|
|
import stormpy import stormpy.core import stormpy.simulator
import stormpy.shields import stormpy.logic
import stormpy.examples import stormpy.examples.files
from helpers import extract_doors, extract_keys, extract_adversaries from abc import ABC
import os import time class Action(): def __init__(self, idx, prob=1, labels=[]) -> None: self.idx = idx self.prob = prob self.labels = labels
class ShieldHandler(ABC): def __init__(self) -> None: pass def create_shield(self, **kwargs) -> dict: pass
class MiniGridShieldHandler(ShieldHandler): def __init__(self, grid_file, grid_to_prism_path, prism_path, formula, shield_value=0.9 ,prism_config=None, shield_comparision='relative') -> None: self.grid_file = grid_file self.grid_to_prism_path = grid_to_prism_path self.prism_path = prism_path self.formula = formula self.prism_config = prism_config self.shield_value = shield_value self.shield_comparision = shield_comparision def __export_grid_to_text(self, env): f = open(self.grid_file, "w") f.write(env.printGrid(init=True)) f.close()
def __create_prism(self): # result = os.system(F"{self.grid_to_prism_path} -v 'Agent,Blue' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml") if self.prism_config is None: result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path}") else: result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c {self.prism_config}") # result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml") assert result == 0, "Prism file could not be generated" f = open(self.prism_path, "a") f.write("label \"AgentIsInLava\" = AgentIsInLava;") f.close() def __create_shield_dict(self): print(self.prism_path) program = stormpy.parse_prism_program(self.prism_path)
shield_comp = stormpy.logic.ShieldComparison.RELATIVE
if self.shield_comparision == 'absolute': shield_comp = stormpy.logic.ShieldComparison.ABSOLUTE
shield_specification = stormpy.logic.ShieldExpression(stormpy.logic.ShieldingType.PRE_SAFETY, shield_comp, self.shield_value) formulas = stormpy.parse_properties_for_prism_program(self.formula, program) options = stormpy.BuilderOptions([p.raw_formula for p in formulas]) options.set_build_state_valuations(True) options.set_build_choice_labels(True) options.set_build_all_labels() model = stormpy.build_sparse_model_with_options(program, options) result = stormpy.model_checking(model, formulas[0], extract_scheduler=True, shield_expression=shield_specification) assert result.has_shield shield = result.shield stormpy.shields.export_shield(model, shield, "Grid.shield") action_dictionary = {} shield_scheduler = shield.construct() state_valuations = model.state_valuations choice_labeling = model.choice_labeling for stateID in model.states: choice = shield_scheduler.get_choice(stateID) choices = choice.choice_map state_valuation = state_valuations.get_string(stateID) actions_to_be_executed = [Action(idx= choice[1], prob=choice[0], labels=choice_labeling.get_labels_of_choice(model.get_choice_index(stateID, choice[1]))) for choice in choices] action_dictionary[state_valuation] = actions_to_be_executed return action_dictionary def create_shield(self, **kwargs): env = kwargs["env"] self.__export_grid_to_text(env) self.__create_prism() return self.__create_shield_dict() def create_shield_query(env): coordinates = env.env.agent_pos view_direction = env.env.agent_dir keys = extract_keys(env) doors = extract_doors(env) adversaries = extract_adversaries(env) if env.carrying: agent_carrying = F"Agent_is_carrying_object\t" else: agent_carrying = "!Agent_is_carrying_object\t" key_positions = [] agent_key_status = [] for key in keys: key_color = key[0].color key_x = key[1] key_y = key[2] if env.carrying and env.carrying.type == "key": agent_key_text = F"Agent_has_{env.carrying.color}_key\t& " key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t" else: agent_key_text = F"!Agent_has_{key_color}_key\t& " key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t" key_positions.append(key_position) agent_key_status.append(agent_key_text) if key_positions: key_positions[-1] = key_positions[-1].strip() door_status = [] for door in doors: status = "" if door.is_open: status = F"!Door{door.color}locked\t& Door{door.color}open\t&" elif door.is_locked: status = F"Door{door.color}locked\t& !Door{door.color}open\t&" else: status = F"!Door{door.color}locked\t& !Door{door.color}open\t&" door_status.append(status) adv_status = [] adv_positions = [] for adversary in adversaries: status = "" position = "" if adversary.carrying: carrying = F"{adversary.name}_is_carrying_object\t" else: carrying = F"!{adversary.name}_is_carrying_object\t" status = F"{carrying}& !{adversary.name}Done\t& " position = F"x{adversary.name}={adversary.cur_pos[1]}\t& y{adversary.name}={adversary.cur_pos[0]}\t& view{adversary.name}={adversary.adversary_dir}" adv_status.append(status) adv_positions.append(position)
door_status_text = ""
if door_status: door_status_text = F"& {''.join(door_status)}\t" adv_status_text = "" if adv_status: adv_status_text = F"& {''.join(adv_status)}" adv_positions_text = "" if adv_positions: adv_positions_text = F"\t& {''.join(adv_positions)}" key_positions_text = "" if key_positions: key_positions_text = F"\t& {''.join(key_positions)}" move_text = "" if adversaries: move_text = F"move=0\t& " agent_position = F"& xAgent={coordinates[0]}\t& yAgent={coordinates[1]}\t& viewAgent={view_direction}" query = f"[{agent_carrying}& {''.join(agent_key_status)}!AgentDone\t{adv_status_text}{move_text}{door_status_text}{agent_position}{adv_positions_text}{key_positions_text}]"
return query
|