#include "Vertex.h" Vertex::Vertex() {} Vertex::Vertex(const int &id) : m_id(id) {} VertexID Vertex::getID() const { return m_id; } std::vector Vertex::getOutgoingArcs() const { return m_outgoing_arcs; } int Vertex::getLevel() const { return m_level; } bool Vertex::visited() const { return m_visited; } bool Vertex::hasDefinedLevel() const { return m_level != UNDEF_LEVEL; } void Vertex::addOutgoingArc(const Arc &arc) { m_outgoing_arcs.push_back(arc); } void Vertex::setLevel(const int &level) { m_level = level; } void Vertex::setVisited(const bool &visited) { m_visited = visited; }