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moved PrismModulesPrinter methods to private

pull/1/head
sp 11 months ago
parent
commit
6de02b7ab8
  1. 47
      util/PrismModulesPrinter.h

47
util/PrismModulesPrinter.h

@ -20,43 +20,7 @@ namespace prism {
std::ostream& print();
std::ostream& printModelType(const ModelType &modelType);
std::ostream& printConstants(std::ostream &os, const std::vector<std::string> &constants);
/*
* Representation for Slippery Tile.
* -) North: Slips from North to South
* -) East: Slips from East to West
* -) South: Slips from South to North
* -) West: Slips from West to East
*/
enum class SlipperyType { North, East, South, West };
/*
* Prints Slippery on move action.
*
* @param neighborhood: Information of wall-blocks in 8-neighborhood { n, nw, e, se, s, sw, w, nw }. If entry is false, then corresponding neighboorhood position is a wall.
* @param orientation: Information of slippery type (either north, south, east, west).
*/
std::ostream& printSlipperyMove(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation);
/*
* Prints Slippery on turn action.
*
* @param neighborhood: Information of wall-blocks in 8-neighborhood { n, nw, e, se, s, sw, w, nw }. If entry is false, then corresponding neighboorhood position is a wall.
* @param orientation: Information of slippery type (either north, south, east, west).
*/
std::ostream& printSlipperyTurn(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation);
std::ostream& printInitStruct(std::ostream &os, const AgentNameAndPositionMap &agents, const KeyNameAndPositionMap &keys, const cells &lockedDoors, const cells &unlockedDoors, prism::ModelType modelType);
std::ostream& printDoneActions(std::ostream &os, const AgentName &agentName);
std::ostream& printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities = {}, const std::set<std::string> &slipperyActions = {});
std::ostream& printGlobalMoveVariable(std::ostream &os, const size_t &numberOfPlayer);
std::ostream& printRewards(std::ostream &os, const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles);
std::ostream& printConfiguration(std::ostream &os, const std::vector<Configuration>& configurations);
std::ostream& printConfiguredActions(std::ostream &os, const AgentName &agentName);
void printModelType(const ModelType &modelType);
bool isGame() const;
@ -96,6 +60,15 @@ namespace prism {
void printFaultyMovementModule(const AgentName &a);
void printMoveModule();
void printConstants(const std::vector<std::string> &constants);
void printDoneActions(const AgentName &agentName);
void printPlayerStruct(const AgentName &agentName, const std::vector<float> &probabilities = {}, const std::set<std::string> &slipperyActions = {});
void printRewards(const AgentName &agentName, const std::map<coordinates, float> &stateRewards, const cells &lava, const cells &goals, const std::map<Color, cells> &backgroundTiles);
void printConfiguration(const std::vector<Configuration>& configurations);
void printConfiguredActions(const AgentName &agentName);
bool anyPortableObject() const;
bool faultyBehaviour() const;
bool slipperyBehaviour() const;

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