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add agent and adv to floor cells

pull/1/head
sp 6 months ago
parent
commit
b0b9dd61dc
  1. 60
      util/Grid.cpp

60
util/Grid.cpp

@ -17,48 +17,23 @@ Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, co
{
cell max = allGridCells.at(allGridCells.size() - 1);
maxBoundaries = std::make_pair(max.row - 1, max.column - 1);
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(walls), [](cell c) {
return c.type == Type::Wall;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lava), [](cell c) {
return c.type == Type::Lava;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(floor), [](cell c) {
return c.type == Type::Floor;
});
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyNorth), [](cell c) {
return c.type == Type::SlipperyNorth;
});
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyEast), [](cell c) {
return c.type == Type::SlipperyEast;
});
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperySouth), [](cell c) {
return c.type == Type::SlipperySouth;
});
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyWest), [](cell c) {
return c.type == Type::SlipperyWest;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lockedDoors), [](cell c) {
return c.type == Type::LockedDoor;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(unlockedDoors), [](cell c) {
return c.type == Type::Door;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(goals), [](cell c) {
return c.type == Type::Goal;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(keys), [this](cell c) {
return c.type == Type::Key;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(boxes), [](cell c) {
return c.type == Type::Box;
});
agent = *std::find_if(gridCells.begin(), gridCells.end(), [](cell c) {
return c.type == Type::Agent;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(adversaries), [](cell c) {
return c.type == Type::Adversary;
});
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(walls), [](cell c) { return c.type == Type::Wall; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lava), [](cell c) { return c.type == Type::Lava; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(floor), [](cell c) { return c.type == Type::Floor; }); // TODO Add agent cells to floor
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyNorth), [](cell c) { return c.type == Type::SlipperyNorth; });
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyEast), [](cell c) { return c.type == Type::SlipperyEast; });
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperySouth), [](cell c) { return c.type == Type::SlipperySouth; });
std::copy_if(background.begin(), background.end(), std::back_inserter(slipperyWest), [](cell c) { return c.type == Type::SlipperyWest; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(lockedDoors), [](cell c) { return c.type == Type::LockedDoor; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(unlockedDoors), [](cell c) { return c.type == Type::Door; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(goals), [](cell c) { return c.type == Type::Goal; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(keys), [](cell c) { return c.type == Type::Key; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(boxes), [](cell c) { return c.type == Type::Box; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(balls), [](cell c) { return c.type == Type::Ball; });
std::copy_if(gridCells.begin(), gridCells.end(), std::back_inserter(adversaries), [](cell c) { return c.type == Type::Adversary; });
agent = *std::find_if(gridCells.begin(), gridCells.end(), [](cell c) { return c.type == Type::Agent; });
floor.push_back(agent);
agentNameAndPositionMap.insert({ "Agent", agent.getCoordinates() });
for(auto const& adversary : adversaries) {
std::string color = adversary.getColor();
@ -66,6 +41,7 @@ Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, co
try {
if(gridOptions.agentsToBeConsidered.size() != 0 && std::find(gridOptions.agentsToBeConsidered.begin(), gridOptions.agentsToBeConsidered.end(), color) == gridOptions.agentsToBeConsidered.end()) continue;
auto success = agentNameAndPositionMap.insert({ color, adversary.getCoordinates() });
floor.push_back(adversary);
if(!success.second) {
throw std::logic_error("Agent with " + color + " already present\n");
}

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