStream << "\n"; } void PrismModulesPrinter::printLockedDoorActionsForRobot(const std::string &agentName, const std::string &identifier, const std::string &key) { actionStream << "\t[" << agentName << "_unlock_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "CannotMove" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; actionStream << "\t[" << agentName << "_close_" << identifier << "] " << faultyBehaviourGuard(agentName, NOFAULT) << moveGuard(agentName) << agentName << "IsNextTo" << identifier << " & " << agentName << "Carrying" << key << " -> true;\n"; actionStream << "\n"; } void PrismModulesPrinter::printTurnActionsForRobot(const AgentName &a) { actionStream << printTurnGuard(a, "right", RIGHT, "true") << printTurnUpdate(a, {1.0, "(view"+a+"'=mod(view"+a+"+1,4))"}, RIGHT); actionStream << printTurnGuard(a, "left", LEFT, "view"+a+">0") << printTurnUpdate(a, {1.0, "(view"+a+"'=view"+a+"-1)"}, LEFT); actionStream << printTurnGuard(a, "left", LEFT, "view"+a+"=0") << printTurnUpdate(a, {1.0, "(view"+a+"'=3)"}, LEFT); } void PrismModulesPrinter::printMovementActionsForRobot(const AgentName &a) { actionStream << printMovementGuard(a, "North", 3) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"-1)"}); actionStream << printMovementGuard(a, "East", 0) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"+1)"}); actionStream << printMovementGuard(a, "South", 1) << printMovementUpdate(a, {1.0, "(y"+a+"'=y"+a+"+1)"}); actionStream << printMovementGuard(a, "West", 2) << printMovementUpdate(a, {1.0, "(x"+a+"'=x"+a+"-1)"}); } std::string PrismModulesPrinter::printMovementGuard(const AgentName &a, const std::string &direction, const size_t &viewDirection) const { return "\t[" + a + "_move_" + direction + "]" + moveGuard(a) + viewVariable(a, 3) + faultyBehaviourGuard(a, FORWARD) + " !" + a + "IsOnSlippery & !" + a + "IsOnLava & !" + a + "IsOnGoal & !" + a + "CannotMove" + direction + "Wall -> "; } std::string PrismModulesPrinter::printMovementUpdate(const AgentName &a, const update &u) const { if(!faultyBehaviour()) { return updateToString(u) + ";\n"; } else { update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)}; update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, FORWARD)}; return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n"; } } std::string PrismModulesPrinter::printTurnGuard(const AgentName &a, const std::string &direction, const ActionId &actionId, const std::string &cond) const { return "\t[" + a + "_turn_" + direction + "]" + moveGuard(a) + faultyBehaviourGuard(a, actionId) + cond + " -> "; } std::string PrismModulesPrinter::printTurnUpdate(const AgentName &a, const update &u, const ActionId &actionId) const { if(!faultyBehaviour()) { return updateToString(u) + ";\n"; } else { update nonFaultyUpdate = {u.first - faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, NOFAULT)}; update faultyUpdate = {faultyProbability, u.second + " & " + faultyBehaviourUpdate(a, actionId)}; return updateToString(nonFaultyUpdate) + " + " + updateToString(faultyUpdate) + ";\n"; } } std::ostream& PrismModulesPrinter::printConfiguredActions(std::ostream &os, const AgentName &agentName) { for (auto& config : configuration) { if (config.type_ == ConfigType::Module && !config.overwrite_ && agentName == config.module_) { os << config.expression_ ; } } os << "\n"; return os; } std::ostream& PrismModulesPrinter::printMovementActions(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const bool agentWithView, const float &probability, const double &stickyProbability) { /* if(stickyProbability != 0.0) { os << "\t[" << agentName << "_move_north]" << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveNorth -> " << (100 - stickyProbability) << "/100:" << "(y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(y" << agentName << "'=max(y" << agentName << "-2, 1 ))" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_east] " << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveEast -> " << (100 - stickyProbability) << "/100:" << "(x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(x" << agentName << "'=min(x" << agentName << "+2, width))" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_south]" << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveSouth -> " << (100 - stickyProbability) << "/100:" << "(y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(y" << agentName << "'=min(y" << agentName << "+2, height))" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_west] " << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveWest -> " << (100 - stickyProbability) << "/100:" << "(x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << "\n+ " << (stickyProbability) << "/100:" << "(x" << agentName << "'=max(x" << agentName << "-1, 1))" << moveUpdate(agentIndex) << ";\n"; } else if(probability >= 1) { os << "\t[" << agentName << "_move_north]" << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveNorth -> (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_east] " << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveEast -> (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_south]" << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveSouth -> (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_west] " << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava &!" << agentName << "IsInGoal & !" << agentName << "CannotMoveWest -> (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << ";\n"; } else { std::string probabilityString = std::to_string(probability); std::string percentageString = std::to_string((int)(100 * probability)); std::string complementProbabilityString = std::to_string(1 - probability); os << "\t[" << agentName << "_move_north_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 3, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveNorth -> "; os << probabilityString << ": (y" << agentName << "'=y" << agentName << "-1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_east_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 0, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveEast -> "; os << probabilityString << ": (x" << agentName << "'=x" << agentName << "+1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_south_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 1, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveSouth -> "; os << probabilityString << ": (y" << agentName << "'=y" << agentName << "+1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (y" << agentName << "'=y" << agentName << ") " << moveUpdate(agentIndex) << ";\n"; os << "\t[" << agentName << "_move_west_" << percentageString << "] "; os << moveGuard(agentIndex) << viewVariable(agentName, 2, agentWithView) << " !" << agentName << "IsFixed & " << " !" << agentName << "IsOnSlippery & !" << agentName << "IsInLava & !" << agentName << "CannotMoveWest -> "; os << probabilityString << ": (x" << agentName << "'=x" << agentName << "-1)" << moveUpdate(agentIndex) << " + "; os << complementProbabilityString << ": (x" << agentName << "'=x" << agentName << ") " << moveUpdate(agentIndex) << ";\n"; } */ return os; } std::ostream& PrismModulesPrinter::printDoneActions(std::ostream &os, const AgentName &agentName) { os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; return os; } std::ostream& PrismModulesPrinter::printSlipperyTurn(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set &slipperyActions, const std::array& neighborhood, SlipperyType orientation) { // constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 9; // std::array positionTransition = { // /* north */ "(y" + agentName + "'=y" + agentName + "-1)", // /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)", // /* east */ "(x" + agentName + "'=x" + agentName + "+1)", // /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)", // /* south */ "(y" + agentName + "'=y" + agentName + "+1)", // /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)", // /* west */ "(x" + agentName + "'=x" + agentName + "-1)", // /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)", // /* own position */ "(x" + agentName + "'=x" + agentName + ") & (y" + agentName + "'=y" + agentName + ")" // }; // // view transition appdx in form (guard, update part) // // IMPORTANT: No mod() usage for turn left due to bug in mod() function for decrement // std::array, 3> viewTransition = { // std::make_tuple(" & " + agentName + "SlipperyTurnRightAllowed ", " & (view" + agentName + "'=mod(view" + agentName + " + 1, 4))", "_right]"), // std::make_tuple(" & " + agentName + "SlipperyTurnLeftAllowed & view" + agentName + ">0", " & (view" + agentName + "'=view" + agentName + " - 1)", "_left]"), // std::make_tuple(" & " + agentName + "SlipperyTurnLeftAllowed & view" + agentName + "=0", " & (view" + agentName + "'=3)", "_left]") // }; // // direction specifics // std::string actionName; // std::string positionGuard; // std::size_t remainPosIndex = 8; // std::array prob_piece_dir; // { n, ne, e, se, s, sw, w, nw, CURRENT POS } // std::array prob_piece_dir_constants; // switch (orientation) // { // case SlipperyType::North: // actionName = "\t[" + agentName + "turn_at_slip_north"; // positionGuard = "\t" + agentName + "IsOnSlipperyNorth"; // prob_piece_dir = { 0, 0, 0, 0, 1, 0, 0, 0, 0 /* <- R */ }; // prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_turn_displacement" /* <- R */, "prop_zero", "prop_zero", "prop_zero","prop_zero" }; // break; // case SlipperyType::South: // actionName = "\t[" + agentName + "turn_at_slip_south"; // positionGuard = "\t" + agentName + "IsOnSlipperySouth"; // prob_piece_dir = { 1, 0, 0, 0, 0, 0, 0, 0, 0 /* <- R */ }; // prob_piece_dir_constants = { "prop_turn_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" }; // break; // case SlipperyType::East: // actionName = "\t[" + agentName + "turn_at_slip_east"; // positionGuard = "\t" + agentName + "IsOnSlipperyEast"; // prob_piece_dir = { 0, 0, 0, 0, 0, 0, 1, 0, 0 /* <- R */ }; // prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_turn_displacement", "prop_zero", "prop_zero" }; // break; // case SlipperyType::West: // actionName = "\t[" + agentName + "turn_at_slip_west"; // positionGuard = "\t" + agentName + "IsOnSlipperyWest"; // prob_piece_dir = { 0, 0, 1, 0, 0, 0, 0, 0, 0 /* <- R */ }; // prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_turn_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" }; // break; // } // slipperyActions.insert(actionName + "_left]"); // slipperyActions.insert(actionName + "_right]"); // // override probability to 0 if corresp. direction is blocked // for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS - 1; i++) { // if (!neighborhood.at(i)) // prob_piece_dir.at(i) = 0; // } // // determine residual probability (R) by replacing 0 with (1 - overall sum) // prob_piece_dir.at(remainPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0); // prob_piece_dir_constants.at(remainPosIndex) = "prop_turn_intended"; // // // { // assert(prob_piece_dir.at(remainPosIndex) <= 9 && prob_piece_dir.at(remainPosIndex) >= 6 && "Value not in Range!"); // assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!"); // } // // // // generic output (for every view transition) // for (std::size_t v = 0; v < viewTransition.size(); v++) { // os << actionName << std::get<2>(viewTransition.at(v)) << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << std::get<0>(viewTransition.at(v)); // for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // if (i == remainPosIndex) { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << " : " << positionTransition.at(i) << std::get<1>(viewTransition.at(v)) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); // } else { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); // } // } // } return os; } std::ostream& PrismModulesPrinter::printSlipperyMove(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set &slipperyActions, const std::array& neighborhood, SlipperyType orientation) { //constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 8; //std::array positionTransition = { // /* north */ "(y" + agentName + "'=y" + agentName + "-1)", // /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)", // /* east */ "(x" + agentName + "'=x" + agentName + "+1)", // /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)", // /* south */ "(y" + agentName + "'=y" + agentName + "+1)", // /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)", // /* west */ "(x" + agentName + "'=x" + agentName + "-1)", // /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)" //}; //// direction specifics //std::size_t straightPosIndex, straightPosIndex_east, straightPosIndex_south, straightPosIndex_west, straightPosIndex_north; //std::string actionName, specialTransition; // if straight ahead is blocked //std::string positionGuard; //std::array prob_piece_dir; // { n, ne, e, se, s, sw, w, nw } //std::array prob_piece_dir_agent_north; // { n, ne, e, se, s, sw, w, nw } //std::array prob_piece_dir_agent_east; // { n, ne, e, se, s, sw, w, nw } //std::array prob_piece_dir_agent_south; // { n, ne, e, se, s, sw, w, nw } //std::array prob_piece_dir_agent_west; // { n, ne, e, se, s, sw, w, nw } //std::array prob_piece_dir_constants; //std::array prob_piece_dir_constants_agent_north; //std::array prob_piece_dir_constants_agent_east; //std::array prob_piece_dir_constants_agent_south; //std::array prob_piece_dir_constants_agent_west; //switch (orientation) //{ // case SlipperyType::North: // actionName = "\t[" + agentName + "move_on_slip_north]"; // positionGuard = "\t" + agentName + "IsOnSlipperyNorth"; // prob_piece_dir = { 0, 0, 1, 2, 0 /* <- R */, 2, 1, 0 }; // prob_piece_dir_agent_south = { 0 , 0, 0, 1, 0 /*s <- R */, 1, 0, 0}; // prob_piece_dir_agent_east = { 0, 0, 0 /*e <- R */, 2, 0, 0, 0, 0 }; // prob_piece_dir_agent_north = { 0 /*n <- R */, 0, 0, 0, 2 , 0, 0, 0 }; // prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 2, 0 /* <- R */, 0 }; // prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero" }; // prob_piece_dir_constants_agent_north = { "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_east = { "prop_zero", "prop_zero", "prop_zero", "prop_displacement", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_south = { "prop_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ; // prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement", "prop_zero", "prop_zero" } ; // straightPosIndex = 4; // straightPosIndex_east = 2; // straightPosIndex_south = 4; // straightPosIndex_west = 6; // straightPosIndex_north = 0; // specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)"); // break; // case SlipperyType::South: // actionName = "\t[" + agentName + "move_on_slip_south]"; // positionGuard = "\t" + agentName + "IsOnSlipperySouth"; // prob_piece_dir = { 0 /* <- R */, 2, 1, 0, 0, 0, 1, 2 }; // // { n, ne, e, se, s, sw, w, nw } // prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1}; // prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 }; // prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 }; // prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 }; // prob_piece_dir_constants = { "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement" }; // prob_piece_dir_constants_agent_north = { "prop_zero", "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_displacement * 1/2" }; // prob_piece_dir_constants_agent_east = { "prop_zero", "prop_displacement", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_south = { "prop_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ; // prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_displacement" } ; // straightPosIndex = 0; // always