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48 lines
2.9 KiB
48 lines
2.9 KiB
mdp
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formula AgentCannotMoveNorth = (xAgent=2&yAgent=1) | (xAgent=3&yAgent=1) | (xAgent=4&yAgent=1) | (xAgent=5&yAgent=1) | (xAgent=6&yAgent=1) | (xAgent=1&yAgent=1);
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formula AgentCannotMoveEast = (xAgent=6&yAgent=1) | (xAgent=6&yAgent=2) | (xAgent=6&yAgent=3) | (xAgent=6&yAgent=4) | (xAgent=6&yAgent=5);
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formula AgentCannotMoveSouth = (xAgent=1&yAgent=5) | (xAgent=2&yAgent=5) | (xAgent=3&yAgent=5) | (xAgent=4&yAgent=5) | (xAgent=5&yAgent=5) | (xAgent=6&yAgent=5);
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formula AgentCannotMoveWest = (xAgent=1&yAgent=2) | (xAgent=1&yAgent=3) | (xAgent=1&yAgent=4) | (xAgent=1&yAgent=5) | (xAgent=1&yAgent=1);
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formula AgentIsOnSlippery = false;
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formula AgentIsInLava = (xAgent=2&yAgent=2) | (xAgent=3&yAgent=2) | (xAgent=2&yAgent=3) | (xAgent=3&yAgent=3) | (xAgent=2&yAgent=4) | (xAgent=3&yAgent=4);
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formula AgentIsInLavaAndNotDone = AgentIsInLava & !AgentDone;
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label "AgentIsInLavaAndNotDone" = AgentIsInLava & !AgentDone;
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formula AgentIsInGoal = (xAgent=6&yAgent=5);
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formula AgentIsInGoalAndNotDone = AgentIsInGoal & !AgentDone;
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label "AgentIsInGoalAndNotDone" = AgentIsInGoal & !AgentDone;
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module Agent
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xAgent : [1..6] init 1;
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yAgent : [1..7] init 1;
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AgentDone : bool init false;
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viewAgent : [0..3] init 0;
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[Agent_turn_right] !AgentIsInGoal & !AgentIsInLava & !AgentIsOnSlippery -> (viewAgent'=mod(viewAgent + 1, 4)) ;
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[Agent_turn_left] !AgentIsInGoal & !AgentIsInLava & !AgentIsOnSlippery & viewAgent>0 -> (viewAgent'=viewAgent - 1) ;
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[Agent_turn_left] !AgentIsInGoal & !AgentIsInLava & !AgentIsOnSlippery & viewAgent=0 -> (viewAgent'=3) ;
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[Agent_move_north] viewAgent=3 & !AgentIsOnSlippery & !AgentIsInLava &!AgentIsInGoal & !AgentCannotMoveNorth -> (yAgent'=yAgent-1);
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[Agent_move_east] viewAgent=0 & !AgentIsOnSlippery & !AgentIsInLava &!AgentIsInGoal & !AgentCannotMoveEast -> (xAgent'=xAgent+1);
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[Agent_move_south] viewAgent=1 & !AgentIsOnSlippery & !AgentIsInLava &!AgentIsInGoal & !AgentCannotMoveSouth -> (yAgent'=yAgent+1);
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[Agent_move_west] viewAgent=2 & !AgentIsOnSlippery & !AgentIsInLava &!AgentIsInGoal & !AgentCannotMoveWest -> (xAgent'=xAgent-1);
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[Agent_done] AgentIsInGoal | AgentIsInLava -> (AgentDone'=true);
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endmodule
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// <resultingFile, PreSafety, gamma=0.9> Pmax=? [G !'AgentIsInLavaAndNotDone'];
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// Model handling soll auch das Shield zurückgeben
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// Im SparseMdpPrctlModelChecker wird das shield mit createShield erstellt
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// es soll irgendwie im CheckResult landen welches im model-handling.h verifyWithSparseEngine (Methode) gehandelt wird.
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// Result für den MDP Typen ist im SparseMdpPrctlHelper.computeUntilProbabilities
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// MDPSparseModelCheckingHelperReturnType ist der Typ von dem
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// Das ergebnis vom SparseMdpPrctlModelChecker ist ein ExplicitQuantitativeCheckResult
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// Prinzipieller ablauf
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// PRISM -> Parser -> ModelEngine |
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// model_handlling.h -> AbstractMC -> SparseMDPML -> SparseMdpPrctlHelper
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// Property -> Formula Parser -> |
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