Browse Source

moved probIntended to Grid members

pull/1/head
sp 6 months ago
parent
commit
8c6a2bf327
  1. 6
      util/Grid.cpp
  2. 3
      util/Grid.h

6
util/Grid.cpp

@ -11,8 +11,8 @@ prism::ModelType GridOptions::getModelType() const
return prism::ModelType::MDP;
}
Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards, const float faultyProbability)
: allGridCells(gridCells), background(background), gridOptions(gridOptions), stateRewards(stateRewards), faultyProbability(faultyProbability)
Grid::Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards, const float probIntended, const float faultyProbability)
: allGridCells(gridCells), background(background), gridOptions(gridOptions), stateRewards(stateRewards), probIntended(probIntended), faultyProbability(faultyProbability)
{
cell max = allGridCells.at(allGridCells.size() - 1);
maxBoundaries = std::make_pair(max.row - 1, max.column - 1);
@ -159,7 +159,7 @@ void Grid::printToPrism(std::ostream& os, std::vector<Configuration>& configurat
std::string agentName = agentNames.at(0);
prism::PrismFormulaPrinter formulas(os, wallRestrictions, walls, boxes, balls, lockedDoors, unlockedDoors, keys, slipperyTiles, lava, goals);
prism::PrismModulesPrinter modules(os, modelType, maxBoundaries, boxes, balls, lockedDoors, unlockedDoors, keys, slipperyTiles, agentNameAndPositionMap, configuration, faultyProbability);
prism::PrismModulesPrinter modules(os, modelType, maxBoundaries, boxes, balls, lockedDoors, unlockedDoors, keys, slipperyTiles, agentNameAndPositionMap, configuration, probIntended, faultyProbability);
modules.printModelType(modelType);
for(const auto &agentName : agentNames) {

3
util/Grid.h

@ -22,7 +22,7 @@ struct GridOptions {
class Grid {
public:
Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards = {}, const float faultyProbability = 0);
Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards = {}, const float probIntended = 1.0, const float faultyProbability = 0);
cells getGridCells();
@ -65,5 +65,6 @@ class Grid {
std::map<Color, cells> backgroundTiles;
std::map<coordinates, float> stateRewards;
const float probIntended;
const float faultyProbability;
};
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