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state action rewards convenience function added

refactoring
Sebastian Junges 7 years ago
parent
commit
8b81d0d1a0
  1. 5
      src/storage/model.cpp

5
src/storage/model.cpp

@ -157,7 +157,8 @@ void define_model(py::module& m) {
.def_property_readonly("transition_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getTransitionRewardMatrix();}) .def_property_readonly("transition_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getTransitionRewardMatrix();})
.def_property_readonly("state_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getStateRewardVector();}) .def_property_readonly("state_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getStateRewardVector();})
.def("get_state_reward", [](RewardModel<double>& rewardModel, uint64_t state) {return rewardModel.getStateReward(state);}) .def("get_state_reward", [](RewardModel<double>& rewardModel, uint64_t state) {return rewardModel.getStateReward(state);})
.def_property_readonly("state_action_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getStateActionRewardVector();})
.def("get_state_action_reward", [](RewardModel<double>& rewardModel, uint64_t action_index) {return rewardModel.getStateActionReward(action_index);})
.def_property_readonly("state_action_rewards", [](RewardModel<double>& rewardModel) {return rewardModel.getStateActionRewardVector();})
.def("reduce_to_state_based_rewards", [](RewardModel<double>& rewardModel, SparseMatrix<double> const& transitions, bool onlyStateRewards){return rewardModel.reduceToStateBasedRewards(transitions, onlyStateRewards);}, py::arg("transition_matrix"), py::arg("only_state_rewards"), "Reduce to state-based rewards") .def("reduce_to_state_based_rewards", [](RewardModel<double>& rewardModel, SparseMatrix<double> const& transitions, bool onlyStateRewards){return rewardModel.reduceToStateBasedRewards(transitions, onlyStateRewards);}, py::arg("transition_matrix"), py::arg("only_state_rewards"), "Reduce to state-based rewards")
; ;
@ -203,6 +204,8 @@ void define_model(py::module& m) {
.def_property_readonly("transition_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getTransitionRewardMatrix();}) .def_property_readonly("transition_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getTransitionRewardMatrix();})
.def_property_readonly("state_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getStateRewardVector();}) .def_property_readonly("state_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getStateRewardVector();})
.def("get_state_reward", [](RewardModel<storm::RationalFunction>& rewardModel, uint64_t state) {return rewardModel.getStateReward(state);}) .def("get_state_reward", [](RewardModel<storm::RationalFunction>& rewardModel, uint64_t state) {return rewardModel.getStateReward(state);})
.def("get_state_action_reward", [](RewardModel<storm::RationalFunction>& rewardModel, uint64_t action_index) {return rewardModel.getStateActionReward(action_index);})
.def_property_readonly("state_action_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getStateActionRewardVector();}) .def_property_readonly("state_action_rewards", [](RewardModel<storm::RationalFunction>& rewardModel) {return rewardModel.getStateActionRewardVector();})
.def("reduce_to_state_based_rewards", [](RewardModel<storm::RationalFunction>& rewardModel, SparseMatrix<storm::RationalFunction> const& transitions, bool onlyStateRewards){return rewardModel.reduceToStateBasedRewards(transitions, onlyStateRewards);}, py::arg("transition_matrix"), py::arg("only_state_rewards"), "Reduce to state-based rewards") .def("reduce_to_state_based_rewards", [](RewardModel<storm::RationalFunction>& rewardModel, SparseMatrix<storm::RationalFunction> const& transitions, bool onlyStateRewards){return rewardModel.reduceToStateBasedRewards(transitions, onlyStateRewards);}, py::arg("transition_matrix"), py::arg("only_state_rewards"), "Reduce to state-based rewards")
; ;

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