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							175 lines
						
					
					
						
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							175 lines
						
					
					
						
							5.3 KiB
						
					
					
				
								#if !defined(__OBJECT_H)
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								#define __OBJECT_H
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								#include <atomic>
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								#include "constructor_stats.h"
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								/// Reference counted object base class
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								class Object {
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								public:
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								    /// Default constructor
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								    Object() { print_default_created(this); }
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								    /// Copy constructor
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								    Object(const Object &) : m_refCount(0) { print_copy_created(this); }
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								    /// Return the current reference count
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								    int getRefCount() const { return m_refCount; };
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								    /// Increase the object's reference count by one
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								    void incRef() const { ++m_refCount; }
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								    /** \brief Decrease the reference count of
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								     * the object and possibly deallocate it.
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								     *
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								     * The object will automatically be deallocated once
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								     * the reference count reaches zero.
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								     */
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								    void decRef(bool dealloc = true) const {
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								        --m_refCount;
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								        if (m_refCount == 0 && dealloc)
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								            delete this;
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								        else if (m_refCount < 0)
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								            throw std::runtime_error("Internal error: reference count < 0!");
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								    }
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								    virtual std::string toString() const = 0;
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								protected:
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								    /** \brief Virtual protected deconstructor.
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								     * (Will only be called by \ref ref)
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								     */
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								    virtual ~Object() { print_destroyed(this); }
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								private:
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								    mutable std::atomic<int> m_refCount { 0 };
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								};
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								// Tag class used to track constructions of ref objects.  When we track constructors, below, we
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								// track and print out the actual class (e.g. ref<MyObject>), and *also* add a fake tracker for
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								// ref_tag.  This lets us check that the total number of ref<Anything> constructors/destructors is
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								// correct without having to check each individual ref<Whatever> type individually.
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								class ref_tag {};
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								/**
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								 * \brief Reference counting helper
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								 *
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								 * The \a ref refeference template is a simple wrapper to store a
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								 * pointer to an object. It takes care of increasing and decreasing
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								 * the reference count of the object. When the last reference goes
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								 * out of scope, the associated object will be deallocated.
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								 *
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								 * \ingroup libcore
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								 */
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								template <typename T> class ref {
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								public:
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								    /// Create a nullptr reference
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								    ref() : m_ptr(nullptr) { print_default_created(this); track_default_created((ref_tag*) this); }
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								    /// Construct a reference from a pointer
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								    ref(T *ptr) : m_ptr(ptr) {
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								        if (m_ptr) ((Object *) m_ptr)->incRef();
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								        print_created(this, "from pointer", m_ptr); track_created((ref_tag*) this, "from pointer");
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								    }
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								    /// Copy constructor
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								    ref(const ref &r) : m_ptr(r.m_ptr) {
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								        if (m_ptr)
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								            ((Object *) m_ptr)->incRef();
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								        print_copy_created(this, "with pointer", m_ptr); track_copy_created((ref_tag*) this);
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								    }
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								    /// Move constructor
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								    ref(ref &&r) : m_ptr(r.m_ptr) {
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								        r.m_ptr = nullptr;
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								        print_move_created(this, "with pointer", m_ptr); track_move_created((ref_tag*) this);
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								    }
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								    /// Destroy this reference
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								    ~ref() {
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								        if (m_ptr)
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								            ((Object *) m_ptr)->decRef();
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								        print_destroyed(this); track_destroyed((ref_tag*) this);
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								    }
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								    /// Move another reference into the current one
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								    ref& operator=(ref&& r) {
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								        print_move_assigned(this, "pointer", r.m_ptr); track_move_assigned((ref_tag*) this);
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								        if (*this == r)
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								            return *this;
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								        if (m_ptr)
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								            ((Object *) m_ptr)->decRef();
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								        m_ptr = r.m_ptr;
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								        r.m_ptr = nullptr;
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								        return *this;
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								    }
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								    /// Overwrite this reference with another reference
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								    ref& operator=(const ref& r) {
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								        print_copy_assigned(this, "pointer", r.m_ptr); track_copy_assigned((ref_tag*) this);
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								        if (m_ptr == r.m_ptr)
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								            return *this;
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								        if (m_ptr)
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								            ((Object *) m_ptr)->decRef();
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								        m_ptr = r.m_ptr;
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								        if (m_ptr)
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								            ((Object *) m_ptr)->incRef();
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								        return *this;
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								    }
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								    /// Overwrite this reference with a pointer to another object
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								    ref& operator=(T *ptr) {
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								        print_values(this, "assigned pointer"); track_values((ref_tag*) this, "assigned pointer");
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								        if (m_ptr == ptr)
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								            return *this;
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								        if (m_ptr)
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								            ((Object *) m_ptr)->decRef();
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								        m_ptr = ptr;
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								        if (m_ptr)
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								            ((Object *) m_ptr)->incRef();
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								        return *this;
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								    }
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								    /// Compare this reference with another reference
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								    bool operator==(const ref &r) const { return m_ptr == r.m_ptr; }
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								    /// Compare this reference with another reference
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								    bool operator!=(const ref &r) const { return m_ptr != r.m_ptr; }
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								    /// Compare this reference with a pointer
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								    bool operator==(const T* ptr) const { return m_ptr == ptr; }
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								    /// Compare this reference with a pointer
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								    bool operator!=(const T* ptr) const { return m_ptr != ptr; }
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								    /// Access the object referenced by this reference
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								    T* operator->() { return m_ptr; }
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								    /// Access the object referenced by this reference
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								    const T* operator->() const { return m_ptr; }
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								    /// Return a C++ reference to the referenced object
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								    T& operator*() { return *m_ptr; }
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								    /// Return a const C++ reference to the referenced object
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								    const T& operator*() const { return *m_ptr; }
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								    /// Return a pointer to the referenced object
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								    operator T* () { return m_ptr; }
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								    /// Return a const pointer to the referenced object
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								    T* get_ptr() { return m_ptr; }
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								    /// Return a pointer to the referenced object
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								    const T* get_ptr() const { return m_ptr; }
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								private:
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								    T *m_ptr;
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								};
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								#endif /* __OBJECT_H */
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