The source code and dockerfile for the GSW2024 AI Lab.
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from __future__ import annotations
from minigrid.core.constants import COLOR_NAMES
from minigrid.core.grid import Grid
from minigrid.core.mission import MissionSpace
from minigrid.core.world_object import Ball, Box, Door, Key
from minigrid.minigrid_env import MiniGridEnv
class PlaygroundEnv(MiniGridEnv):
"""
Environment with multiple rooms and random objects.
This environment has no specific goals or rewards.
"""
def __init__(self, max_steps=100, **kwargs):
mission_space = MissionSpace(mission_func=self._gen_mission)
self.size = 19
super().__init__(
mission_space=mission_space,
width=self.size,
height=self.size,
max_steps=max_steps,
**kwargs,
)
@staticmethod
def _gen_mission():
return ""
def _gen_grid(self, width, height):
# Create the grid
self.grid = Grid(width, height)
# Generate the surrounding walls
self.grid.horz_wall(0, 0)
self.grid.horz_wall(0, height - 1)
self.grid.vert_wall(0, 0)
self.grid.vert_wall(width - 1, 0)
roomW = width // 3
roomH = height // 3
# For each row of rooms
for j in range(0, 3):
# For each column
for i in range(0, 3):
xL = i * roomW
yT = j * roomH
xR = xL + roomW
yB = yT + roomH
# Bottom wall and door
if i + 1 < 3:
self.grid.vert_wall(xR, yT, roomH)
pos = (xR, self._rand_int(yT + 1, yB - 1))
color = self._rand_elem(COLOR_NAMES)
self.grid.set(*pos, Door(color))
# Bottom wall and door
if j + 1 < 3:
self.grid.horz_wall(xL, yB, roomW)
pos = (self._rand_int(xL + 1, xR - 1), yB)
color = self._rand_elem(COLOR_NAMES)
self.grid.set(*pos, Door(color))
# Randomize the player start position and orientation
self.place_agent()
# Place random objects in the world
types = ["key", "ball", "box"]
for i in range(0, 12):
objType = self._rand_elem(types)
objColor = self._rand_elem(COLOR_NAMES)
if objType == "key":
obj = Key(objColor)
elif objType == "ball":
obj = Ball(objColor)
elif objType == "box":
obj = Box(objColor)
else:
raise ValueError(
"{} object type given. Object type can only be of values key, ball and box.".format(
objType
)
)
self.place_obj(obj)
# No explicit mission in this environment
self.mission = ""