north // straightPosIndex_east = 2; // straightPosIndex_south = 4; // straightPosIndex_west = 6; // straightPosIndex_north = 0; // specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)"); // break; // case SlipperyType::East: // actionName = "\t[" + agentName + "move_on_slip_east]"; // positionGuard = "\t" + agentName + "IsOnSlipperyEast"; // // { n, ne, e, se, s, sw, w, nw } // prob_piece_dir = { 1, 0, 0, 0, 1, 2, 0 /* <- R */, 2 }; // // TODO // prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1}; // prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 }; // prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 }; // prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 }; // prob_piece_dir_constants = { "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement" }; // prob_piece_dir_constants_agent_north = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2" }; // prob_piece_dir_constants_agent_east = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_displacement", "prop_zero" }; // prob_piece_dir_constants_agent_south = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero" } ; // prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_zero", "prop_displacement * 1/2" } ; // straightPosIndex = 6; // straightPosIndex_east = 2; // straightPosIndex_south = 4; // straightPosIndex_west = 6; // straightPosIndex_north = 0; // specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)"); // break; // case SlipperyType::West: // actionName = "\t[" + agentName + "move_on_slip_west]"; // positionGuard = "\t" + agentName + "IsOnSlipperyWest"; // prob_piece_dir = { 1, 2, 0 /* <- R */, 2, 1, 0, 0, 0 }; // // TODO // // { n, ne, e, se, s, sw, w, nw } // prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1}; // prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 }; // prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 }; // prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 }; // prob_piece_dir_constants = {"prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero","prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_north = { "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_east = { "prop_zero", "prop_displacement * 1/2", "prop_zero", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" }; // prob_piece_dir_constants_agent_south = { "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ; // prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_displacement", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ; // straightPosIndex = 2; // straightPosIndex_east = 2; // straightPosIndex_south = 4; // straightPosIndex_west = 6; // straightPosIndex_north = 0; // specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)"); // break; //} //slipperyActions.insert(actionName); //// override probability to 0 if corresp. direction is blocked //for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // if (!neighborhood.at(i)) // prob_piece_dir.at(i) = 0; //} //// determine residual probability (R) by replacing 0 with (1 - overall sum) //prob_piece_dir.at(straightPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0); //prob_piece_dir_constants.at(straightPosIndex) = "prop_intended"; //prob_piece_dir_constants_agent_east.at(straightPosIndex_east) = "prop_intended"; //prob_piece_dir_constants_agent_south.at(straightPosIndex_south) = "prop_intended"; //prob_piece_dir_constants_agent_west.at(straightPosIndex_west) = "prop_intended"; //prob_piece_dir_constants_agent_north.at(straightPosIndex_north) = "prop_intended"; //// //{ // assert(prob_piece_dir.at(straightPosIndex) <= 9 && prob_piece_dir.at(straightPosIndex) >= 3 && "Value not in Range!"); // assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!"); // assert(orientation != SlipperyType::North || (prob_piece_dir.at(7) == 0 && prob_piece_dir.at(0) == 0 && prob_piece_dir.at(1) == 0 && "Slippery up should be impossible!")); // assert(orientation != SlipperyType::South || (prob_piece_dir.at(3) == 0 && prob_piece_dir.at(4) == 0 && prob_piece_dir.at(5) == 0 && "Slippery down should be impossible!")); // assert(orientation != SlipperyType::East || (prob_piece_dir.at(1) == 0 && prob_piece_dir.at(2) == 0 && prob_piece_dir.at(3) == 0 && "Slippery right should be impossible!")); // assert(orientation != SlipperyType::West || (prob_piece_dir.at(5) == 0 && prob_piece_dir.at(6) == 0 && prob_piece_dir.at(7) == 0 && "Slippery left should be impossible!")); //} //// //// special case: straight forward is blocked (then remain in same position) //positionTransition.at(straightPosIndex) = specialTransition; //// generic output (for every view and every possible view direction) //size_t current_dir = 0; // East //os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir; //for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_east.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); //} //current_dir = 1; // South //os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir; //for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_south.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); //} //current_dir = 2; // West //os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir; //for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_west.