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doc dtmcs

refactoring
hannah 4 years ago
committed by Matthias Volk
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  1. 1
      doc/source/advanced_topics.rst
  2. 132
      doc/source/doc/building_dtmcs.rst
  3. 67
      examples/building_dtmcs/01-building-dtmcs.py

1
doc/source/advanced_topics.rst

@ -10,6 +10,7 @@ This guide is a collection of examples meant to bridge the gap between the getti
doc/analysis doc/analysis
doc/building_models doc/building_models
doc/building_dtmcs
doc/engines doc/engines
doc/exploration doc/exploration
doc/reward_models doc/reward_models

132
doc/source/doc/building_dtmcs.rst

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**********************************
Discrete-time Markov chains (DTMCs)
**********************************
Background
=====================
As described in :doc:`../getting_started`,
Storm can be used to translate a model description e.g. in form of a prism file into a Markov chain.
Here, we use Stormpy to create the single components, to build a DTMC without parsing a model description.
We consider the previous example of the die.
.. seealso:: `01-building-dtmcs.py <todo/02-gspns.py/examples/building_dtmcs/01-building-dtmcs.py>`
In the following we create transition matrix, the state labeling and the reward models of a DTMC.
First, we import stormpy::
>>> import stormpy
Transition Matrix
=====================
We begin by creating the matrix representing the transitions in the model in terms of probabilities.
For constructing the transition matrix, we use the SparseMatrixBuilder::
>>> builder = stormpy.SparseMatrixBuilder(rows = 0, columns = 0, entries = 0, force_dimensions = False, has_custom_row_grouping = False)
Here, we start with an empty matrix to later insert more entries.
If the number of rows, columns and entries is known, the matrix can be constructed using these values.
For DTMCs each state has at most one outgoing probability distribution.
Thus, we create matrix with trivial row grouping where each group contains one row representing the state action.
We specify the transitions of the model, by adding values to the matrix where the column represents the target state.
All transitions are equipped with a probability defined by the value::
>>> builder.add_next_value(row = 0, column = 1, value = 0.5)
>>> builder.add_next_value(0, 2, 0.5)
>>> builder.add_next_value(1, 3, 0.5)
>>> builder.add_next_value(1, 4, 0.5)
>>> builder.add_next_value(2, 5, 0.5)
>>> builder.add_next_value(2, 6, 0.5)
>>> builder.add_next_value(3, 7, 0.5)
>>> builder.add_next_value(3, 1, 0.5)
>>> builder.add_next_value(4, 8, 0.5)
>>> builder.add_next_value(4, 9, 0.5)
>>> builder.add_next_value(5, 10, 0.5)
>>> builder.add_next_value(5, 11, 0.5)
>>> builder.add_next_value(6, 2, 0.5)
>>> builder.add_next_value(6, 12, 0.5)
Lastly, we add a self-loop with probability one to the final states::
>>> for s in range(7,13):
>>> builder.add_next_value(s, s, 1)
Finally, we can build the matrix with updated row and columns count that both coincide with the number of states::
>>> transition_matrix = builder.build(13, 13)
It should be noted that entries can only be inserted in ascending order, i.e. row by row and column by column.
Stormpy provides the possibility to build a sparse matrix using the numpy library <https://numpy.org/>
Instead of using the SparseMatrixBuilder, a sparse matrix can be build from a numpy array via the method stormpy.build_sparse_matrix.
Labeling
====================
States can be labelled with sets of propositions, for example state 0 can be labelled with 'init'.
In order to specify the state labeling we create an empty labeling for the given number of states and add the labels to the labeling::
>>> state_labeling = stormpy.storage.StateLabeling(13)
>>> labels = {'init', 'one', 'two', 'three', 'four', 'five', 'six', 'done', 'deadlock'}
>>> for label in labels:
>>> state_labeling.add_label(label)
Next, we set teh associations between the labels and the respective states.::
>>> state_labeling.add_label_to_state('init', 0)
>>> state_labeling.add_label_to_state('one', 7)
>>> state_labeling.add_label_to_state('two', 8)
>>> state_labeling.add_label_to_state('three', 9)
>>> state_labeling.add_label_to_state('four', 10)
>>> state_labeling.add_label_to_state('five', 11)
>>> state_labeling.add_label_to_state('six', 12)
To set the same label for multiple states, we can use a BitVector representation for the set of states::
>>> state_labeling.set_states('done', stormpy.BitVector(13, [7, 8, 9, 10, 11, 12]))
In addition, it is possible to define a choice labeling, which is described in :doc:`building_ctmcs`.
Reward Models
====================
Stormpy supports multiple reward models such as state rewards, state-action rewards and as transition rewards.
In this example, the actions of states which satisfy s<7 acquire a reward of 1.0.
The state-action rewards are represented by a vector, which is associated to a reward model named 'coin_flips'::
>>> reward_models = {}
>>> action_reward = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
>>> reward_models['coin_flips'] = stormpy.SparseRewardModel(optional_state_action_reward_vector = action_reward)
Building the Model
====================
Next, we collect all components::
>>> components = stormpy.SparseModelComponents(transition_matrix=transition_matrix, state_labeling=state_labeling, reward_models=reward_models)
And finally, we can build the DTMC::
>>> dtmc = stormpy.storage.SparseDtmc(components)
>>> print(dtmc)
--------------------------------------------------------------
Model type: DTMC (sparse)
States: 13
Transitions: 20
Reward Models: coin_flips
State Labels: 9 labels
* three -> 1 item(s)
* six -> 1 item(s)
* done -> 6 item(s)
* four -> 1 item(s)
* five -> 1 item(s)
* deadlock -> 0 item(s)
* init -> 1 item(s)
* two -> 1 item(s)
* one -> 1 item(s)
Choice Labels: none
--------------------------------------------------------------

