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  1. #pragma once
  2. #include <string>
  3. #include <map>
  4. #include "cell.h"
  5. typedef std::string AgentName;
  6. typedef size_t ViewDirection;
  7. typedef std::pair<std::string, coordinates> AgentNameAndPosition;
  8. typedef AgentNameAndPosition KeyNameAndPosition;
  9. typedef std::map<AgentNameAndPosition::first_type, AgentNameAndPosition::second_type> AgentNameAndPositionMap;
  10. typedef std::map<KeyNameAndPosition::first_type, KeyNameAndPosition::second_type> KeyNameAndPositionMap;
  11. typedef std::pair<cell, std::string> CellAndCondition;
  12. typedef std::pair<float, std::string> update;
  13. typedef std::vector<update> updates;
  14. typedef int8_t ActionId;
  15. std::string capitalize(std::string string);
  16. namespace prism {
  17. enum class ModelType {
  18. MDP, SMG
  19. };
  20. }