smg player walker [a0], [a00], [a1], [a2], [a3] endplayer player blocker [a40], [a41] endplayer label "s0" = c=0 & b=0 & a=0; label "s1" = c=0 & b=0 & a=1; label "s2" = c=0 & b=1 & a=0; label "s3" = c=0 & b=1 & a=1; label "s4" = c=1 & b=0 & a=0; module transitions a : [0..1] init 0; b : [0..1] init 0; c : [0..1] init 0; [a0] a=0 & b=0 & c=0 -> 4/10 : (a'=1) + 6/10 : (b'=1); [a00] a=0 & b=0 & c=0 -> true; [a1] a=1 & b=0 & c=0 -> 3/10 : (a'=0) + 3/10 : (a'=0) & (b'=1) + 4/10 : (b'=1); [a2] a=0 & b=1 & c=0 -> 2/10 : (a'=1) + 8/10 : (b'=0) & (c'=1); [a3] a=1 & b=1 & c=0 -> true; [a40] a=0 & b=0 & c=1 -> 3/10 : (c'=0) + 7/10 : (a'=1) & (b'=1) & (c'=0); [a41] a=0 & b=0 & c=1 -> true; endmodule