The source code and dockerfile for the GSW2024 AI Lab.
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mdp
const int WIDTH = 5;
const int HEIGHT = 5;
const int XINIT = 3;
const int YINIT = 1;
const int GOLD_TO_COLLECT; // Set to 0 to avoid unfolding
const int GEM_TO_COLLECT; // Set to 0 to avoid unfolding
const int B;
const double pAttack = 1/10;
formula left_of_gold = x=2 & y=5;
formula right_of_gold = x=4 & y=5;
formula below_of_gold = (x=3 & y=4);
formula above_of_gold = false;
formula left_of_gem = (x=4 & y=4);
formula right_of_gem = false;
formula below_of_gem = (x=5 & y=3);
formula above_of_gem = (x=5 & y=5);
formula left_of_home = x=2 & y=1;
formula right_of_home = x=4 & y=1;
formula above_of_home = x=3 & y=2;
formula below_of_home = false;
formula left_of_enemy = (x=3 & y=5) | (x=2 & y=4);
formula right_of_enemy = (x=5 & y=5) | (x=4 & y=4);
formula above_of_enemy = x=3 & y=5;
formula below_of_enemy = (x=3 & y=3) | (x=4 & y=4);
module robot
gold : bool init false;
gem : bool init false;
attacked : bool init false;
x : [1..WIDTH] init XINIT;
y : [1..HEIGHT] init YINIT;
[right] !left_of_enemy & x<WIDTH -> (attacked'=false) & (x'=x+1) & (gold' = (gold & !left_of_home) | left_of_gold) & (gem' = (gem & !left_of_home) | left_of_gem);
[left] !right_of_enemy & x>1 -> (attacked'=false) & (x'=x-1) & (gold' = (gold & !right_of_home) | right_of_gold) & (gem' = (gem & !right_of_home) | right_of_gem);
[top] !below_of_enemy & y<HEIGHT -> (attacked'=false) & (y'=y+1) & (gold' = (gold & !below_of_home) | below_of_gold) & (gem' = (gem & !below_of_home) | below_of_gem);
[down] !above_of_enemy & y>1 -> (attacked'=false) & (y'=y-1) & (gold' = (gold & !above_of_home) | above_of_gold) & (gem' = (gem & !above_of_home) | above_of_gem);
[right] left_of_enemy & x<WIDTH -> pAttack : (attacked'=true) & (x'=XINIT) & (y'=YINIT) & (gold'=false) & (gem'=false) + (1-pAttack) : (attacked'=false) & (x'=x+1) & (gold' = (gold & !left_of_home) | left_of_gold) & (gem' = (gem & !left_of_home) | left_of_gem);
[left] right_of_enemy & x>1 -> pAttack : (attacked'=true) & (x'=XINIT) & (y'=YINIT) & (gold'=false) & (gem'=false) + (1-pAttack) : (attacked'=false) & (x'=x-1) & (gold' = (gold & !right_of_home) | right_of_gold) & (gem' = (gem & !right_of_home) | right_of_gem);
[top] below_of_enemy & y<HEIGHT -> pAttack : (attacked'=true) & (x'=XINIT) & (y'=YINIT) & (gold'=false) & (gem'=false) + (1-pAttack) : (attacked'=false) & (y'=y+1) & (gold' = (gold & !below_of_home) | below_of_gold) & (gem' = (gem & !below_of_home) | below_of_gem);
[down] above_of_enemy & y>1 -> pAttack : (attacked'=true) & (x'=XINIT) & (y'=YINIT) & (gold'=false) & (gem'=false) + (1-pAttack) : (attacked'=false) & (y'=y-1) & (gold' = (gold & !above_of_home) | above_of_gold) & (gem' = (gem & !above_of_home) | above_of_gem);
endmodule
rewards "attacks"
attacked : 1;
endrewards
rewards "rew_gold"
[right] left_of_home & gold : 1;
[left] right_of_home & gold : 1;
[top] below_of_home & gold : 1;
[down] above_of_home & gold : 1;
endrewards
rewards "rew_gem"
[right] left_of_home & gem : 1;
[left] right_of_home & gem : 1;
[top] below_of_home & gem : 1;
[down] above_of_home & gem: 1;
endrewards
module goldcounter
required_gold : [0..GOLD_TO_COLLECT] init GOLD_TO_COLLECT;
[right] true -> (required_gold'=max(0, required_gold - (left_of_home & gold ? 1: 0)));
[left] true -> (required_gold'=max(0, required_gold - (right_of_home & gold ? 1 : 0)));
[top] true -> (required_gold'=max(0, required_gold - (below_of_home & gold ? 1 : 0)));
[down] true -> (required_gold'=max(0, required_gold - (above_of_home & gold ? 1 : 0)));
endmodule
module gemcounter
required_gem : [0..GEM_TO_COLLECT] init GEM_TO_COLLECT;
[right] true -> (required_gem'=max(0, required_gem - (left_of_home & gem ? 1: 0)));
[left] true -> (required_gem'=max(0, required_gem - (right_of_home & gem ? 1 : 0)));
[top] true -> (required_gem'=max(0, required_gem - (below_of_home & gem ? 1 : 0)));
[down] true -> (required_gem'=max(0, required_gem - (above_of_home & gem ? 1 : 0)));
endmodule
label "success" = required_gold=0 & required_gem=0;