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import stormpy import stormpy.core import stormpy.simulator
import stormpy.shields import stormpy.logic
import stormpy.examples import stormpy.examples.files
from enum import Enum from abc import ABC
from minigrid.core.actions import Actions
import os import time class Action(): def __init__(self, idx, prob=1, labels=[]) -> None: self.idx = idx self.prob = prob self.labels = labels
class ShieldHandler(ABC): def __init__(self) -> None: pass def create_shield(self, **kwargs) -> dict: pass
class MiniGridShieldHandler(ShieldHandler): def __init__(self, grid_file, grid_to_prism_path, prism_path, formula, shield_value=0.9 ,prism_config=None, shield_comparision='relative') -> None: self.grid_file = grid_file self.grid_to_prism_path = grid_to_prism_path self.prism_path = prism_path self.formula = formula self.prism_config = prism_config self.shield_value = shield_value self.shield_comparision = shield_comparision def __export_grid_to_text(self, env): f = open(self.grid_file, "w") f.write(env.printGrid(init=True)) f.close()
def __create_prism(self): # result = os.system(F"{self.grid_to_prism_path} -v 'Agent,Blue' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml") if self.prism_config is None: result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path}") else: result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c {self.prism_config}") # result = os.system(F"{self.grid_to_prism_path} -v 'Agent' -i {self.grid_file} -o {self.prism_path} -c adv_config.yaml") assert result == 0, "Prism file could not be generated" f = open(self.prism_path, "a") f.write("label \"AgentIsInLava\" = AgentIsInLava;") f.close() def __create_shield_dict(self): print(self.prism_path) program = stormpy.parse_prism_program(self.prism_path)
shield_comp = stormpy.logic.ShieldComparison.RELATIVE
if self.shield_comparision == 'absolute': shield_comp = stormpy.logic.ShieldComparison.ABSOLUTE
shield_specification = stormpy.logic.ShieldExpression(stormpy.logic.ShieldingType.PRE_SAFETY, shield_comp, self.shield_value)
formulas = stormpy.parse_properties_for_prism_program(self.formula, program) options = stormpy.BuilderOptions([p.raw_formula for p in formulas]) options.set_build_state_valuations(True) options.set_build_choice_labels(True) options.set_build_all_labels() model = stormpy.build_sparse_model_with_options(program, options) result = stormpy.model_checking(model, formulas[0], extract_scheduler=True, shield_expression=shield_specification) assert result.has_shield shield = result.shield action_dictionary = {} shield_scheduler = shield.construct() state_valuations = model.state_valuations choice_labeling = model.choice_labeling stormpy.shields.export_shield(model, shield, "myshield") for stateID in model.states: choice = shield_scheduler.get_choice(stateID) choices = choice.choice_map state_valuation = state_valuations.get_string(stateID) actions_to_be_executed = [Action(idx= choice[1], prob=choice[0], labels=choice_labeling.get_labels_of_choice(model.get_choice_index(stateID, choice[1]))) for choice in choices] action_dictionary[state_valuation] = actions_to_be_executed return action_dictionary def create_shield(self, **kwargs): env = kwargs["env"] self.__export_grid_to_text(env) self.__create_prism() return self.__create_shield_dict() def create_shield_query(env): coordinates = env.env.agent_pos view_direction = env.env.agent_dir keys = extract_keys(env) doors = extract_doors(env) adversaries = extract_adversaries(env) if env.carrying: agent_carrying = F"Agent_is_carrying_object\t" else: agent_carrying = "!Agent_is_carrying_object\t" key_positions = [] agent_key_status = [] for key in keys: key_color = key[0].color key_x = key[1] key_y = key[2] if env.carrying and env.carrying.type == "key": agent_key_text = F"Agent_has_{env.carrying.color}_key\t& " key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t" else: agent_key_text = F"!Agent_has_{key_color}_key\t& " key_position = F"xKey{key_color}={key_x}\t& yKey{key_color}={key_y}\t" key_positions.append(key_position) agent_key_status.append(agent_key_text) if key_positions: key_positions[-1] = key_positions[-1].strip() door_status = [] for door in doors: status = "" if door.is_open: status = F"!Door{door.color}locked\t& Door{door.color}open\t&" elif door.is_locked: status = F"Door{door.color}locked\t& !Door{door.color}open\t&" else: status = F"!Door{door.color}locked\t& !Door{door.color}open\t&" door_status.append(status) adv_status = [] adv_positions = [] for adversary in adversaries: status = "" position = "" if adversary.carrying: carrying = F"{adversary.name}_is_carrying_object\t" else: carrying = F"!{adversary.name}_is_carrying_object\t" status = F"{carrying}& !{adversary.name}Done\t& " position = F"x{adversary.name}={adversary.cur_pos[1]}\t& y{adversary.name}={adversary.cur_pos[0]}\t& view{adversary.name}={adversary.adversary_dir}" adv_status.append(status) adv_positions.append(position)
