5 changed files with 199 additions and 0 deletions
			
			
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					1doc/source/advanced_topics.rst
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					30examples/exploration/01-exploration.py
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					38examples/exploration/02-exploration.py
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					4lib/stormpy/examples/files.py
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					126lib/stormpy/examples/files/mdp/maze_2.nm
 
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import stormpy | 
				
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import stormpy.core | 
				
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 | 
				
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import stormpy.examples | 
				
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import stormpy.examples.files | 
				
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 | 
				
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 | 
				
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def example_exploration_01(): | 
				
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    """ | 
				
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    Example to exploration of MDPs. | 
				
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    :return: | 
				
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    """ | 
				
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    program = stormpy.parse_prism_program(stormpy.examples.files.prism_pomdp_maze) | 
				
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    prop = "R=? [F \"goal\"]" | 
				
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    properties = stormpy.parse_properties_for_prism_program(prop, program, None) | 
				
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    model = stormpy.build_model(program, properties) | 
				
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    print(model.model_type) | 
				
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 | 
				
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 | 
				
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    for state in model.states: | 
				
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        if state.id in model.initial_states: | 
				
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            print(state) | 
				
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        for action in state.actions: | 
				
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            for transition in action.transitions: | 
				
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                print("From state {} by action {}, with probability {}, go to state {}".format(state, action, transition.value(), | 
				
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                                                                                               transition.column)) | 
				
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 | 
				
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 | 
				
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if __name__ == '__main__': | 
				
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    example_exploration_01() | 
				
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import stormpy | 
				
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import stormpy.core | 
				
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 | 
				
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import stormpy.examples | 
				
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import stormpy.examples.files | 
				
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 | 
				
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 | 
				
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def example_exploration_02(): | 
				
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    """ | 
				
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    Example to exploration of POMDPs. | 
				
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    :return: | 
				
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    """ | 
				
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    program = stormpy.parse_prism_program(stormpy.examples.files.prism_pomdp_maze) | 
				
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    prop = "R=? [F \"goal\"]" | 
				
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    properties = stormpy.parse_properties_for_prism_program(prop, program, None) | 
				
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    model = stormpy.build_model(program, properties) | 
				
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    print(model.model_type) | 
				
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    # Internally, POMDPs are just MDPs with additional observation information. | 
				
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    # Thus, data structure exploration for MDPs can be applied as before. | 
				
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    initial_state = model.initial_states[0] | 
				
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 | 
				
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    for state in model.states: | 
				
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        if state.id in model.initial_states: | 
				
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            print(state) | 
				
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        for action in state.actions: | 
				
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            for transition in action.transitions: | 
				
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                print("From state {} by action {}, with probability {}, go to state {}".format(state, action, transition.value(), | 
				
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                                                                                  transition.column)) | 
				
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 | 
				
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    print(model.nr_observations) | 
				
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 | 
				
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    for state in model.states: | 
				
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        print("State {} has observation id {}".format(state.id, model.observations[state.id])) | 
				
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 | 
				
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 | 
				
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 | 
				
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if __name__ == '__main__': | 
				
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    example_exploration_02() | 
				
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@ -0,0 +1,126 @@ | 
				
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 | 
				
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 | 
				
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// maze example (POMDP) | 
				
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// slightly extends that presented in | 
				
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// Littman, Cassandra and Kaelbling | 
				
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// Learning policies for partially observable environments: Scaling up | 
				
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// Technical Report CS, Brown University | 
				
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// gxn 29/01/16 | 
				
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// Made into a MDP for documentation of stormpy. | 
				
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 | 
				
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// state space (value of variable "s") | 
				
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 | 
				
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//  0  1  2  3  4 | 
				
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//  5     6     7 | 
				
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//  8     9    10 | 
				
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// 11     13   12 | 
				
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 | 
				
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// 13 is the target | 
				
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 | 
				
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mdp | 
				
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 | 
				
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 | 
				
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module maze | 
				
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 | 
				
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	s : [-1..13]; | 
				
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 | 
				
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	// initialisation | 
				
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	[] s=-1 -> 1/13 : (s'=0) | 
				
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			 + 1/13 : (s'=1) | 
				
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			 + 1/13 : (s'=2) | 
				
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			 + 1/13 : (s'=3) | 
				
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			 + 1/13 : (s'=4) | 
				
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			 + 1/13 : (s'=5) | 
				
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			 + 1/13 : (s'=6) | 
				
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			 + 1/13 : (s'=7) | 
				
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			 + 1/13 : (s'=8) | 
				
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			 + 1/13 : (s'=9) | 
				
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			 + 1/13 : (s'=10) | 
				
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			 + 1/13 : (s'=11) | 
				
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			 + 1/13 : (s'=12); | 
				
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 | 
				
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	// moving around the maze | 
				