67
examples/building_dtmcs/01-building-dtmcs.py

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import stormpy
import numpy as np
def example_building_dtmcs_01():
# Use the SparseMatrixBuilder for constructing the transition matrix
builder = stormpy.SparseMatrixBuilder(rows = 0, columns = 0, entries = 0, force_dimensions = False, has_custom_row_grouping = False)
# New Transition from state 0 to target state 1 with probability 0.5
builder.add_next_value(row = 0, column = 1, value = 0.5)
builder.add_next_value(0, 2, 0.5)
builder.add_next_value(1, 3, 0.5)
builder.add_next_value(1, 4, 0.5)
builder.add_next_value(2, 5, 0.5)
builder.add_next_value(2, 6, 0.5)
builder.add_next_value(3, 7, 0.5)
builder.add_next_value(3, 1, 0.5)
builder.add_next_value(4, 8, 0.5)
builder.add_next_value(4, 9, 0.5)
builder.add_next_value(5, 10, 0.5)
builder.add_next_value(5, 11, 0.5)
builder.add_next_value(6, 2, 0.5)
builder.add_next_value(6, 12, 0.5)
# Add transitions for the final states
for s in range(7,13):
builder.add_next_value(s, s, 1)
# Build matrix
transition_matrix = builder.build(13, 13)
# State labeling
state_labeling = stormpy.storage.StateLabeling(13)
# Add labels
labels = {'init','one', 'two', 'three', 'four', 'five', 'six', 'done', 'deadlock'}
for label in labels:
state_labeling.add_label(label)
# Add label to state
state_labeling.add_label_to_state('init', 0)
state_labeling.add_label_to_state('one', 7)
state_labeling.add_label_to_state('two', 8)
state_labeling.add_label_to_state('three', 9)
state_labeling.add_label_to_state('four', 10)
state_labeling.add_label_to_state('five', 11)
state_labeling.add_label_to_state('six', 12)
# Add label 'done' to multiple states
state_labeling.set_states('done', stormpy.BitVector(13, [7, 8, 9, 10, 11, 12]))
# Reward models:
reward_models = {}
# Create a vector representing the state-action rewards
action_reward = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
reward_models['coin_flips'] = stormpy.SparseRewardModel(optional_state_action_reward_vector = action_reward)
components = stormpy.SparseModelComponents(transition_matrix=transition_matrix, state_labeling=state_labeling, reward_models=reward_models)
dtmc = stormpy.storage.SparseDtmc(components)
print(dtmc)
if __name__ == '__main__':
example_building_dtmcs_01()
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