Browse Source

StateGenerator: add simulate function

refactoring
Philipp Schröer 5 years ago
parent
commit
e30b7da2e9
  1. 86
      src/storage/prism.cpp

86
src/storage/prism.cpp

@ -1,12 +1,14 @@
#include "prism.h" #include "prism.h"
#include <storm/storage/prism/Program.h> #include <storm/storage/prism/Program.h>
#include <boost/variant.hpp> #include <boost/variant.hpp>
#include <random>
#include "src/helpers.h" #include "src/helpers.h"
#include <storm/storage/expressions/ExpressionManager.h> #include <storm/storage/expressions/ExpressionManager.h>
#include <storm/storage/jani/Model.h> #include <storm/storage/jani/Model.h>
#include <storm/storage/jani/Property.h> #include <storm/storage/jani/Property.h>
#include <storm/generator/NextStateGenerator.h> #include <storm/generator/NextStateGenerator.h>
#include <storm/generator/Choice.h> #include <storm/generator/Choice.h>
#include <storm/generator/StateBehavior.h>
#include <storm/generator/PrismNextStateGenerator.h> #include <storm/generator/PrismNextStateGenerator.h>
#include "storm/exceptions/NotSupportedException.h" #include "storm/exceptions/NotSupportedException.h"
#include <storm/storage/expressions/SimpleValuation.h> #include <storm/storage/expressions/SimpleValuation.h>
@ -262,22 +264,98 @@ class StateGenerator {
return generator.satisfies(expression); return generator.satisfies(expression);
} }
choice_list_type expand() {
storm::generator::StateBehavior<ValueType, StateType> expandBehavior() {
if (!hasComputedInitialStates) { if (!hasComputedInitialStates) {
STORM_LOG_THROW(false, storm::exceptions::InvalidStateException, STORM_LOG_THROW(false, storm::exceptions::InvalidStateException,
"Initial state not initialized"); "Initial state not initialized");
} }
return generator.expand(stateToIdCallback);
}
choice_list_type expand() {
auto behavior = expandBehavior();
choice_list_type choices_result; choice_list_type choices_result;
auto behavior = generator.expand(stateToIdCallback);
for (auto& choice : behavior.getChoices()) {
for (auto choice : behavior.getChoices()) {
choices_result.push_back(GeneratorChoice<StateType, ValueType>(choice)); choices_result.push_back(GeneratorChoice<StateType, ValueType>(choice));
} }
return choices_result; return choices_result;
} }
bool isTerminal() {
if (!hasComputedInitialStates) {
STORM_LOG_THROW(false, storm::exceptions::InvalidStateException,
"Initial state not initialized");
}
choice_list_type choices_result;
auto behavior = generator.expand(stateToIdCallback);
return behavior.getChoices().empty();
}
}; };
std::map<uint32_t, std::pair<storm::RationalNumber, storm::RationalNumber>> simulate(storm::prism::Program const& program, uint64_t totalSamples, uint64_t maxSteps) {
using StateType = uint32_t;
using ValueType = double;
StateGenerator<StateType, ValueType> generator(program);
std::map<StateType, std::pair<storm::RationalNumber, storm::RationalNumber>> result;
std::set<StateType> visited;
auto goal = program.getLabelExpression("goal");
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> dis(0.0, 1.0);
const auto addSample = [&result](StateType state, bool isGoal) {
auto hitsVisits = result.count(state) != 0 ? result[state] : std::make_pair(0, 0);
if (isGoal) hitsVisits.first++;
hitsVisits.second++;
result[state] = hitsVisits;
};
const auto sampleBehavior = [&gen, &dis](std::vector<storm::generator::Choice<ValueType, StateType>> const& choices) -> StateType {
ValueType rnd = dis(gen);
STORM_LOG_THROW(choices.size() == 1, storm::exceptions::InvalidStateException, "nondeterminism");
auto choice = choices[0];
for (auto entry : choice) {
if (rnd <= entry.second) {
return entry.first;
}
rnd -= entry.second;
}
STORM_LOG_THROW(false, storm::exceptions::InvalidStateException, "unreachable");
};
for (unsigned int i = 0; i <= totalSamples; i++) {
StateType state = generator.loadInitialState();
uint64_t steps = 0;
bool hitGoal = false;
visited.clear();
while (steps <= maxSteps) {
steps++;
visited.insert(state);
if (generator.satisfies(goal)) {
addSample(state, true);
break;
}
auto behavior = generator.expandBehavior();
auto choices = behavior.getChoices();
if (choices.empty()) {
addSample(state, false);
break;
}
state = sampleBehavior(choices);
}
}
return result;
}
template <typename StateType, typename ValueType> template <typename StateType, typename ValueType>
void define_stateGeneration(py::module& m) { void define_stateGeneration(py::module& m) {
py::class_<ValuationMapping, std::shared_ptr<ValuationMapping>> valuation_mapping(m, "ValuationMapping", "A valuation mapping for a state consists of a mapping from variable to value for each of the three types."); py::class_<ValuationMapping, std::shared_ptr<ValuationMapping>> valuation_mapping(m, "ValuationMapping", "A valuation mapping for a state consists of a mapping from variable to value for each of the three types.");
@ -333,4 +411,6 @@ void define_stateGeneration(py::module& m) {
:rtype: [GeneratorChoice] :rtype: [GeneratorChoice]
)doc"); )doc");
m.def("simulate", &simulate);
} }
Loading…
Cancel
Save