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#pragma once
#include <iostream>
#include <fstream>
#include <map>
#include <utility>
#include "MinigridGrammar.h"
#include "PrismModulesPrinter.h"
struct GridOptions { std::vector<AgentName> agentsToBeConsidered; std::vector<AgentName> agentsWithView; std::vector<AgentName> agentsWithProbabilisticBehaviour; std::vector<float> probabilitiesForActions; };
class Grid { public: Grid(cells gridCells, cells background, const GridOptions &gridOptions, const std::map<coordinates, float> &stateRewards = {});
cells getGridCells();
bool isBlocked(coordinates p); bool isWall(coordinates p); bool isLockedDoor(coordinates p); bool isKey(coordinates p); bool isBox(coordinates p); void printToPrism(std::ostream &os, const prism::ModelType& modelType);
std::array<bool, 8> getWalkableDirOf8Neighborhood(cell c);
friend std::ostream& operator<<(std::ostream& os, const Grid &grid);
private: GridOptions gridOptions;
cells allGridCells; cells background; coordinates maxBoundaries;
cell agent; cells adversaries; AgentNameAndPositionMap agentNameAndPositionMap;
cells walls; cells floor; cells slipperyNorth; cells slipperyEast; cells slipperySouth; cells slipperyWest; cells lockedDoors; cells boxes; cells lava;
cells goals; cells keys;
std::map<Color, cells> backgroundTiles;
std::map<coordinates, float> stateRewards; };
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