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// maze example (POMDP) // slightly extends that presented in // Littman, Cassandra and Kaelbling // Learning policies for partially observable environments: Scaling up // Technical Report CS, Brown University // gxn 29/01/16
// state space (value of variable "s")
// 0 1 2 3 4 // 5 6 7 // 8 9 10 // 11 13 12
// 13 is the target
pomdp
// can observe the walls and target observables o endobservables // o=0 - observation in initial state // o=1 - west and north walls (s0) // o=2 - north and south walls (s1 and s3) // o=3 - north wall (s2) // o=4 - east and north way (s4) // o=5 - east and west walls (s5, s6, s7, s8, s9 and s10) // o=6 - east, west and south walls (s11 and s12) // o=7 - the target (s13)
module maze
s : [-1..13]; o : [0..7]; // initialisation [] s=-1 -> 1/13 : (s'=0) & (o'=1) + 1/13 : (s'=1) & (o'=2) + 1/13 : (s'=2) & (o'=3) + 1/13 : (s'=3) & (o'=2) + 1/13 : (s'=4) & (o'=4) + 1/13 : (s'=5) & (o'=5) + 1/13 : (s'=6) & (o'=5) + 1/13 : (s'=7) & (o'=5) + 1/13 : (s'=8) & (o'=5) + 1/13 : (s'=9) & (o'=5) + 1/13 : (s'=10) & (o'=5) + 1/13 : (s'=11) & (o'=6) + 1/13 : (s'=12) & (o'=6); // moving around the maze [east] s=0 -> (s'=1) & (o'=2); [west] s=0 -> (s'=0); [north] s=0 -> (s'=0); [south] s=0 -> (s'=5) & (o'=5);
[east] s=1 -> (s'=2) & (o'=3); [west] s=1 -> (s'=0) & (o'=1); [north] s=1 -> (s'=1); [south] s=1 -> (s'=1);
[east] s=2 -> (s'=3) & (o'=2); [west] s=2 -> (s'=1) & (o'=2); [north] s=2 -> (s'=2); [south] s=2 -> (s'=6) & (o'=5);
[east] s=3 -> (s'=4) & (o'=4); [west] s=3 -> (s'=2) & (o'=3); [north] s=3 -> (s'=3); [south] s=3 -> (s'=3);
[east] s=4 -> (s'=4); [west] s=4 -> (s'=3) & (o'=2); [north] s=4 -> (s'=4); [south] s=4 -> (s'=7) & (o'=5);
[east] s=5 -> (s'=5); [west] s=5 -> (s'=5); [north] s=5 -> (s'=0) & (o'=1); [south] s=5 -> (s'=8);
[east] s=6 -> (s'=6); [west] s=6 -> (s'=6); [north] s=6 -> (s'=2) & (o'=3); [south] s=6 -> (s'=9);
[east] s=7 -> (s'=7); [west] s=7 -> (s'=7); [north] s=7 -> (s'=4) & (o'=4); [south] s=7 -> (s'=10);
[east] s=8 -> (s'=8); [west] s=8 -> (s'=8); [north] s=8 -> (s'=5); [south] s=8 -> (s'=11) & (o'=6);
[east] s=9 -> (s'=9); [west] s=9 -> (s'=9); [north] s=9 -> (s'=6); [south] s=9 -> (s'=13) & (o'=7);
[east] s=10 -> (s'=10); [west] s=10 -> (s'=10); [north] s=10 -> (s'=7); [south] s=10 -> (s'=12) & (o'=6);
[east] s=11 -> (s'=11); [west] s=11 -> (s'=11); [north] s=11 -> (s'=8) & (o'=5); [south] s=11 -> (s'=11);
[east] s=12 -> (s'=12); [west] s=12 -> (s'=12); [north] s=12 -> (s'=10) & (o'=5); [south] s=12 -> (s'=12);
// loop when we reach the target [done] s=13 -> true;
endmodule
// reward structure (number of steps to reach the target) rewards
[east] true : 1; [west] true : 1; [north] true : 1; [south] true : 1;
endrewards
// target observation label "goal" = o=7; label "bad" = o=6;
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