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); //} //current_dir = 3; // North //os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir; //for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) { // os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_north.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n"); //} return os; } std::ostream& PrismModulesPrinter::printEndmodule(std::ostream &os) { os << "endmodule\n"; os << "\n"; return os; } std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector &probabilities, const std::set &slipperyActions) { os << "player " << agentName << "\n\t"; bool first = true; std::list allActions = { "_move_north", "_move_east", "_move_south", "_move_west" }; std::list movementActions = allActions; for(auto const& probability : probabilities) { std::string percentageString = std::to_string((int)(100 * probability)); for(auto const& movement : movementActions) { allActions.push_back(movement + "_" + percentageString); } } if(agentWithView) { allActions.push_back("_turn_left"); allActions.push_back("_turn_right"); } else { allActions.push_back("_turns"); } for(auto const& action : allActions) { if(first) first = false; else os << ", "; os << "[" << agentName << action << "]"; } for(auto const& action : slipperyActions) { os << ", " << action; } os << ", [" << agentName << "_done]"; os << "\nendplayer\n"; return os; } std::ostream& PrismModulesPrinter::printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer) { os << "\nglobal move : [0.." << std::to_string(numberOfPlayer - 1) << "];\n\n"; return os; } std::ostream& PrismModulesPrinter::printRewards(std::ostream &os, const AgentName &agentName, const std::map &stateRewards, const cells &lava, const cells &goals, const std::map &backgroundTiles) { if(lava.size() != 0) { os << "rewards \"" << agentName << "SafetyNoBFS\"\n"; os << "\t" < 0) { os << "rewards \"" << agentName << "SafetyWithBFS\"\n"; if(lava.size() != 0) os << "\t" << agentName << "IsInLavaAndNotDone: -100;\n"; for(auto const [coordinates, reward] : stateRewards) { os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n"; } os << "endrewards\n"; } if(stateRewards.size() > 0) { os << "rewards \"" << agentName << "SafetyWithBFSAndGoal\"\n"; if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone: 100;\n"; if(lava.size() != 0) os << "\tAgentIsInLavaAndNotDone: -100;\n"; for(auto const [coordinates, reward] : stateRewards) { os << "\txAgent=" << coordinates.first << "&yAgent=" << coordinates.second << " : " << reward << ";\n"; } os << "endrewards\n"; } for(auto const entry : backgroundTiles) { std::cout << getColor(entry.first) << " "; for(auto const cell : entry.second){ std::cout << cell.getCoordinates().first << " " << cell.getCoordinates().second << std::endl; } } if(backgroundTiles.size() > 0) { os << "rewards \"TaxiReward\"\n"; os << "\t!AgentIsInGoal : -1;\n"; std::string allPassengersPickedUp = ""; bool first = true; for(auto const [color, cells] : backgroundTiles) { if(cells.size() == 0) continue; if(first) first = false; else allPassengersPickedUp += "&"; std::string c = getColor(color); c.at(0) = std::toupper(c.at(0)); std::string visitedLabel = agentName + "_picked_up_" + c; allPassengersPickedUp += visitedLabel; os << "[" << agentName << "_pickup_" << c << "] true : 100;\n"; } if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & " << allPassengersPickedUp << " : 100;\n"; if(goals.size() != 0) os << "\tAgentIsInGoalAndNotDone & !(" << allPassengersPickedUp << ") : -100;\n"; os << "endrewards"; } return os; } std::string PrismModulesPrinter::moveGuard(const AgentName &agentName) const { return isGame() ? " move=" + std::to_string(agentIndexMap.at(agentName)) + " & " : " "; } std::string PrismModulesPrinter::faultyBehaviourGuard(const AgentName &agentName, const ActionId &actionId) const { if(actionId == NOFAULT) { return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + ") & "; } else { return "(previousAction" + agentName + "=" + std::to_string(NOFAULT) + " | previousAction" + agentName + "=" + std::to_string(actionId) + ") & "; } } std::string PrismModulesPrinter::faultyBehaviourUpdate(const AgentName &agentName, const ActionId &actionId) const { return "(previousAction" + agentName + "'=" + std::to_string(actionId) + ")"; } std::string PrismModulesPrinter::moveUpdate(const AgentName &agentName) const { size_t agentIndex = agentIndexMap.at(agentName); return isGame() ? (agentIndex == numberOfPlayer - 1) ? " & (move'=0) " : " & (move'=" + std::to_string(agentIndex + 1) + ") " : ""; } std::string PrismModulesPrinter::updateToString(const update &u) const { return std::to_string(u.first) + ": " + u.second; } std::string PrismModulesPrinter::viewVariable(const AgentName &agentName, const size_t &agentDirection, const bool agentWithView) const { return agentWithView ? " view" + agentName + "=" + std::to_string(agentDirection) + " & " : " "; } bool PrismModulesPrinter::anyPortableObject() const { return !keys.empty() || !boxes.empty() || !balls.empty(); } bool PrismModulesPrinter::faultyBehaviour() const { return faultyProbability > 0.0f; } bool PrismModulesPrinter::isGame() const { return modelType == ModelType::SMG; } }