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 | 
				
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	[east] s=0 -> (s'=1); | 
				
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	[west] s=0 -> (s'=0); | 
				
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	[north] s=0 -> (s'=0); | 
				
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	[south] s=0 -> (s'=5); | 
				
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 | 
				
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	[east] s=1 -> (s'=2); | 
				
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	[west] s=1 -> (s'=0); | 
				
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	[north] s=1 -> (s'=1); | 
				
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	[south] s=1 -> (s'=1); | 
				
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 | 
				
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	[east] s=2 -> (s'=3); | 
				
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	[west] s=2 -> (s'=1); | 
				
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	[north] s=2 -> (s'=2); | 
				
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	[south] s=2 -> (s'=6); | 
				
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 | 
				
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	[east] s=3 -> (s'=4); | 
				
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	[west] s=3 -> (s'=2); | 
				
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	[north] s=3 -> (s'=3); | 
				
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	[south] s=3 -> (s'=3); | 
				
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 | 
				
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	[east] s=4 -> (s'=4); | 
				
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	[west] s=4 -> (s'=3); | 
				
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	[north] s=4 -> (s'=4); | 
				
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	[south] s=4 -> (s'=7); | 
				
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 | 
				
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	[east] s=5 -> (s'=5); | 
				
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	[west] s=5 -> (s'=5); | 
				
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	[north] s=5 -> (s'=0); | 
				
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	[south] s=5 -> (s'=8); | 
				
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 | 
				
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	[east] s=6 -> (s'=6); | 
				
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	[west] s=6 -> (s'=6); | 
				
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	[north] s=6 -> (s'=2); | 
				
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	[south] s=6 -> (s'=9); | 
				
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 | 
				
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	[east] s=7 -> (s'=7); | 
				
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	[west] s=7 -> (s'=7); | 
				
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	[north] s=7 -> (s'=4); | 
				
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	[south] s=7 -> (s'=10); | 
				
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 | 
				
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	[east] s=8 -> (s'=8); | 
				
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	[west] s=8 -> (s'=8); | 
				
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	[north] s=8 -> (s'=5); | 
				
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	[south] s=8 -> (s'=11); | 
				
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 | 
				
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	[east] s=9 -> (s'=9); | 
				
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	[west] s=9 -> (s'=9); | 
				
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	[north] s=9 -> (s'=6); | 
				
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	[south] s=9 -> (s'=13); | 
				
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 | 
				
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	[east] s=10 -> (s'=9); | 
				
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	[west] s=10 -> (s'=9); | 
				
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	[north] s=10 -> (s'=7); | 
				
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	[south] s=10 -> (s'=12); | 
				
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	[east] s=11 -> (s'=11); | 
				
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	[west] s=11 -> (s'=11); | 
				
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	[north] s=11 -> (s'=8); | 
				
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	[south] s=11 -> (s'=11); | 
				
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 | 
				
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	[east] s=12 -> (s'=12); | 
				
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	[west] s=12 -> (s'=12); | 
				
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	[north] s=12 -> (s'=10); | 
				
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	[south] s=12 -> (s'=12); | 
				
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 | 
				
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	// loop when we reach the target | 
				
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	[done] s=13 -> true; | 
				
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 | 
				
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endmodule | 
				
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 | 
				
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// reward structure (number of steps to reach the target) | 
				
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rewards | 
				
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 | 
				
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	[east] true : 1; | 
				
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	[west] true : 1; | 
				
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	[north] true : 1; | 
				
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	[south] true : 1; | 
				
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 | 
				
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endrewards | 
				
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 | 
				
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// target observation | 
				
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label "goal" = s=13; | 
				
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 | 
				
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 | 
				
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