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					@ -72,6 +72,12 @@ namespace prism { | 
				
			
			
		
	
		
			
				
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					      } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    if(agentNameAndPositionMap.size() > 1) { | 
				
			
			
		
	
		
			
				
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					      for(const auto [agentName, index] : agentIndexMap) { | 
				
			
			
		
	
		
			
				
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					        printPlayerStruct(agentName); | 
				
			
			
		
	
		
			
				
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					      } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    return os; | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					@ -485,7 +491,7 @@ namespace prism { | 
				
			
			
		
	
		
			
				
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					    os << "\t[" << agentName << "_done]" << moveGuard(agentName) << agentName << "IsInGoal | " << agentName << "IsInLava -> (" << agentName << "Done'=true);\n"; | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					  void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) { | 
				
			
			
		
	
		
			
				
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					  void PrismModulesPrinter::printPlayerStruct(const AgentName &agentName) { | 
				
			
			
		
	
		
			
				
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					    os << "player " << agentName << "\n\t"; | 
				
			
			
		
	
		
			
				
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					    bool first = true; | 
				
			
			
		
	
		
			
				
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					    for(const auto [actionId, actionName] : agentNameActionMap.at(agentName)) { | 
				
			
			
		
	
	
		
			
				
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