// Knuth's model of a fair die using only fair coins mdp module die // local state s : [0..7] init 0; // value of the dice d : [0..6] init 0; [a] s=0 -> 0.5 : (s'=1) + 0.5 : (s'=2); [b] s=0 -> 0.2 : (s'=1) + 0.8 : (s'=2); [] s=1 -> 0.5 : (s'=3) + 0.5 : (s'=4); [] s=2 -> 0.5 : (s'=5) + 0.5 : (s'=6); [] s=3 -> 0.5 : (s'=1) + 0.5 : (s'=7) & (d'=1); [] s=4 -> 0.5 : (s'=7) & (d'=2) + 0.5 : (s'=7) & (d'=3); [] s=5 -> 0.5 : (s'=7) & (d'=4) + 0.5 : (s'=7) & (d'=5); [] s=6 -> 0.5 : (s'=2) + 0.5 : (s'=7) & (d'=6); [] s=7 -> 1: (s'=7); endmodule rewards "coin_flips" [] s<7 : 1; endrewards label "one" = s=7&d=1; label "two" = s=7&d=2; label "three" = s=7&d=3; label "four" = s=7&d=4; label "five" = s=7&d=5; label "six" = s=7&d=6; label "done" = s=7;