|
@ -17,48 +17,23 @@ Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, co |
|
|
{ |
|
|
{ |
|
|
cell max = allGridCells.at(allGridCells.size() - 1); |
|
|
cell max = allGridCells.at(allGridCells.size() - 1); |
|
|
maxBoundaries = std::make_pair(max.row - 1, max.column - 1); |
|
|
maxBoundaries = std::make_pair(max.row - 1, max.column - 1); |
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(walls), [](cell c) { |
|
|
|
|
|
return c.type == Type::Wall; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lava), [](cell c) { |
|
|
|
|
|
return c.type == Type::Lava; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(floor), [](cell c) { |
|
|
|
|
|
return c.type == Type::Floor; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyNorth), [](cell c) { |
|
|
|
|
|
return c.type == Type::SlipperyNorth; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyEast), [](cell c) { |
|
|
|
|
|
return c.type == Type::SlipperyEast; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperySouth), [](cell c) { |
|
|
|
|
|
return c.type == Type::SlipperySouth; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyWest), [](cell c) { |
|
|
|
|
|
return c.type == Type::SlipperyWest; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lockedDoors), [](cell c) { |
|
|
|
|
|
return c.type == Type::LockedDoor; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(unlockedDoors), [](cell c) { |
|
|
|
|
|
return c.type == Type::Door; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(goals), [](cell c) { |
|
|
|
|
|
return c.type == Type::Goal; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(keys), [this](cell c) { |
|
|
|
|
|
return c.type == Type::Key; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(boxes), [](cell c) { |
|
|
|
|
|
return c.type == Type::Box; |
|
|
|
|
|
}); |
|
|
|
|
|
agent = *std::find_if(gridCells.begin(), gridCells.end(), [](cell c) { |
|
|
|
|
|
return c.type == Type::Agent; |
|
|
|
|
|
}); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(adversaries), [](cell c) { |
|
|
|
|
|
return c.type == Type::Adversary; |
|
|
|
|
|
}); |
|
|
|
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(walls), [](cell c) { return c.type == Type::Wall; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lava), [](cell c) { return c.type == Type::Lava; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(floor), [](cell c) { return c.type == Type::Floor; }); // TODO Add agent cells to floor
|
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyNorth), [](cell c) { return c.type == Type::SlipperyNorth; }); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyEast), [](cell c) { return c.type == Type::SlipperyEast; }); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperySouth), [](cell c) { return c.type == Type::SlipperySouth; }); |
|
|
|
|
|
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyWest), [](cell c) { return c.type == Type::SlipperyWest; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lockedDoors), [](cell c) { return c.type == Type::LockedDoor; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(unlockedDoors), [](cell c) { return c.type == Type::Door; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(goals), [](cell c) { return c.type == Type::Goal; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(keys), [](cell c) { return c.type == Type::Key; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(boxes), [](cell c) { return c.type == Type::Box; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(balls), [](cell c) { return c.type == Type::Ball; }); |
|
|
|
|
|
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(adversaries), [](cell c) { return c.type == Type::Adversary; }); |
|
|
|
|
|
agent = *std::find_if(gridCells.begin(), gridCells.end(), [](cell c) { return c.type == Type::Agent; }); |
|
|
|
|
|
floor.push_back(agent); |
|
|
|
|
|
|
|
|
agentNameAndPositionMap.insert({ "Agent", agent.getCoordinates() }); |
|
|
agentNameAndPositionMap.insert({ "Agent", agent.getCoordinates() }); |
|
|
for(auto const& adversary : adversaries) { |
|
|
for(auto const& adversary : adversaries) { |
|
|
std::string color = adversary.getColor(); |
|
|
std::string color = adversary.getColor(); |
|
@ -66,6 +41,7 @@ Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, co |
|
|
try { |
|
|
try { |
|
|
if(gridOptions.agentsToBeConsidered.size() != 0 && std::find(gridOptions.agentsToBeConsidered.begin(), gridOptions.agentsToBeConsidered.end(), color) == gridOptions.agentsToBeConsidered.end()) continue; |
|
|
if(gridOptions.agentsToBeConsidered.size() != 0 && std::find(gridOptions.agentsToBeConsidered.begin(), gridOptions.agentsToBeConsidered.end(), color) == gridOptions.agentsToBeConsidered.end()) continue; |
|
|
auto success = agentNameAndPositionMap.insert({ color, adversary.getCoordinates() }); |
|
|
auto success = agentNameAndPositionMap.insert({ color, adversary.getCoordinates() }); |
|
|
|
|
|
floor.push_back(adversary); |
|
|
if(!success.second) { |
|
|
if(!success.second) { |
|
|
throw std::logic_error("Agent with " + color + " already present\n"); |
|
|
throw std::logic_error("Agent with " + color + " already present\n"); |
|
|
} |
|
|
} |
|
|