door_status_text = ""
if door_status: door_status_text = F"& {''.join(door_status)}\t" adv_status_text = "" if adv_status: adv_status_text = F"& {''.join(adv_status)}" adv_positions_text = "" if adv_positions: adv_positions_text = F"\t& {''.join(adv_positions)}" key_positions_text = "" if key_positions: key_positions_text = F"\t& {''.join(key_positions)}" move_text = "" if adversaries: move_text = F"move=0\t& " agent_position = F"& xAgent={coordinates[0]}\t& yAgent={coordinates[1]}\t& viewAgent={view_direction}" query = f"[{agent_carrying}& {''.join(agent_key_status)}!AgentDone\t{adv_status_text}{move_text}{door_status_text}{agent_position}{adv_positions_text}{key_positions_text}]"
return query
class ShieldingConfig(Enum): Training = 'training' Evaluation = 'evaluation' Disabled = 'none' Full = 'full' def __str__(self) -> str: return self.value
def extract_keys(env): keys = [] for j in range(env.grid.height): for i in range(env.grid.width): obj = env.grid.get(i,j) if obj and obj.type == "key": keys.append((obj, i, j)) if env.carrying and env.carrying.type == "key": keys.append((env.carrying, -1, -1)) # TODO Maybe need to add ordering of keys so it matches the order in the shield return keys
def extract_doors(env): doors = [] for j in range(env.grid.height): for i in range(env.grid.width): obj = env.grid.get(i,j) if obj and obj.type == "door": doors.append(obj) return doors
def extract_adversaries(env): adv = [] if not hasattr(env, "adversaries"): return [] for color, adversary in env.adversaries.items(): adv.append(adversary) return adv
def create_log_dir(args): return F"{args.log_dir}sh:{args.shielding}-value:{args.shield_value}-comp:{args.shield_comparision}-env:{args.env}-conf:{args.prism_config}"
def test_name(args): return F"{args.expname}"
def get_action_index_mapping(actions): for action_str in actions: if not "Agent" in action_str: continue if "move" in action_str: return Actions.forward elif "left" in action_str: return Actions.left elif "right" in action_str: return Actions.right elif "pickup" in action_str: return Actions.pickup elif "done" in action_str: return Actions.done elif "drop" in action_str: return Actions.drop elif "toggle" in action_str: return Actions.toggle elif "unlock" in action_str: return Actions.toggle raise ValueError("No action mapping found")
def parse_arguments(argparse): parser = argparse.ArgumentParser() # parser.add_argument("--env", help="gym environment to load", default="MiniGrid-Empty-8x8-v0") parser.add_argument("--env", help="gym environment to load", default="MiniGrid-LavaSlipperyS12-v2", choices=[ "MiniGrid-Adv-8x8-v0", "MiniGrid-AdvSimple-8x8-v0", "MiniGrid-LavaCrossingS9N1-v0", "MiniGrid-LavaCrossingS9N3-v0", "MiniGrid-LavaSlipperyS12-v0", "MiniGrid-LavaSlipperyS12-v1", "MiniGrid-LavaSlipperyS12-v2", "MiniGrid-LavaSlipperyS12-v3", ]) # parser.add_argument("--seed", type=int, help="seed for environment", default=None) parser.add_argument("--grid_to_prism_binary_path", default="./main") parser.add_argument("--grid_path", default="grid") parser.add_argument("--prism_path", default="grid") parser.add_argument("--algorithm", default="PPO", type=str.upper , choices=["PPO", "DQN"]) parser.add_argument("--log_dir", default="../log_results/") parser.add_argument("--evaluations", type=int, default=30 ) parser.add_argument("--formula", default="Pmax=? [G !\"AgentIsInLavaAndNotDone\"]") # formula_str = "Pmax=? [G ! \"AgentIsInGoalAndNotDone\"]" # parser.add_argument("--formula", default="<<Agent>> Pmax=? [G <= 4 !\"AgentRanIntoAdversary\"]") parser.add_argument("--workers", type=int, default=1) parser.add_argument("--num_gpus", type=float, default=0) parser.add_argument("--shielding", type=ShieldingConfig, choices=list(ShieldingConfig), default=ShieldingConfig.Full) parser.add_argument("--steps", default=20_000, type=int) parser.add_argument("--expname", default="exp") parser.add_argument("--shield_creation_at_reset", action=argparse.BooleanOptionalAction) parser.add_argument("--prism_config", default=None) parser.add_argument("--shield_value", default=0.9, type=float) parser.add_argument("--probability_displacement", default=1/4, type=float) parser.add_argument("--probability_intended", default=3/4, type=float) parser.add_argument("--probability_turn_displacement", default=0/4, type=float) parser.add_argument("--probability_turn_intended", default=4/4, type=float) parser.add_argument("--shield_comparision", default='relative', choices=['relative', 'absolute']) # parser.add_argument("--random_starts", default=1, type=int) args = parser.parse_args() return args
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